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Posts posted by lucilk
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ok....i did put player all over but why sometimes is not working on a dedi server?
any ideea?
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can anyone tell me how can i refer any playable unit and JIP in scripts so the scripts can be executed for all of them not just the designated player in the editor.
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yes, there will be a Russian Support, but since i have to rebuild the entire script again, i will make a russian version that is diferent from the US and .... US has Tomahawk missiles, well... russians will have Nuclear BOMBS
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@Evil_Echo are u saying that the nuclear bomb that has just been released few weeks ago with a device that you need to activate it and all,, and has a some kind of red fire as a animation..... is yours?... well i know mine is laggy but hey .... you dont launch it everyday day, no?.
There is only 1 nuclear bomb i found for arma 2 (the red fire thing) and ques what.... i dont like it..
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yep, with radiation to, its a wip for now
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This is a Arma 2 Nuke test
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=9Amx2cdi0Vg&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=9Amx2cdi0Vg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
(sorry about the music...)
1. it will not be an addon so anyone can use it everywhere.
2. Nuclear Range:
500 m = Total Destruction
700 m = Aprox 0.7 damage
1000 m = Aprox 0.5 damage
1500 m = Aprox 0.3 damage
It will probably be included in US Support Script pack.
Tell me what you think.
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@tractorking - the Sec Ops version 1.5 is modified for another guy with his settings, i really dont have an ideea how to change those setting, never played with them, the Sec Ops module setings are in lkscripts folder in a sqf file support_init.sqf, and look for logicSom, if you do some reading you can figure it out, cant help you there, sorry.
@Cobra, thanks again because you answered the question for me and clarify the things, i cant be on forum all day and its hard for me to keep track of all things, and also can you tell me what is "Class Params " and what can i use them for?, Thanks
There is still couple things i need to fix:
- Construction interface is not showing back after you destroy FOB 1 and deploy it again
- when you acces the command post, and become a commander, i cant delete the High Command module so it only works if the command post is deployed
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:| i have........... no ideea ,but... you can allways try it, no?
Give it a try and let me know if its working and if there is any bugs to fix.
Thanx
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updated the script to 1.5 check the Changelog, and download the v1.5 from the first link, Armaholic link is not updated
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i will release 1.5 today with more changes and fixes, some new things, still wating for someone to tell me how to make it an addon
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OMG, yea men you are right i fixed, i allways forget the .com, thanks and sorry for that
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sure i will post it any minute
---------- Post added at 09:45 PM ---------- Previous post was at 09:38 PM ----------
there you go:
http://lc-computers\files\US-Support_v1_5_SecOps.Chernarus.zip
Script version with SecOps
SOM Module Variables:
["settings", [["ambush", "attack_location", "destroy", "escort", "patrol", "rescue", "search", "trap"], "true", ["Razor", ["Razor"], "H.Q.", ["HQ"]], "30", "true", "180", "0.3", [3000, 7000]]];
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no SecOps Link is working.... at least at my pc
---------- Post added at 04:12 AM ---------- Previous post was at 02:44 AM ----------
@cobra4v320 - :D yes i know your line is better but i did it with what i knew back then... i will definitely use that line in the next release, thx a lot for the "us support" ;)
@Manzilla - the link is ok..., i checked it 2 times, give it another try
@massi64 - i think your problem is that you use my script with the revive script, something is wrong with the 2 dialogs, anyway until we can find a way to fix this i see that you have the "#include "TVS\Tvs.hpp" line in there i know that i removed that in version 1.4 it was for the TVS script but i wont use it anymore... so remove that
1. i was wondering how is this script working in MP, is it ok?
I can't test, but is my publicvariables working ok? did u find any bugs?
2. did u guys cheked the Command post Upgrade from FOB 1 (Lav HQ) and all the "FOB 1 Menu", i mean is that ok?, if someone deploys the command post they can send and dissmis reinforcemnts like a commander..., give it a try tell me what you think.
Thanks all for support, and we can make this script better to fit our needs.
---------- Post added at 04:16 AM ---------- Previous post was at 04:12 AM ----------
3. can anyone help me make this hole script pack in to an Addon, i think it would be better, and easier to install and use, i really could use some help on this one
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thanks cobra4v320 i am happy you got my point ;)
@JonieTurnock yes so you want this script but you also want the Sec Ops to work ok?
well i will make a version for you and send it trough pm later, ok?
there you go Download Link for US support with SecOps
hope is good
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version 1.3 is on the first page
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dont place another SpecOP module on the map, the script allready does that but u can see it, id allready puts a SecOps module for you so it wont work
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use 1.3 version the last one i fixed most of the bugs
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look in the lkscripts folder for casheli.sqf
and then at the end ther is a trigger that saids "EAST" not present then bye bye, change that to indep or whatever there name is look in wiki for their name and just change that.
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ok but CAS heli is good, the thing is that if you dont have any enemy around you in a 200 x 200 range it will activate mission done, beacuse they will note come if you dont have any enemyes, so this is the problem
What are the enemyes? EAST... Russians
Beacuse if they are something else you need to change condition to that faction
i think i might put one condition for insurgents to if that helps.
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this is a old thread i am way more advanced now, this is not a problem anymore Ebola. Thx
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if you can wait until today 2.09 and i will release another version, better and easier to install, ok?
its a big update, just wait a bit
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well .. you see some of you want it with spawn next to them some with map click i will make it as only 1 commander can send the units on map click and players can ask it from everywhere.
or maibe 2 versions...
as for the instalation, yes i noticed that is a bit complicated and i will make it simple to install today:
take a look at the first page at
Instructions: 1. To use the script copy from editor the US Flag (execute the lkscripts) 2. the following files and folders ____________________ lkscripts - scripts folder Dialogs - dialog folder Scripts - dialog scripts Sound - sounds folder for tomahawk briefing.sqf - it contains the briefing AND a important line for adding the menu back after you die Description.ext - it contains the CfgSounds for tomahawk init.sqf - it will initialize the briefing and the support menu _____________________ And thats all. Note: dont copy the mision.sqm to your mission folder (i gues you know that)
TO DO: - organise all scripts in 1 folder - fix "buy infantry" bug - change Tomahawk launch base position
wish me luck

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:D.. well it seems that we are on the same lead.. i like these things to, maibe we can colaborate and do something real nice.
Good Job by the way
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well. i dont think you can make it follow the car... but you can make the guy in the car squad leader for the time you want the MTVR to follow and its still ok, after that just change the leader.
i am working on the IED thing now.

US Support
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
yes cobra its a great ideea, i will implement this to, but can you figure it out why is he not deleteing the High Command Modules.
in delfob1.sqf i have a line that saids : deletevehicle HC (name of High command module) and.... its not working .. can figure this out, and there is another bug:
- if you build a fob you have construction interface, but if you destroy it and call it back again construction interface its not there anymore... thats a bumb.
Cheers