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Everything posted by Hedo

  1. Hedo

    RH wip thread

    Don't know which is more realistic, but I love the "bassy" feeling of the first one.
  2. Looks nice. Will you add thermal maps to them? (for FLIR) Maybe you could modify those boot models too? I really hate those ArmA1 boots.
  3. My ArmA2 and OA both came with printed keyboard templates. (both are czech version) The ArmA 2 one looks like this and the Arrowhead one is pretty similar.
  4. I am playing it for 3 days. I wasn't really impressed at first but the more I play, the better it is. I really love the numerous small things that got added to OA like the kickback, scope adjustments, head movement, FLIR of course and many more things that you may not notice at first. Haven't finished the campaign yet and I'm suffering from some annoying bugs. The singleplayer missions are awsome so far. Played Laser show and One bullet is enough and they were really atmospheric - the only problem is that they are too short. I was also surprised how cheap I got it. I had preordered for 25€ + 4€ postage, but then I found it in one shop for 22€, so I cancelled the preorder.
  5. Hedo

    Bad reload animations?

    I think the reload animation is OK, but it would be really nice to see at least one more animation for MGs and one for bolt action rifles. Don't know why is it such a problem for BIS when they have a mocap studio.
  6. Hedo

    How to rearm vehicles

    I have this problem in Open season (1st OA chopper mission) too. First time I rearmed without problem, but when I wanted to rearm second time it didn't work. Does the ammo truck have limited ammunition or something? I can't call the truck by radio because it isn't manned. Maybe the problem is that I don't have any hellfires left? I noticed in Pathfinder that it only rearms one magazine (on the Abrams).
  7. Hedo

    BIS, what have you done to lighting?

    So it was a bug.
  8. Hedo

    Surrendered Units in OA?

    I left them be. Would be cool if we could cuff them and maybe call some vehicle to transport them to base.
  9. Hedo

    BIS, what have you done to lighting?

    Looks like the "black and white" filter got removed at night. I agree that it looks strange. There's a ticket about it on dev-heaven: http://dev-heaven.net/issues/11564 I also made these comparison pics: ArmA2 OA
  10. Will you include one legged soldiers in the pack? :D Anyway, looks ace.
  11. Hedo

    Coltan Blues

    This just doesn't work for me. I will restart it one more time and report the outcome. Edit:
  12. Hedo

    Using backpacks/rucksacks

    Is there a way to drop items from the backpack without transfering them to your inventory?
  13. Maybe the thread should be renamed to this.
  14. Hedo

    Zipper5's Missions

    Haven't tried the mission yet, but you're playing as Marek Spanel there? :D Mark S. - at least I think it's him. Was that intentional or just a coincidence? :p
  15. OT: Dragon Rising actually uses engine from a racing game.
  16. Looks like alien technology to me. :eek: CDF and Czech soldiers don't speak Czech? I hope this will be fixed in a patch. (At least for those with original ArmA2) I don't really care about them not whispering.
  17. You are getting me hyped guys. Too bad the distribution of the game in Slovakia is shit as always. Very nice to hear there is penetrability implemented. BTW the "wavy" effect is already in ArmA2 after running a long distance. - I'm 100% sure about that (altough I don't know if it wasn't altered in OA)
  18. Well, I'd rather have this than some cheaper garbage like Queen's Gambit for ArmA1.
  19. Hedo

    [CAMP] Operation Cobalt

    I had the same problem, but I looked around the village and found some enemy bmp and bailed out bmp crew near a pond (I think it's just north of the village). I killed the crew and voila - Mission completed. :dancered: Anyway, just try looking around and you will probably find someone. And if that doesn't help, you can still use endmission.
  20. You don't know how long will your CDs last neither. ;)
  21. Hedo

    ARMA 2: 1.07 Patch Released!!!

    Maybe because it's an OA-exclusive feature and won't be implemented in the original ArmA2?