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USMCLuke

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Posts posted by USMCLuke


  1. Some of the supply trucks worked for me, some didn't (I saw 1 message saying I earned $ for a supply run to Gorka, never saw it again, although all 12 of my supply trucks kept moving around).

    One work-around for not being able to buy units after JIP is to have a player assume Cmdr and build a building that provide units. This is a sucky work-around, however, as it seems that you can't get the AI to take Cmdr back over. It'll say it is, but the AI squads will still be under your command and you can still build base structures. Also, you have to build something for that team each time someone connects/reconnects to that team.

    Also, I don't know if it was intended to be this way, but the supply (S) point for commander do not decrease when something is built, meaning you can build as many of something as you want as long as it costs less than the total S point total.

    Also, you lose the ability to unlock vics and your squadmembers stop responding for unknown reasons.

    While these are all nice ideas, it's still just super buggy. We're still holding out that someone will just make a Superpowers with the extra vehicles, weapons and fixed-wing assets, and preferably artillery.


  2. I'm not arguing that the concept is a good idea. But it's simply bugged and therefore unplayable for us. We've been holding our breath since release (26th for Steam), that someone would do exactly what you've done since we ourselves lack the knowledge required to do so. I've got a whole group of guys chomping at the bit to play this version.

    We're using Arma2Server.exe (1.02) via a hosting service.

    Is there any chance you could release a version that takes out the "buy units anywhere" that is compatible with this type of dedicated server? At least until you've found the JIP issue and resolved it?

    Also, as a side note, any reason why the Avenger HMMWV isn't available? We've always found that it was a little unfair the Russians could deploy Tunguskas all over, yet we didn't even have access to the one AA vehicle the U.S. has in the game.


  3. In my opinion, and that of my fellow veterans is that it adds a little more "arcade-ness" to it. We like ArmA 2 over other FPS-type games because of the realism aspect of the game engine.

    However, I'm not arguing whether it's good or bad, the problem right now is because he changed this, it's no longer playable unless everyone who is going to play on the server is on when it starts the mission and does not disconnect. That's why I'm asking for him (or anyone) to remove this feature until the bugs are worked out, everything else so far seems to work pretty good.

    I still haven't found a good way to integrate the fixed-wing assets. My only thought is to move the MHQ to an airfield after the AI Cmdr builds the initial base, and then build an Aircraft Factory in a position so that when it spawns a plane it can use the runways. If you try to relocate the MHQ to an airfield at the start as soon as you build it, the other team wins and the mission ends. I will test my theory of building just an AF on an airfield as soon as my team builds up the S points to do so.

    I think the truly best answer to this issue would be to make it similar to ArmA 1 Warfare where simply controlling an airfield allowed for purchase of fixed-wing assets from that airfield. It would also make those locations strategic assets to hold on to for your team.


  4. Proton, you are MilitaryGaming.net's (a.k.a. |MG|, a gaming community for real life veterans) hero of the day, bud. We have been on all the major forums basically begging someone to mod Superpowers as it was with all the features that BI left out. Add artillery capabilities and it'd be near perfect. If we had the skills we'd have done it ourselves, but we don't, so we rely on good Samaritans like yourself. We're happy to finally see some more Warfare and less Co-op.

    I'm currently running this through testing on our dedicated server. One potential bug I may have found so far is that if you join the game after it's already going, you can't buy units, no matter where you go. I did try going close to the factories/barracks, and disconnecting and rejoining. I'm also not sure if it happens 100% of the time, like if I were to restart the mission on the server and try it again, could I replicate the bug. I've got the server running the mission in persistent battlefield mode (restarted after the bug) currently and I will tell you more once I reconnect.

    I did have a question as to how you implemented the fixed-wing aircraft... Should you drive your MHQ up to an airfield (after your base is established elsewhere), and then build an Aircraft Factory? The reason I ask is because when I took over Cmdr from the AI at the start and drove to the NW Airfield and deployed the MHQ there, it always gives a "OPFOR Wins!" message and ends the mission. Also, I'm not sure if anyone else has this issue, but for me when I assume Cmdr from the AI before AI has built anything, and I drive the MHQ somewhere, when I get out I can't get the Construction option from the action menu. This goes for both Superpowers and this mod. I have to disconnect and rejoin quickly (so I'm still Cmdr), then I can get Construction option to pop up.

    Proton, you're welcome to come see your work in action with up to 16 players on MG.net's server. Our addy is: 216.6.231.130:2312 or use the search filter "MG", we're |MG| www.MilitaryGaming.net.

    Keep up the good work!

    Luke a.k.a. |MG| Godfather

    USMC Sergeant

    Founder, www.MilitaryGaming.net

    ---------- Post added at 05:56 PM ---------- Previous post was at 05:30 PM ----------

    It's definitely a persistent/repeatable bug. You cannot buy units anywhere at all if you join a server after it first starts. That pretty much makes it unplayable for dedicated servers where people come and go. Please fix this! You may want to remove whatever it is that you did that allows for buying units from inside vehicles/elsewhere. That isn't really important anyway. Also, small bug, there's a $90 "Rifle" under the US buy weapons menu that is either invisible, or doesn't exist.


  5. I un-pbo'd missions.pbo... I tried putting The MP_Superpowers whatever folder under MPMissions, couldn't edit it. Tried re-pboing it and still nothing. Exactly what do I have to do in order to edit Superpowers in the in-game editor since no one else seems willing to put a good Warfare/Superpowers mission out without completely screwing it up...?


  6. I too would like to know if the community has permission to modify this mission. I like what I'm seeing but would like the entire Chernarus map to work with, not such a small area. I'm not too keen on U.S. forces having BMP's and Force Recon as workers, other small things I could probably fix myself.

    Also, is artillery actually implemented? I wasn't able to get it to work during field testing on my group's dedicated server.

    I'm assuming fixed-wing assets are available once the airfield is taken, is this true and can you call for CAS as a mission?

    Thanks,

    Luke a.k.a. |MG| Godfather

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