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Posts posted by lucilk
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I have made some changes to my scripts:
Changelog v1.02:
- added Paratroopers
- added Tomahawk missiles
- you can call the script form a action menu now (no radio)
- made the script work again after respawn
- fixed a lot of conditions and small bugs
TO do:
- add "Respawn menu" for player to choose from where he wants to spawn.
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Good stuff. I like this a lot. Thanks!A link would be helpful though ;)
EDIT:
I forgot to mention this before but a paratrooper support option would be a nice addition. I guess it's more of an assault option then a support but it may be a good fight.
yes i tought about that and it will done later, and for the name .... i realy am not that creative i just put what i have in mind, dont know if it realy fit to the script, if you use it and like it i dont see any problem.
I need some feedback tough. thanks
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Reinforcements Script
by lucilk
This is a script package that it will give you diferent options of reinforcements in game.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=9yC9bCjf8AY&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=9yC9bCjf8AY&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>Instructions:
This is a script package that it will give you diferent options of reinforcements in game.
Instructions:
1. To use the script copy from editor the US Flag (this will execute the scripts and position the HQ)
2. Copy the lkscripts folder
3. Copy the -------US Support---- content from the following files:
briefing.sqf - it contains the briefing AND a important line for adding the menu back after you die
Description.ext - it contains the CfgSounds for tomahawk
init.sqf - it will initialize the briefing and the support menu
Or
For Newbies Read this:
http://forums.bistudio.com/showpost.php?p=1443367&postcount=88
Then go in game and request any support from the |Support Menu|
Features:
1. Armor - this will spawn 3 M1A2 Tusk tanks near your location
and they will move on your location providing support. After all enemies in your area (200x200 area player positon) are destroyed they will be deleted and you can request them again.
2. Helicopter - this will spawn 2 AH1Z helicopters in the air at HQ location and they will search and destroy in your area (200x200 area player positon), after support is complete they will be deleted and you can call them back again.
3. Infantry - by calling this support, a infantry squad with 5 members will spawn near your location and they will clear out the area and then JOIN your squad under your command. After all support members are dead you can call them back again.
4. LAV HQ - when you call in this support, a LAV HQ will move on your location and you can deploy a FIREBASE. Wait for the LAV to get to you and then activate the command Deploy Base.
a. After you deploy your base you can build defences and buildings.
b. After you deploy the FireBase 1 form Lav HQ you will have to option to buy units form it:
- 1 infantry squad
- 1 tank
- 1 A1HZ
- 1 Predator Vehicle - wich you can deploy a Predator Camp and contrlol the UAV with long range rockets.
c. FOB UPGRADES
- if you build a Command Post you take control as a Commander of 4 types of units (from the laptop that its spawned in the right side of the deployed HQ)
- after the troops are done/destroyed you can dismiss them from the same panel and reuse them again if u need them.
- you can upgrade the FOB 1 with Tomahawk launch base.
5. MV-22 HQ - this support is the same like LAV HQ only instead of a LAv coming it will be a MV-22 Helicopter. He will land on the player position and you can deploy the firebase.
6. Firebase construction - once the lav hq or mv22 hq will arive you can deploy a firebase at the location requested. At thew Firebase you can buy additional units (inf, tank, helicopter)
7. SOM Support - Request SOM Support from the menu and then call them from the Communication Radio (press 0-8)..
- Artillery Barage
- Transport Helicopter
- Supply Drop
- UAV
- CAS
8. Paratroopers - a C130J will be spawned with a 20 members squad that will paradrop at your location. After all members are dead you can call them back.
9. Tomahawk - if you have upgraded the FOB 1, and built a Tomahawk Launch Base, then you can ask for tomahawk fire mission.
- there are 2 types of missiles: 1=normal, 2=huge
Note:
- If LAV/MV-22 HQ vehicle gets destroyed on his way to you request is available again.
- You can destroy the Firebase and have it available again.(just stay close to HQ and activate action Destroy FOB)
- if you call this support and you leave the area (200x200) while he gets to you, the vehicle will be deleted and support is available again.
- there will be 2 respawn positons respawn_west_1 and respawn_west_2, these will move where the FireBases are created, so if you build a Firebase 1 near Stary Sober then respawn_west_1 will move to that position.
=================== IMPORTANT !========================
* Make sure you dont have any respawn_west_1 and respawn_west_2 markers on the map because the Firebases will move those on FOB`s location.
======================================================
US Support v1.5 - Download link
US Support v1.5 Armaholic
Assault Mission Studio - US Support Script v1.5
Report any bugs you find.
Credits:
Saying Thank You to:
- Kavlarakos - Tomahawk Script
- Big_Daddy - UAV Script
- cobra4v320 - Debugging scripts
- Dr_Eyeball - Respawn Dialog
- Kronzky - UPS Script
- Big (Armaholic.com) - Updates
Changelog
1.5 Changelog:
- fixed a typo in delfob2.sqf
- added new menu for FOB 1
- Command Post now has a addaction menu for spawning 4 types of units
- fixed adding Support Menu back after player dies
- added "Abort FOB 1" action when calling LAV HQ.
- changed FOB patrol Squad waypoint from Sentry to Guard
1.4 Changelog:
- download link was not updated
- changed some statments in paratropers script
- changed eject.sqs to .sqf
- fixed minor bugs
1.3 Changelog:
- orginesed script files in 1 folder
- easier to install and use
- added *Command Post* upgrade
- fixed Buy infantry bug
- fixed Request Armor bug
1.2 Changelog:
- the tomahawk base is now created with the FOB 1 and you can ask for Tomahawk missile from anywhere
- if the Launch base is destroyed you have to destroy and deploy the FOB 1 again.
- only FOB 1 hase Predator and Tomahawk Launch Base
1.05 ChangeLog:
- fixed addaction for player
- new menu
- respawn menu for players to choose where to spawn
- added "Predator" - its a vehicle that you buy and you can deploy a predator camp (Launch a Predator with Hellfire missiles and control it from a laptop)
- new Tomahawk system with launch base deployement for Tomahawk missiles
- added publicavariable all over the scripts
- fixed minor bugs
- changed Heli CAS spawn at Flag (HQ Marker)
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yes i was thinking about that to :D
now i am maaking something even nice :D
You call HQ to send you a LAV HQ , when the lav gets to you stay close to it and request base construction, and you can build in a base like in warfare :D
and maibe buy units :D, nice ah?, today it should be done
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Where exactly is the code? And how exactly is it called? Is it SP or MP?:D i am kinda new on all this but i am making some tests now in MP, hope it works and i will make it work, as for the code just download the example mission and you will see 6 files sqf thats all there is. give it a try on the example mission and you will figure it out
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cool.. thanx.. I planned on doing a heli support thing.. but now I don;t have to do it myself ;)I have made some changes to the scripts and added Infantry support and now you can call them and they will join your squad.
try it out guys, need some feedback
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well place a trigger on map and then at activation chose Radio Delta and thats it... if u go in game and press 0 (zero) you will see Radio triggers. if u are a newbie like me :D.. and u like the script wait i am making a example mission now with armor support and Helicopter support where 3 Cobras will spawn and move in on your position destroy everything within 300 radius, and the great thing is that you can call in support like arty or others and they are deleted after.. no lag
Example mission added in first post
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Updated version and complete script description on http://forums.bistudio.com/showthread.php?t=83029
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Can u guys help me out on this please.
I have a trigger activated trough Radio Alpha and it executes a script: some units spawn move to location and wait there a while after they are deleted.
The trigger acivated from radio works fine and at the end i put this:
........spawn units...... wp1 = GroupTank1 addwaypoint [position player, 0]; wp1 setwaypointtype "MOVE"; ~600 GroupTank1 execVM "done.sqf";
and done.sqf is like this
{deleteVehicle _x} forEach (units GroupTank1); deleteVehicle Tank1; deleteVehicle Tank2; deleteVehicle Tank3; ~60now the trigger is set to activate only once, the Question is how can i make someone activate the trigger again after 5 minutes when done.sqf (delete vehicles and end SAD waypoint).
So you call the trigger once, they spawn they go on a marker with SAD waypoint after that they are deleted. how can i make the trigger available again in 5 min. (Like a support)
Please help me out, i cant find anything on forums
---------- Post added at 09:24 PM ---------- Previous post was at 07:35 PM ----------
Solved...
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Thanks Fenix but i just tested and not working, yes they spawn but just for a moment like 1 sec and then are deleted, i have added the waypoins but still ... nothing, still trying.
Help me out pls :(
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Anyone any ideea, please...
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I need some help with a script and cant find the way to make it work.
So the ideea is to spawn a group move to player position and then i need 2 things:
1. The Condition:
the group has SAD waypoint so after they kill all enemies they will wait a bit and then to be deleted.
2. This is like a support triggered from Radio but i dont want him to be used only after 10 minutes after the group has been deleted. I mean like a delay or something, u know call it every 10 minutes after the first support has been completed. So i need a delay on the trigger.
The script is working perfect they spawn they move look for enemyes on player position but i dont know how to put these conditions.
This is what i have done so far:
GroupTank1 = CreateGroup West; Tank1 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 1, "FORM"]; tankc1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tankc1 moveInDriver Tank1; tankc2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tankc2 moveInGunner Tank1; tankc3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tankc3 moveInCommander Tank1; tankc4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tankc4 moveInTurret [Tank1, [0,1]] Tank2 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 10, "FORM"]; tank2c1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tank2c1 moveInDriver Tank2; tank2c2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tank2c2 moveInGunner Tank2; tank2c3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tank2c3 moveInCommander Tank2; tank2c4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tank2c4 moveInTurret [Tank2, [0,1]] Tank3 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 20, "FORM"]; tank3c1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tank3c1 moveInDriver Tank3; tank3c2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tank3c2 moveInGunner Tank3; tank3c3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tank3c3 moveInCommander Tank3; tank3c4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tank3c4 moveInTurret [Tank3, [0,1]]
Hope you got the ideea. I realy need this i am a newbie so please help me out.
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yes there is a way, 1. play Wrafare crCTI 0.7 on a LAN server all alone its great actualy, or there is a single player mission in the game called Superpowers it multiplayer to but u can play it alone in lan, or there is another one in single player scenarios called Bear rising or something like that, those are the missions that u can play as commander and build bases, order troops, stuff like that, hope it helps
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Well, you can get one from the Construction Tutorial... as you said. ;)Just extract the right .pbo file and look for that mission.
well... the only pbo files i see are in AddOns the large files, even if i open them with notepad i still cant get anything from there, i tought maibe someone put toghether a complete script for base construction like the one in tutorial, i ques not...
Thx anyway, still awting for someone to post something like this on forum.
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Can anyone please post an example of a full construcion script, like the one in the Contruction Tutorial, or at least where i can get one as an example.
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can someone please give me the script to get full construction with all categories and prices if there is something like this, or at least a script that is close enough to give me all items in construction module, please.

US Support
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
the problem is ... that i dont know how it will work with more than 1 player i
mean in multiplayer, i havent tested yet, so if anyone can help me out to
test it and then make it MP compatible this will be great.
I just talked to Norrin (from Revive Script) to implement the Respawn menu in
my script so that when players die they can choose the respawn point they
want, for example: Respawn West- main base or the 2 FOB`s.
report any bugs pls to make this script better.