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lucilk

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Everything posted by lucilk

  1. Kylania... :D you are crazy man you know that? When i was working on the nuclear bomb you said i should let people fire it from a gun and.... now this??!
  2. lucilk

    US Support

    :D ok i got your point and i got other to, but you got to belive me its not that hard: 1. this is not a mission with a script = its a script with a demo mission that only has 1 green guy and a flag = the demo mission i have put it on the first page is for you guys (newbies) to copy (ctrl+C and ctrl+V) and paste the flag and to test out the script before u use it. = for you to use my script , you just need to copy the flag in the editor or you can use a ... women anything , any object but it needs to have that line in the flag that executes the entire scripts. = after you settle that copy all my files from my demo-mission (US-Support v1.5.Chernarus) but WITHOUT the mission.sqm = Now paste all the files in you mission folder (meaning another mission created by you in the editor)... ok? = now lets see u need an object with the line [] exec "lkscripts\support_init.sqf" (Same as my Flag) and you got all my files in you mission folder it should work :D = it doesnt matter if its a older mission created by you or a new mission it just needs these 2 things. I hope i got my self understood now.
  3. lucilk

    US Support

    Uploaded a video, tell me what you think
  4. lucilk

    US Support

    yes cobra its a great ideea, i will implement this to, but can you figure it out why is he not deleteing the High Command Modules. in delfob1.sqf i have a line that saids : deletevehicle HC (name of High command module) and.... its not working .. can figure this out, and there is another bug: - if you build a fob you have construction interface, but if you destroy it and call it back again construction interface its not there anymore... thats a bumb. Cheers
  5. can anyone tell me how can i refer any playable unit and JIP in scripts so the scripts can be executed for all of them not just the designated player in the editor.
  6. ok....i did put player all over but why sometimes is not working on a dedi server? any ideea?
  7. lucilk

    US Support

    yes, there will be a Russian Support, but since i have to rebuild the entire script again, i will make a russian version that is diferent from the US and .... US has Tomahawk missiles, well... russians will have Nuclear BOMBS
  8. lucilk

    Nuclear Test

    @Evil_Echo are u saying that the nuclear bomb that has just been released few weeks ago with a device that you need to activate it and all,, and has a some kind of red fire as a animation..... is yours?... well i know mine is laggy but hey .... you dont launch it everyday day, no?. There is only 1 nuclear bomb i found for arma 2 (the red fire thing) and ques what.... i dont like it..
  9. lucilk

    Nuclear Test

    yep, with radiation to, its a wip for now
  10. lucilk

    US Support

    @tractorking - the Sec Ops version 1.5 is modified for another guy with his settings, i really dont have an ideea how to change those setting, never played with them, the Sec Ops module setings are in lkscripts folder in a sqf file support_init.sqf, and look for logicSom, if you do some reading you can figure it out, cant help you there, sorry. @Cobra, thanks again because you answered the question for me and clarify the things, i cant be on forum all day and its hard for me to keep track of all things, and also can you tell me what is "Class Params " and what can i use them for?, Thanks There is still couple things i need to fix: - Construction interface is not showing back after you destroy FOB 1 and deploy it again - when you acces the command post, and become a commander, i cant delete the High Command module so it only works if the command post is deployed
  11. lucilk

    US Support

    :| i have........... no ideea ,but... you can allways try it, no? Give it a try and let me know if its working and if there is any bugs to fix. Thanx
  12. lucilk

    US Support

    updated the script to 1.5 check the Changelog, and download the v1.5 from the first link, Armaholic link is not updated
  13. lucilk

    US Support

    i will release 1.5 today with more changes and fixes, some new things, still wating for someone to tell me how to make it an addon
  14. lucilk

    US Support

    OMG, yea men you are right i fixed, i allways forget the .com, thanks and sorry for that
  15. lucilk

    US Support

    sure i will post it any minute ---------- Post added at 09:45 PM ---------- Previous post was at 09:38 PM ---------- there you go: http://lc-computers\files\US-Support_v1_5_SecOps.Chernarus.zip Script version with SecOps SOM Module Variables: ["settings", [["ambush", "attack_location", "destroy", "escort", "patrol", "rescue", "search", "trap"], "true", ["Razor", ["Razor"], "H.Q.", ["HQ"]], "30", "true", "180", "0.3", [3000, 7000]]];
  16. lucilk

    US Support

    no SecOps Link is working.... at least at my pc ---------- Post added at 04:12 AM ---------- Previous post was at 02:44 AM ---------- @cobra4v320 - :D yes i know your line is better but i did it with what i knew back then... i will definitely use that line in the next release, thx a lot for the "us support" ;) @Manzilla - the link is ok..., i checked it 2 times, give it another try @massi64 - i think your problem is that you use my script with the revive script, something is wrong with the 2 dialogs, anyway until we can find a way to fix this i see that you have the "#include "TVS\Tvs.hpp" line in there i know that i removed that in version 1.4 it was for the TVS script but i wont use it anymore... so remove that 1. i was wondering how is this script working in MP, is it ok? I can't test, but is my publicvariables working ok? did u find any bugs? 2. did u guys cheked the Command post Upgrade from FOB 1 (Lav HQ) and all the "FOB 1 Menu", i mean is that ok?, if someone deploys the command post they can send and dissmis reinforcemnts like a commander..., give it a try tell me what you think. Thanks all for support, and we can make this script better to fit our needs. ---------- Post added at 04:16 AM ---------- Previous post was at 04:12 AM ---------- 3. can anyone help me make this hole script pack in to an Addon, i think it would be better, and easier to install and use, i really could use some help on this one
  17. lucilk

    US Support

    thanks cobra4v320 i am happy you got my point ;) @JonieTurnock yes so you want this script but you also want the Sec Ops to work ok? well i will make a version for you and send it trough pm later, ok? there you go Download Link for US support with SecOps hope is good
  18. lucilk

    US Support

    version 1.3 is on the first page
  19. lucilk

    US Support

    dont place another SpecOP module on the map, the script allready does that but u can see it, id allready puts a SecOps module for you so it wont work
  20. lucilk

    US Support

    use 1.3 version the last one i fixed most of the bugs
  21. lucilk

    US Support

    look in the lkscripts folder for casheli.sqf and then at the end ther is a trigger that saids "EAST" not present then bye bye, change that to indep or whatever there name is look in wiki for their name and just change that.
  22. lucilk

    US Support

    ok but CAS heli is good, the thing is that if you dont have any enemy around you in a 200 x 200 range it will activate mission done, beacuse they will note come if you dont have any enemyes, so this is the problem What are the enemyes? EAST... Russians Beacuse if they are something else you need to change condition to that faction i think i might put one condition for insurgents to if that helps.
  23. I need some help with a script and cant find the way to make it work. So the ideea is to spawn a group move to player position and then i need 2 things: 1. The Condition: the group has SAD waypoint so after they kill all enemies they will wait a bit and then to be deleted. 2. This is like a support triggered from Radio but i dont want him to be used only after 10 minutes after the group has been deleted. I mean like a delay or something, u know call it every 10 minutes after the first support has been completed. So i need a delay on the trigger. The script is working perfect they spawn they move look for enemyes on player position but i dont know how to put these conditions. This is what i have done so far: GroupTank1 = CreateGroup West; Tank1 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 1, "FORM"]; tankc1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tankc1 moveInDriver Tank1; tankc2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tankc2 moveInGunner Tank1; tankc3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tankc3 moveInCommander Tank1; tankc4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tankc4 moveInTurret [Tank1, [0,1]] Tank2 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 10, "FORM"]; tank2c1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tank2c1 moveInDriver Tank2; tank2c2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tank2c2 moveInGunner Tank2; tank2c3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tank2c3 moveInCommander Tank2; tank2c4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tank2c4 moveInTurret [Tank2, [0,1]] Tank3 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 20, "FORM"]; tank3c1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tank3c1 moveInDriver Tank3; tank3c2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tank3c2 moveInGunner Tank3; tank3c3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tank3c3 moveInCommander Tank3; tank3c4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tank3c4 moveInTurret [Tank3, [0,1]] Hope you got the ideea. I realy need this i am a newbie so please help me out.
  24. this is a old thread i am way more advanced now, this is not a problem anymore Ebola. Thx
  25. lucilk

    US Support

    if you can wait until today 2.09 and i will release another version, better and easier to install, ok? its a big update, just wait a bit
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