oldpz
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Medals
Posts posted by oldpz
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I'm trying to add a custom sound inside my mission , i have used the description wizard and I have used the command playSound"soundname" why it doesn't work?
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when i double ckick on the map nothing happens , unit , group, trigger everything works but not waypoints , do you know the cause?
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thanks a lot
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i have to assign a group name to my 2 soldiers , i have to use an eject script and i need to know thr group name, what's the command to assign a group name between people?
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Hi , i have used the briefing wizard but my briefing is always empty , I have missed something?
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i place the script inside the scripts folder in the mission folder : documents/Arma2/missions/missionname/scripts
the command is nul=[this] execVM "scripts/bullettime.sqf"
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why the editor doesnt' find the script ?
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the editor says " no boss.sqf found " but there is boss.sqf script inside the scripts folder , why the editor doesnt' see the script inside the folder?
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I'm new in editing can you explian more deeply? I have to create a txt file and fill with that codes? inside init box of the boss I have to write nul=[this] execVM "scriptname.sqf" that recall the script right?
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Ok that's strange,Let's start from scratch.
You should have 2 triggers and a unit that you have named boss1.
First trigger setup :
activation = none
Once should be selected
Condition should read !(alive boss1)
On activatoin should read setAccTime 0.05
Second trigger setup :
activation = none
Once should be selected
Countdown should be selected
Type 5 into Min, Med and Max fields
Condition should read !(alive boss1)
On activatoin should read setAccTime 1.0
Be careful with the decimals :)
maybe I can't associate 2 triggers at the same target?it still don't works , i try SetAccTime 0.0500 ; SetAccTime 1.0 and the two command erase eachother crearly , how can i add a delay between these two commands?
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You could have another trigger that detects when the boss is dead and have that activate after 5 seconds ( put 5 in Min, Med and Max box )Put setAccTime 1; in the on activate field.
it doens't work , the game remain in bullet time , why?
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ok it works : init line ! (alive Boss1)
activation oine : SetAccTime 0.0500 but how can i deactivate the bullet time after 5 seconds?
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I'm trying to set bullet time when the designed target is dead , in this case a rebel boss:
i want to use these two command , ! (alive Boss1) and the command SetAccTime 0.0500 how can i create this situation?
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I'm trying to set an unit inside an helicopter with the command moveincargo
Name moveInCargo Fhz1 but it doesnt' work ? why ??
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Not sure if it's the same mission but there's one where you start at a smaller base and listen to a speech and then make your way to the main base to talk to a CO. If it's the same one then the UAV is the one at the small base that you start from, and not the one in the main base.thanks a lot !!!!!!! you have understood everything !!
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maybe it was bugged
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I'm trying to use the UAV at the base but it doesn't work , i try to push enter in front of this uav but nothing happens? can you help me?
Creating "Hints"
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
[objNull, ObjNull, tskExample1, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf";