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cullBo

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Posts posted by cullBo


  1. hmm... always wondered what the diff was too...

    99% of the time i have my squad set to "engage at will" and i never assign any targets (to cumbersome, hence why i like engage at will). They are quite effective at picking targets & shooting. They just have to be 'aware' of the target. In the test done by stun it could just be that the AI has not seen, and thus is not aware, of the target. Perhaps if you get out your bino's and 'right click' on the target to call it out the AI will respond differently.

    bit offtopic but I was wondering about this "right click" to spot/report stuff. I remember this working fine in OFP but in Arma2 it seems to randomly work or not. Also when trying to report a target is dead sometimes I get the "one less" highlighted in my command menu but otherwise I have to scroll through the menu :s seems kind of awkward when you're in combat. Any tips would be appreciated :D


  2. Face palm this game will likely never have perfect 1:1 mouse movement the game unfortunately has Microsoft's proprietary 360 controller support and that ads this horrible mouse acceleration curve to the game to compensate for the uneven resistance on the 360 controllers analog. Bioshock and most other games natively compatible with the 360 controller have this problem.

    Guess you're right. There's just this weird smoothness which makes precise aiming harder than in other games.

    The "fixes" posted here and elsewhere probably only kill any additional mouselag people may have caused by graphics card or mouse drivers.

    BUT I think I'm getting used to it though, so I guess other people can too :) Also, I feel a maximum dead zone plays the best for infantry at least but this may be preference.


  3. Just got the demo and tried it out - the mouse smoothing is obvious, and it's similar or the same as in ArmA as far as I remember.

    I've read several complaints about this, and it seems like no one supports it. I think BIS may have added it to prevent their games from being a "wrist flicker" like Counter-Strike, but it seems that they may have to take the risk.

    Maybe so, I guess it adds to the realism that it's harder to aim due to the mouse smoothing.

    Sadly though it feels laggy when you're used to games where the mouse is completely responsive, like quake, cs, or even the original OFP.

    Just adding this again. Maybe i added it already but this helped many with mouse lag.

    Windows - Control Panel - Mouse. Turn "ENHANCE MOUSE POINTER" off. Now go test ARMA2. I tested this and it removed the lag. However if there was real lag as in when my pc cant handle the game - you have lag ofcourse. This is true for most games. But that trick worked for many. So test it! And good luck.

    Alex

    I already had it disabled. Unchecking the setting usually removes just mouse acceleration. Meaning a mouse movement of say 5 cm of your mouse will always cause the same mouse pointer movement on-screen (or turning degree ingame) no matter how fast the movement was. I can imagine having mouse acceleration would make ARMA2 almost unplayable indeed.

    I'll be messing around with the demo a bit, seems like a good game otherwise so far.

    By the way how big of a mouse dead zone do you guys use? I can't figure out what's best :p


  4. Godd*mnit son of a b*tch don't tell me ArmA 2 also has this lag/smoothing. Can anyone confirm or deny this?

    Mouse smoothing is the main reason I didn't buy ArmA and stuck with OFP, I just can't stand it :(

    I won't buy this game either if it's like ArmA. Cba getting shot in the face and restarting because the game is irresponsive and I can't aim properly.

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