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vostov

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Everything posted by vostov

  1. vostov

    Power outage

    No effect. Did you test?
  2. vostov

    Power outage

    _lightSource setDamage 0.95 Doesn't work because: ''Local variable in global space" DreadedEntity, your code doesn't work either. Any ideas? Thanks.
  3. vostov

    Try my mission out!

    http://steamcommunity.com/sharedfiles/filedetails/?id=252812098 I hope this post here is appropriate. It's a solo mission. It will probably take a day or two to whittle away at it. You randomly paradrop into an island I stocked with random patrols and 3 objectives. I tried to keep the weapons real-world from the selection provided by vanilla Arma 3. No caseless ammo here. Just Greek rebels, chemical weapons and a Chinese journalist. I customized everything. You gotta be a sneaky bastard to win. It's a night mission - but the moon is out so you don't have to rely on NVGs. Go for it! Let me know what you think.
  4. So, its been covered in other threads but I wasn't able to use it. I want something to put into the int line of an empty vehicle to change its side. So, that when I destroy the vehicle that would otherwise be ''friendly'' I don't lose player rating. Is there something other than addrating I can use?
  5. vostov

    AImbotting...

    I can use an EOTech with my 10 inch Sig 552 @ 250 yards reliably. 20/20 eyesight helps. (it happens to be zero'd for 250) So, if you are exposed I could engage and kill you pretty quickly. The biggest problem is the AI ''knowing'' where you are when you've broken visual sight with the unit engaging you. I think there also needs to be a delay when you strike a target. If they're in ''safe'' mode.
  6. Forgive me if this is inappropriate for this forum! Usually, I make missions privately for friends and myself. I've selfishly used the collective intelligence here for years. I've played this genre since OFP when I was still a child. (I was really a shit editor then but I loaded Everon to the gills with random patrols as best I could research.. still am kinda a derp but be patient) I really don't see caseless ammo coming out anytime soon for general deployment. I made sure to keep weapons I considered plausible in this mission. (aside from the launchers... can't be helped) http://steamcommunity.com/sharedfiles/filedetails/?id=252812098 This is the only public mission I have made ever. It's probably really simple but if anyone wants to comment I'd probably learn something. I recently got help with the following lines to help me manage to eye wear in this exact mission: { if ( side _x == independent && { goggles _x == "G_Combat" } ) then { removeGoggles _x }; This is the only forum I post on. Y'all have helped improve my experience vastly! I hope someone enjoys the mission. I worked hours on it. Its pretty open ended and randomized. Just use whatever you see to win! (or slink around and pick it apart) Thanks again guys!
  7. Works like a charm! Thanks!
  8. { if(side _x == independent) then { _x removeItem "G_Combat"; }; } foreach (allUnits); The above is attached to a trigger that occurs shortly into the beginning of a mission. I did not include "removeGoggles this;" into the int field of my custom units. I've covered Stratis with custom loaded Independent units. I thought allowing the game to randomize what eyewear would add to the immersion during a mission. Well, then I saw the first guy just wearing a baseball cap and the "G_Combat" goggle. It just looks bad, I'm not a super editor but the above works like a charm for me on a variety of other fixes. (like removing NVGs from a side I don't want or enableIRLasers true ect. ect.) However, when I initiated my test trigger to make sure the above worked I was returned with the following message, after a brief but noticeable pause: No entry 'config.bin/CfgWeapons.G_Combat'. So, is there another item that produces the "G_Combat" appearance? OR does anyone know a way I can remove this item from the menu of random eyewear the game gives units without having to track everyone of my hand placed bots and give them all a new line into their int field? I actually was planning to release this mission but I want to finish perfecting the look before I do. This is holding me up.
  9. Ah. No easy way to accomplish my goal of removing this pesky G_Combat goggle?
  10. Really like the skin. Wanted to use it in a mission I'm making. Anyone know what the classname is?
  11. Whats watch? I am mystified here. No idea how to use the tools you just referred to.
  12. Thanks again as usual. You seem to be the person most likely to reply. I even thought about directing the question towards you by name, lol.
  13. { if((side _x == independent)) then { _x unassignItem "NVGoggles"; _x removeItem "NVGoggles"; }; } foreach (allUnits); I'd attach it to a waypoint or put it on a countdown or even a radio trigger. Now it doesn't seem to work. Any ideas?
  14. I'd like to make a mission where OPFOR and BLUFOR can maximally exploit suppressed weapons and IR lasers. Is there a general command I can use to trigger all of the currently spawned Independent faction to lose their NVGs? this unassignItem "NVGoggles"; this removeItem "NVGoggles"; like this? Except the ''this'' is every spawned unit of the selected faction. I'd like to do this so I can still use the site system - so I don't have to manually enter each unit. Help? Any ideas?
  15. Kylania you are the bomb. Thanks to everyone else too.
  16. will try it - might be a sec. I'm enthralled in a mission right now. I love roaming around alone picking people off I'm on a roll at the moment. ---------- Post added 08-13-2013 at 12:46 AM ---------- Previous post was 08-12-2013 at 11:01 PM ---------- Didn't work.
  17. Anyways, I like night missions with the infantry using the infrared lasers. I noticed some time ago that they seem rather fat and ridiculous looking. Anyone know how to fix this? I have all my settings maxed out. I apologize if this doesn't seem to match the normal topic criteria here.
  18. I made this mission for a friend and I to play through. I tested it and it works fine in editor. However, when we tried to play it together online OPFOR and BLUFOR would not fight. The guard waypoints would get checked off and they'd move around. Other than that. Nothing. Any idea how to fix this? It was a rather complicated mission. I had a high commander module. I had about 10 units I'd command while my friend relayed me recon on the ground. The enemy forces numbered around 200~ so a large mission. Does any of this help? I am going to frequently check this for replies. I worked hard on the mission in question. If anyone would like the file. Just let me know and I'll hand it over.
  19. Anyone else? I would really like to be able to run this mission. (what would be even cooler would be an RTS like mission which I have work on underway but if the soldiers won't fight.... defeats the purpose)
  20. I think my looking at how they were constructed I'd learn how to make better missions. Is this possible?
  21. What script can I use to disable street lamps in select cities? Its kinda odd having street lamps on in a warzone.
  22. I only use init scripts.. I can't ever use addons properly.
  23. this moveInTurret[rawr,[0]] also tried this moveinturret rawr I thought this would do it... but.. alas... no. (the tank's name is ''rawr'' yeah lols) I'm putting a guy in there deliberately linked to aircraft flying above hopefully so that he'll designate targets an A-10 wouldn't normally hit.
  24. Also, not related... anyone know a reliable command to keep an AI from moving at all? So like a unit placed on a rooftop won't do something silly like jump off. (though some actually walk down or use a ladder...)
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