Jimmy the Saint
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Posts posted by Jimmy the Saint
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How come you can only play offline?to avoid cheating and others to have to download huge amount of data
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I think I'll restart my game and see, I didn't notice it until now so ... what brightness/gamma settings do you guys use?That's hard to compare, there are many factors which come together, like monitor brand, monitor type, monitor settings, graphic card settings, ingame settings and much much more.
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uhmm what do you mean exactly? I do not see anything at night (in-game) without nvg.
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My review would be subjective aswell. Read everything you can gather around in the i-net or in magazines and build your own opinion. Even better - play the demo before you think of buying the game.
*I have just played the demo and came to my own conclusion.
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Though I'm (still) playing the demo, I have no problem to lock on, attack and destroy ground-targets with any weapon at pretty high speeds around 220km/h with the Cobra Attack Helicopter. I use a rendering distance of about 3500 meters. Of course it heavily depends on what weapon you use on which target. That means, the secondary gun (which is often used for soft targets like infantry etc.) is almost useless against (hard) armoured vehicles - especially tanks.
The 30 mm GAU-8 is without question designed for heavily armoured vehicles, but it looses its effectiveness mounted on a plane like the A-10. Reasons are for example: It is not very precise, making it hard to hit the same spot many times, and it also has a pretty low muzzle velocity, resulting in a correspoindingly low armor penetration, compared to most modern anti-tank guns which are often mounted to the ground, bunkers, tanks etc.
But as a supporting weapon on a A-10 against tanks etc. it is still doing the job when hitting the lower armoured sides, the back armour or just by damaging the vehicle.
(I was thinking here about flight-simulation games like F16 Falcon, AH-64 D Longbow II or A-10 Warthog - which games are of course much more complex then ArmAII in the sense of flying aircrafts)
*And by the way - the key for a successful ground attack is to have a low altitude, so the enemy cannot see or get a SAM lock on you.
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funny - everyone is coming up with other arguments here, why they cannot accept the game like it is? Is there nothing else to do then coming here to the forums and telling all this? Instead enjoy the game or leave it be. There are other places to join your favorite games. :pet5:
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voted for "the demo is good" - hope to get my box soon. :)
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Do they also tell you where to find the Matroschkas? :D
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How would I call such a good game ... uhmm - a good game? No really - ArmA2 is really a good game (no more - no less) if you know how to play it!
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I do not know if this idea was brought up before.
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there must be halo jumps - at least in the campaign - since you can train it.
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Speedtrees... LOL!
Alex
Sorry for being an idiot. :rolleyes:
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I am not a specialist at creating a game-engine, but I was wondering if BIS is using somekind of "fast-tree-rendering"?
And I also have an opinion to give. Why do not make the grass in not so dense areas half as high as it is right now, so you have a better view while being prone?
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It's not ricochet in the video. Ricochet happens at lower angles and would deflect the bullet the other way, not back to you. Take a static minigun and shoot at a distance with tracers on a flat surface at low angles (runway, water), you will see real ricochet. And it's not every 7 rounds.I think you suffer from splash damage as others are pointing out.
I agree :bounce3:
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as you meet bigfoot in the woods you by then won't be able to tell the truth anymore.
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yeah it depends on the difficulty setting obviously. On the highest level they are all seeing gods.This is not what I was trying to say. However it is obvious to recognize why the AI is reacting better then real people when the real people are running around like ducks looking for bushes as cover and already shooting without any targets in their sights or waiting for anyone to get into their position before shooting. :rolleyes:
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I can imagine that the "smartness" of the AI also depends on their level of "situational awareness" which you might give it in the editor. But I am just playing the demo - so I am not sure about it.
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One thing that really bothers me is the Voice chat, No matter the server i play on, eventually it will get all chop-tastic, Inaudible.Also Vsync off would ruuulleee
An option/button for vsync would be even better.
By the way - doesn't vsync off result in "screen-tearing"?
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that was a joke :rolleyes:
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But it should be possible to give out your grid position in the full game version - I was told that this option got cut out of the demo - not sure if it was Dwarden who said it while we used to be playing on his server.
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bigfoot could be in a hidden file - or they are just refering to mr miles feets. :P
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I think operation flashpoint already had such a simulation of grass which sank the player into the terrain. At least sniping worked pretty well from a distance of about 1,5 to 2 km. Anyway, a good sniper has at least a second teammate and doesn't stay at one point all the time, he's always on the move looking for good spots. :p
---------- Post added at 11:23 PM ---------- Previous post was at 11:12 PM ----------
@ Jimmy the Saint - so where have u read that info? i found it hard to believe a new system will be implemented into an existing game so i doubt it will affect arma2, which is all i care about...
You can find some informations here:
http://forums.bistudio.com/showthread.php?t=75821&highlight=grass
Not sure thought, since they seem to be rumours only in that thread.
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as I have read somewhere else, the developers are making another "grass-system" which does sink you a little bit in the terrain as if you go prone. But I don't know anything about a drawing distance and clipping.
You wanted it. You got it. Now quit your whining.
in ARMA 2 & OA - GENERAL
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would be very helpful advertisement, don't you think :annoy: