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sgtskywalker

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Posts posted by sgtskywalker


  1. Thank you for the link :)

    I've found the codes I needed but now I need to add those support options to the simple support module. I am no scripter, so anyone's help is appreciated. I guess that their is other codes because the code I've found do not include the "Gunship Run" support and others aswell.

    [["transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage"], player] call BIS_SOM_addSupportRequestFunc;

    Here's the link where I've found it http://community.bistudio.com/wiki/Secondary_Operations_Manager


  2. I definatly would like to see arma2 content upgraded to OA standards

    the pressing question is how. I opted for "free patch"

    i understand that doing that upgrade will be alot of work for someone and use up alot of valuable money, and manhours. but it seems a bit off to be paying money for content you already have to have a few variables tweaked (+new shader layer). its one thing to buy something new (BAF, which i am definitely going to buy), but paying for such a fix... dont feel right. BIS says they wont sell engine fixes or whatever either...

    it also seems very bad and very unprofessional for the CO to have half the content not up to standard. so in my mind it is absolutely necessary to upgrade the A2 content no matter what, be it pay or free.

    i highly value consistency in game content. thats one reason why i often dont DL single weapon or vic addons.... but thats for another day...

    yep.. LOL im too lazy to write something like that.. why am I even replying o.o another mystery of the universe.


  3. Just put one of more of these in the init field of the SSM module:

    BIS_SSM_AmmoDrop_AVAILABLE_WEST = false;
    BIS_SSM_UnitsDrop_AVAILABLE_WEST = false;
    BIS_SSM_Airstrike_AVAILABLE_WEST = false;
    BIS_SSM_Mortar_AVAILABLE_WEST = false;
    BIS_SSM_Artillery_AVAILABLE_WEST = false;
    BIS_SSM_CeaseFire_AVAILABLE_WEST = false;
    

    CeaseFire is also "Cancel Support". Change WEST to EAST or GUER as needed.

    Where did you get the codes? Are there other codes like those for other support options? If yes can you post them here too plz?

    Maybe other codes like those can be found by looking into the SOM module too to add other support options.


  4. Hi, maybe the problem is that you have write the wrong classlist for the chopper and/or men..I have checked the "UH60M" class for OA here but it seems that the correct class is "UH60M_EP1"..maybe even the other classlist in your unit_array.hpp file are wrong..check it and find the correct classlist for the units here..

    hope I've helped you ;)

    I checked it out and yeah you're right, I had the wrong class names :rolleyes: Thank you very much kind sir for the help :D


  5. I created this script for a dom mod I was playing with. Though it doesn't have anything to prevent you from jumping out at to low or on the ground. You die if you choose this while on the ground.

    // HALO action By [ZSU]Blake
    //www.zspecialunit.org
    // Place this in the aircraft to add a seperate HALO menu item.
    //null = this addaction ["HALO","Halo.sqf","",0,False,True];
    
    _pln = _this select 0;
    _plyer = _this select 1;
    
    _plyer setPos (_pln modelToWorld [0, -12, 0 ]);
    
    [_plyer, (getpos _plyer select 2)] exec "ca\air2\halo\data\Scripts\HALO_init.sqs";

    I tried this but it says im missing Halo.sqf. Where should i get this file?


  6. Hey Goliath86, nice module you got here :D I wanted to give it a shot and I downloaded it and did as you said in the Installation instruction and all, but when I try to insert the module in one of my existing mission, I can't seem to find the Medevac module in the Modules list :O. I am running standalone OA btw and I configured the config file with OA units and not A2 units.

    EDIT: Nvm got it working :D ( I forgot to put a ";" between 2 mod folders in the properties :P). But now, I have ANOTHER PROBLEM :O. When I do the game logic trick, when I call the medevac, it tells me that the pilot is dead and I can't find the chopper at the game logic location. When I try without the game logic thing, when I call the medevac, it does the radio thing where it calls the chopper, but the chopper never arrives, even after 10 minutes :O. What should I do? Oh and that's what I have in the config file so I can make it work with OA but it doesn't seem to work. Where's the problem?

    //West units array = 0-Chopper; 1-Medic; 2-Pilot; 3-Vehicle Gunner1; 4-Vehicle Gunner2; 5-Gunner Assistant1; 6-Gunner Assistant2

    MM_WEST_ARRAY = ["UH60M", "US_Soldier_Medic", "US_Soldier_Pilot", "US_Soldier_Pilot", "US_Soldier_Pilot", "US_Soldier_AR", "US_Soldier_AR"];

    //---------------------------------------------------------------------------------------

    //East units array = 0-Chopper; 1-Medic; 2-Pilot; 3-Vehicle Gunner1; 4-Vehicle Gunner2; 5-Gunner Assistant1; 6-Gunner Assistant2

    MM_EAST_ARRAY = ["UH1H_TK", "TK_Soldier_Medic", "TK_Soldier_Pilot", "TK_Soldier_Pilot", "TK_Soldier_Pilot", "TK_Soldier_AR", "TK_Soldier_AR"];

    //---------------------------------------------------------------------------------------

    //Resistance units array = 0-Chopper; 1-Medic; 2-Pilot; 3-Vehicle Gunner1; 4-Vehicle Gunner2; 5-Gunner Assistant1; 6-Gunner Assistant2

    MM_RES_ARRAY = ["Mi17_UN_CDF", "UN_CDF_Soldier_SL", "UN_CDF_Soldier_Pilot", "UN_CDF_Soldier_Pilot", "UN_CDF_Soldier_Pilot", "UN_CDF_Soldier", "UN_CDF_Soldier"];

    //---------------------------------------------------------------------------------------

    //Civilian units array = 0-Chopper; 1-Medic; 2-Pilot; 3-Vehicle Gunner1; 4-Vehicle Gunner2; 5-Gunner Assistant1; 6-Gunner Assistant2

    MM_CIV_ARRAY = ["Mi17_UN_CDF", "UN_CDF_Soldier_SL", "UN_CDF_Soldier_Pilot", "UN_CDF_Soldier_Pilot", "UN_CDF_Soldier_Pilot", "UN_CDF_Soldier", "UN_CDF_Soldier"];

    //---------------------------------------------------------------------------------------


  7. I suspect that many of you noticed that some updates for the games ArmA and ArmA 2 include a new vehicule to play with, like the A-10 in the 1.08 patch for ArmA, or the AH-64 in the 1.05 patch for ArmA 2. If a patch like one of those is to be released for Operation Arrowhead, I thought that a wishlist for the vehicule you want to see would be great.

    So, I would love to see the F-16 in one of those release. It would be a great addition to the vehicules we already have. Some of you will probably say that that's why we have mods, wishlists for mods and people who are making the mods, but, a vehicule made by BIS will be better than any other mod of that vehicule, in my opinion.

    Now I want to know what vehicule YOU want to see to be released by BIS in an upcoming patch, if there will be any new vehicule to be released for OA at all. :D


  8. I have a problem with one of the endings of the EW campaign that you get after the installation of the 1.05 update. I passed the campaign without any problem and I got the ending where you stay at the harbor and the rest of the team go away without you. I wanted to see the other ending so I restarted the mission and when I gt to the part where you have to choose a match, I didn't have the smallest so I was supposed to go with them but instead, the menu where you choose which part of the campaign you want to play appeared ( where you can see Start , Eagle wings , End of the World and Empty Wasteland ). I saw the "Continue" button on the right side of the window so I clicked but it showed me the cinematic where you stay on the harbor. I already installed the Hotfix for the patch right after I installed the patch itself by the way. I don't know what to do now to play the rest of the campaign, so any help will be appreciated.


  9. I saw some replys about it but it's still not working for me.. I'm trying to port the GIG SCUD addon from Arma 1 to Arma 2. I know that there is already someone who's doing it but it's too long waiting for the release of his addon so I want to do it myself.. But I need to know how to transfer an addon from Arma 1 to Arma 2.. I always get the "This addon requires version 1.05 of the game" bug so any help is appreciated.. :D


  10. When are you planning releasing it? I can't wait for it anymore and all my missions are missing something... A GOD DAMN NUKE!!! :D They are soooo boring without any nuclear explosion :(. Can't you just post an alpha release or something so we can test it too please?

    thank you..


  11. @sgtskywalker : never had that... did you complete the previous mission correctly or did you use some cheats ? do you have the latest patch installed ? Can you revert the mission ?

    Yes I have completed the previous missions correctly. No, I didn't use any cheat. Yes I have the latest patch ( I have the steam version). Yes I can revert the mission( I didn't save anyway and no autosave was made).

    ---------- Post added at 12:23 PM ---------- Previous post was at 12:19 PM ----------

    I have had this.

    You need to restart the mission from the beginning, DO NOT load the autosave from the start as he is dead right from the beginning, the mission needs to start again

    Thx Aphotic for your reply. The problem is that it does when I start the mission form the very beginning (revert), I find him dead. No autosave were made and I haven't saved during the mission.

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