Jump to content

jnx

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About jnx

  • Rank
    Rookie
  1. Lo folks! I'm very confused. I've been happily playing and editing arma ever since eu release. Now suddenly the game doesn't start anymore. When I try to run it, dvd drive goes wroomwroom for a second and then nothing. No error messages or anything. It just doesn't start. I tried reinstalling but still the same thing. There were no changes in my comp or software before the issue except for Comodo firewall upgrading itself. However the game doesn't launch even when comodo is shutdown. Any ideas or similar experiences? stuff: Asus p5k intel core2duo e6550 3 gb of ram @800mhz HD4870 1gb pci-e Windows 7rc build 7100 Only idea I have is that the win7 would've had a hidden update somehow messing arma2 up. Other games don't have problems tho :/
  2. Great now it works. Thank you ppl :D off to generate more questions. Fear not, next one won't be about a helicopter.
  3. That probably would've been issue as well. But the beginning doesn't work either. The troops are not spawned :(
  4. Please would someone tell me why this isn't working _cdfGroup1 = createGroup West; CdfMan1 = _cdfGroup1 createUnit ["CDF_SOLDIER_TL", getPos "cdfUral1", [], 0, "FORM"]; CdfMan2 = _cdfGroup1 createUnit ["CDF_SOLDIER", getPos "cdfUral1", [], 0, "FORM"]; CdfMan3 = _cdfGroup1 createUnit ["CDF_SOLDIER", getPos "cdfUral1", [], 0, "FORM"]; _cdfGroup1 moveInCargo "cdfUral1"; I've tried several variations but i just can't get this thing to work. I have a truck (cdfUral1) which i want to have troops in right away. This script is launched from the truck init field with nul = [] execVM "grpspawn.sqf"; Im so noob with this shit :E
  5. For some reason I don't have trouble doing this with the basic waypoints. I put the heli to unload transport and the squad to get out. I noticed this works best if NOT synchronized. If you are the squad leader you need to order the disembark, if you are a private in the squad you will be disembarked automatically. After everyone is out the heli will continue to next waypoint. Problem is tho that when the heli leaves it tends to hit trees. When they are at the "unload height" they don't take altitude before starting towards the next waypoint. So the area needs to be very open for the chopper not to hit anything. If you want the heli to do a full stop at the disembark location just have a normal move waypoint there and in the on activation field put: myHeliname land "LAND";
×