Tonmeister
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Everything posted by Tonmeister
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Trenches? Awesome combat TvT
Tonmeister replied to oksman's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Trenches with trip wire mines in them. Thumbs up from me -
considering there are no children on the island i expect an aging populace. But in all honesty, you could easily populate the island with more... alot more civilian life. cheers
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epic.
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wouldn't this typically be in the head? unless you're lying down and the trunk hits you in the bum... no doubt a sore bum animation should do the trick.
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An autorun feature would be cool, select a destination on the map and your character runs there whilst you go and watch some TV.
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What do you think off the "future" setting
Tonmeister replied to paecmaker's topic in ARMA 3 - GENERAL
yawn... :padlock: -
What weapons/vehicles would you like to see in ArmA 3?
Tonmeister replied to archaon98's topic in ARMA 3 - GENERAL
a snowball blaster would be nice -
Dear BIS, I have one simple request for A3. If motorcycles and bicycles are implemented in A3, I imagine they are, can you please improve the handling of the vehicle particularly in off road scenarios. User Input The current implementation is somewhat unresponsive when going down gradients and the tendency for hitting a rock or tree no matter how much you try to turn left or right is tedious. The direction of the cycle seems to be influenced more by the terrain than by user input. I would like to see this relationship reversed. Freelook Most of the MP matches I play often turn 3rd person view off and riding a cycle in 1st person view tends to make me a little nauseous. It would be nice if Freelook kept the head steady whilst riding allowing one to focus on the horizon or the direction of travel without feeling like your body is unable to cushion even the smallest bumps. cheers eb
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hell no, who gets quality these days? Everything is now so mass manufactured I hope component failure and fatigue becomes a huge element of the gameplay. ;)
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...and dcs provides how many flight models to users? I hope TKoH finds its feet outside the armaverse. I prefer a more intelligent system in the Armaverse, but a more complex and challenging system of parts in TKoH. (community preview, case in point)
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WarFX : Blastcore
Tonmeister replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
release it, get some feedback from the community focusing on the rpt errors. Why do everything when the community can assist. -
I found installing A2 on an SSD drive greatly improved performance.
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when in fact you accidentally pushed "pistol".. oh damn, thats no good, and i never posted that letter to mummy dearest.
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I sqeeee! OMFG! exclamation mark, exclamation mark.
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What do you think off the "future" setting
Tonmeister replied to paecmaker's topic in ARMA 3 - GENERAL
sure the time is set in the future, but the scenario is hypothetical. I see no problems with the hypothetical scenario. -
Alrighty... What do you like, or for that matter dislike about the current BI modules in A2? Are you a builder of modules or a mission builder who likes to use the modules? Are there things you would like to see improved, dropped or do you think there are already too many modules and could some of these be merged? Are there some whacky implementations you would like to see introduced into A3? I personally really liked the town generator in OA and I would like to this see extended for a variety of town layouts and zones ie industrial, residential, inner city.. etc. I would like to see a modules for populating sea life, underwater wrecks and SecOPs extended for sea based objectives. Hell maybe even a road generator. I don't know really... over to you. I doubt this will get out of hand, but i'll put all suggestions in this first post. Nudge me if ive missed anything. New or Extended Modules * Breech and Clear :: dictate or participate in a breach and clear for buildings * MedEvacmodule :: Medical support and logistics * Populators :: Sea life, underwater wrecks. * Road generator :: blank canvas maps. * SecOPs extended :: sea based objectives. * Town Generator extended :: zones ie industrial, residential, inner city.. etc. User Interaction - Mission Making * Implement Module GUI * Needs more than one way of entering data - buttons, sliders and number boxes. * Auto-generated drop-down list of all acceptable parameters * Be able to set units in the ambient combat module. Implementation * reinitialisation after respawn should be optional * all modules work on dedicated servers Documentation * needs improvement - BIKI? Merged Modules
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Detailed component-driven damage modeling.
Tonmeister replied to dmarkwick's topic in ARMA 3 - GENERAL
yes i agree, the hit points system is way past its use-by date. i really think a poll would be useful against this thread. -
hey, interesting, do you think this could be a generic module? In that it could also work alongside ALICE and SILVIE for civilian interaction? Or do you see it as a unique standalone military module?
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i must say, i do like the options in your poll. I for one would certainly put my best foot forward and participate.
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following the success of this retarded poll, I propose the following poll How many copies of A3 would you buy? 1. more than 3 2. two 3. one 4. none 5. minus 1 6. none of the above
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derrrrr...
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#2. There should be modules for populating both land and sea elements
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i dunno 'bout you but its starting to sound more like this... Geiq0FP13uQ&feature=related
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i think he hates us :eek:
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i like how so off topic it is. I would cry with joy if we got a couple of oil rigs off the coast of Lemnos...