Aceman_rus
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Posts posted by Aceman_rus
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Thanks a lot Jezuro!
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I made this thread so BIS could see it as soon as possible! Don't remove it please! When 1.03 came out, i started campaign from begining. I made it to Badlands, captured 3 towns and then Idashi called me to kill Prizrak. I came to the Prizrak's hideout and after conversation made couple shots in him. And...he was still OK. My first thought was: "WTF?" Tried to load the latest save, made it once again. Same result. I even tried to kill him using RPG, but he just flew far away:) BIS make a hotfix to the patch just like you have done it to 1.02(58134)! I mean WTF? I was waiting for a new patch(just like everyone else) for more than a month and then i got this sh*t?! This is very frustrating!
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I can't even get as far as the bit you're talking about. The mission 'starts' - ie razor team standing around talking, and the next I know is we've all been shot. Restarted the mission about 8 times, same result every time.I can't control my 'team' becasue while scripted speech is going on it doesn't let you select units or issue orders.
Increasingly frustrated with this game.
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I'll try it now and we will see who are really lucky :)
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I hate to say it but maybe a mission restart might help.I just finished the mission and the game, so it is possible to finish it. I started the mission on the NAPA side with an alliance with CDF. I spoke with that guy who tells you about the redeployment of the MEU and then I just went to capture a couple of towns. Basically, I just followed the AI around. Whatever town they attacked, I attacked as well.
At some point they started attacking that town that was needed for the MEU to get back to the island, so I went there as well, captured the town, the marines arrived and shortly after that I got control over the marines. Then I abandoned the other AIs, who were attacking some towns in the middle north. I went east along the coast and somewhere along the way I got a message about that island were Lopotev is at.
After I captured the most south eastern town, I got razor team inside a Hind and we flew to the island. We captured Lopotev, I started looting night vision goggles for the rest of razor team. While looting NVGs we suddenly got teleported inside the transport chopper that was sent to pickup Lopotev. I made a save during that transport ride. Took me 5 reloads to land properly. After landing I got a message from Shaftoe but because of a bug I only heared the first two sentences. I got inside the transport truck with razor team and told my number two to drive to the prisoner exchange point.
We arrived, got ambushed by the spetsnaz and we killed them. The Russian general went to that spetsnaz's body, which was the final proof needed for the Russians to withdraw. After a whole bunch of talking, someone said I needed to go back to base and tell Shaftoe what happened but when I got back to base, nothing happened. Probably because that conversation was bugged. Then I noticed that I couldn't buy any more units at the base, yet another bug.
At that point there were 3 towns left in chedaki hands. So, I went to a small village that had shit loads of tanks protecting it. I manned one of my tanks as a gunner and annihilated all the enemy tanks and the rest of the defenders. Turns out that village contained their main base. I recieved a task complete, Shaftoe contacted me telling me that the war is over and that a chopper was sent to pick me up.
Then I got the ending called War That Never Was. I guess that's the most happy ending that you can get.
So dogs of war is still bugged? My god...should i play it or should i wait for your another fix? :) (bis maknig 1.03 too slow so i dont rely on this anymore)
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By the way, keep in mind that this "mod" contains all the missions from 1.02.58134 or 1.02.58136 (whatever you currently got). So, when a new patch comes out, I suggest you don't use this because the patch might contain newer up-to-date versions of some maps.I think dogs of war will be working OK in new patch, but thanks for head up anyway! Good job! You gave me another hours of gameplay.
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Wow thx dude, i will check it out now! I will write the results here later.
---------- Post added at 09:10 PM ---------- Previous post was at 08:24 PM ----------
Yeah! It 100% works! Thanks man! I think BIS will use your idea :) (shame on you BIS!)
---------- Post added at 09:12 PM ---------- Previous post was at 09:10 PM ----------
btw why do you have 1.02.58136? The latest version is 1.02.58134.
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Mission in editor works, but it is useless to complete them, because there will not be any progress in campaign when you done.
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I too have this same problem , i run the game with latest patch and at start of the mission my team would not respond so i ran the mission through the editor then resaved it , placed it back into the campaign and the ai has worked fine ever since . I finally got all the objectives complete and after fixing the AI problem i quite enjoyed the mission but ... even though all the objectives have been met the game will still not advance the campaign i very much hope BIS will fix this sometime soon .+1 I think we need to make this thread more popular so BIS could see it. I didnt had any problems until Dogs of War. I also think that Manhattan is the best and not lagging mission(as it was with me). All problems with this mission were solved in 1.02 patch, so i cant understand why people still worried about that in this forum. But i also cant understand why BIS is doing nothing, they can do hotfix for campaign(or Dogs of War), but they are doing it TOO LONG! Please excuse me, but WTF IS TAKING SO LONG?
---------- Post added at 09:31 PM ---------- Previous post was at 09:25 PM ----------
In the "mercenaries" mission (I have a Russian version, I hope the translation is the same)The right translation is Dogs of War(брат по неÑчатью :))
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Confirm all previous posts. I have russian version and 1.02 patch. AI in Dogs of War is dead! FIX IT PLEASE BIS!!!!
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I'm now in this mission second time. First time was with 1.01.Now i managed to unite NAPA & CDF, but as soon as the mission starts the dialog begins, but it will end right away. Cooper says "so what's the plan" to commanders and there it ends. Also that CDF guy Thomas Marty or whatever he is called says nothing to me even when my notebook says he might have valuable information about how to deal with russians.
Also my teammates don't move an inch. They respond to orders, but won't move their asses. Restarting mission wont help.
Guess i'm fucked. :D
I have the same problem. No idea what to do. I tried to load this mission in editor. Works great! BUT! There is no longer alliance between NAPA and CDF. I dont want to play like this, so i am waiting for patch or hotfix.
Dogs of War: Lt.Marny
in ARMA 2 & OA - OFFICIAL MISSIONS
Posted
I know it has been a lot of threads on this theme, but i want to make this thing very clean. So, since 1.02 Marny wasn't speaking, same happens with me in 1.03. Is that supposed to be like that? Or am i so stupid that i can't understand this "feature"? I am very interested in objective "Deal with russians", so to complete this task, i need Marny's intel, but he can't talk with me, except general speech(targets, weather and location). Please help!