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Teddybear1

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Everything posted by Teddybear1

  1. I can tell you fellas right now,Mando Missile System doesen`t work in A3.I`ve try`to make it install,but no.This system seem to be working fine .Will you try to make a Autopilot system for it to,we need some way to make our planes fly "hands off" and level not as the Wipeout does right now,some shallow angle nose down. We need some time to set all stuff in systems and on map.Mando camera was pretty right on,if you get it. Off Boresight is esy,just make sure to find the target by computing when player can be expected tos ee the target at this height,and add a countdown timer when the weapon is expected to hit it,and maybe a % of failiure to hit it at a height/off angle. Why don`t you integrate GLT Missile Box with you`re relese?
  2. Something is wrong with some A2 content in A3.I can`t get the gac_h53ePac_forArma2 to install at all .May be it`s the capital letters or _ that get in the way when naming the files. Tried to chance them(the name of the file +the "@" .ext in the name to no darn change at all.It didn`t see it.What is wrong with it? Can`t fin my "h60" download either (A2). tnx
  3. Is there something wrong with this stuff ,I can`t seem to get mine to work with the Editor,it shows up ,am I missing a script or something ,it`s for arma3 ,right? And another thing ,can you or someone else modify "Mando Missile" for A3 ,please? tnx.
  4. Teddybear1

    ASDG - Mk. V SOC (WIP)

    If you want ashow and tell about how to set up the M134-Minigun on deck and make it look like the real thing,have a look at this video: Fast forvard to 15:14 to see it in action.That`s how it should work!
  5. There are some nice new stuff in Wiki about boats, seehttp://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry&p=2834240#post2834240 Check Arma 3 ships on Youtube too.
  6. Could you plese make it so that it can update automatically every "Air" asset that comes out with mods to it get in the Air support module,please? If there is some way to check Air in mods. ---------- Post added at 04:33 PM ---------- Previous post was at 04:14 PM ---------- Could you make some Air Defence Systems incorporated into the MCC? Swedish Mod has pre-made Hawk,RBS-70 and perhapps even Giraff mobile radar systems from A2. RKLS has an Rapier Sam System without any scripts to it,waiting to be up-dated t A3. Maybe they can help.There are Phalinx/Goalkeeper "R2D2" Gun (no working scripts) and someone with a Mantis AA Gun. They don`t seem to get them working or relesing them any time soon.They just might be interrested in a joint effort to make a system just perfect for the community. This may just make it worth playing if we can have a No-go area,that SF must take-out before the invasion-if yuo can make this combatible with Alive mod and get the script going for the Phalinx Gun (I have allready tested it in game,it can be placed,but not working),this might be very effective adding to realism.
  7. Teddybear1

    Boat/Ship Builders! New wiki entry...

    If you want to find out much more about how to fix similar things with missiles,I suggest you check out th Swedish mod ,there you can see a fully working RB15 system of the gunboat/missile boat. They fly Far out to sea,they also have a point and click system,similar to F-18 Wasp GPS.A Bofors Gun too.That may come in handy for you. There is a Hawk System,and a SAM RBS-70 too. This might help with stuff in tubes,too. You know what,it would be cool with a Phalinx/Goalkeeper Gun,"R2D2", with a IR-Camera that can see incomming missiles,and automatically show them to the player,and track and destroy them. Or some Crane/hoist that Sling loads a SDV sub overboard. May be Zeus Protector RC Gunboat or MK50 Boat .
  8. I`ve got a few suggestions: What if you added some way to give us an ability to use the ECM Pod for real,by somehow "hijack" the enemy planes EWR,by hooking into it`s code and make the Reciver not update the screen when I press the key so that we can sneak up un-seen on them for a suprise visit and switch off the sound if they have seen us, but sence they have Counter-ECM, we will be seen ,but they will get no updates on what we do. It will be cool to see if we could get to see some kind of system that "divert" missiles by forcing them to hurt us rather than get a full hit on the player . I would like to see a percentage of failiure to pick-up on Mobile Sam systems,where we can`t be 100% sure that we will picked up all of them ,maybe you can design it so that it could find out if there are any way to make an area look safe on the first pass,by somehow put it`s weapons on safe ,just to have it drive in and out of a wodded area out of sight ,make it pop-out,taking a "snapp-shot" at the player from a very close location. What about adding a Jtac and a SAM behavior module hooked up to this fantstic plane ?With some way to add fuzes to weapons? To be able to set a AGL-setting for Fuel-air-bombs for maximum coverage,or timer for MK-82 to escape it? This looks like it`s will be The Plane for CAS missions on Zeus too.Could you make it support it from the start,please? This ,I`m sure won`t be perfect,untill someone makes a desent auto-pilot for it too,so many leave this out,but it needs it,if we are going to play with it in long MP-sessions. Maybe ,you could use the old parameter "fly-in height" and simulate a Radar altimiter,maybe make it find out it`s position by searching for ,and dividing the Map Peaks and Valleys height and add a "safe-zone" where it could fly at a minimum height or X meter from montain ,like a invisable rodd sticking out of it ,or a simulated laserbeam to measure how far/close to objects it gets,and scan and detect every area it will /could fit in and issue AP-Commands to avoid and get clear of obstacle in path. May it be possible to add Popp-out screens for the instruments or auto-lock on targets? Maybe the GPS-targeting screen/system with point-and-click ,like in F-18 Wasp?:j: This will be soo cool ingame -good luck! ---------- Post added at 12:37 PM ---------- Previous post was at 12:17 PM ---------- PS: Sence you have tested it mid-air-refuelling,could you add a module that helped us with the refueling ,like "autoland" and how to find the Tanker? It will need a tanker-pattern to fly. Maybe even a "ferry-tank" option with underwingtanks only.With jettison ability.G-forcebreathing,but I don`t think anyone would use g-lock or any effects that hinder pilot to see outside. Just one more note:pilot`s Flaregun to see him during SAR and a PDW MP5. And Tripple Racks for AGM-65 missiles/bombs.Maybe also a Splenid Camera in a Pod triggered by the pilot,that may get hooked up to some tablet in A!livE or Ctab or CSE? Time will tell ......but this is a `must have`download. Thanks again, well done this far!
  9. Teddybear1

    Helicopter virtual Trainer

    Fiddle with the Deadzone and the Profiles Tab ,if any. You can change some of the Responsiveness of the Cyclic and Revert Axiz if that help you out.
  10. Teddybear1

    Dutch Armed Forces

    Will this be relesed for A3 too,or at least updated to work in it?
  11. Teddybear1

    FRL_Air mod WIP

    Like Mig-27 model! Could you please make these working /usable in Arma3 /as Zeus Cas aircraft? We need more aircraft for support . What about if you made a few US aircraft as 2-seater,F-100,or a A-6 with working Shared Cockpit and Turret TRAM Multi-Sensor and made the cockpits in Hi-Rez? PIP and so on. Just a nudje,nudje in the coolest of directions. Just what many want to see. Nice FX! Keep it up!
  12. Do yuo plan a Server running these mods for Community practice?Where ,if not,will we practice these skills?:confused::j:
  13. Teddybear1

    ARMA 3 Addon Request Thread

    Some more planes for Zeus CAS like :A-4 ,F-4,A6 and whatever you could dream up. We need Way More variants of CAS AIR in the game. And also AS-365N helicopter with RE-Arming Menu. Maybe a search and rescue module ,too.
  14. On an other topic;Could you make a small A-4 Skyhawk CAS plane to be used in Zeus later on.We need some small support planes in A3.A Mohawk ov1 in a nice splinter cammo would be perfect,too. I`m just saying ,to judge of the pix of the F-35,you`re work is exellent!
  15. Teddybear1

    HETMAN - Artificial Leader

    Why can`t you just use the ropes with attached parachutes onto the cargo, attaching the cargo to the nett with a proxy to the rope? "Attach_to" command.
  16. Could you incorporate some sort of holding pattern for some sort of autopilot that could work in MP so that we could use it to ease the load for human players too? So they don`t have to "fly" all the time on station? As a Drop down,middle mouse menu? Could you please incorporate Shared Cockpit and some ball-turret for lasing targets and the possibility to use it in Zeus hijack module and as a CAS in both Zeus and MCC? Is it maybe possible to make this a 2ship formation,and menu "attack_other_target" when I shoot at mine? Or attack AA? Auto-lock targets? Maybe adding the Light on the left side to a Scandinavian jet? This looks Great ! A must download ! ---------- Post added at 03:26 PM ---------- Previous post was at 03:20 PM ---------- Could you please add the pilot as a separate download,for those who wants a pilot for other downloads .We need more pilots! Could you possibly animate the Visor and add add tainted visor to? Maybe a Night Falcon Visor in Amber/Yellow? Something I just came up with: What about holding pattern / Figure 8 for Refueling Tankers and some markers to place on map that defines (with a Module) altitudes in areas (like Zones) where it checks position and creates no-go areas for the planes ;It avoids the Radio Mast,drops down to 20 meters to avoid AA ,set Combat Speed and S&D targets.
  17. Teddybear1

    Blastcore: Phoenix 2

    When will we have it ,how much progress have you made with it? Any updates on it`s ETA? Nice FX! Will use it for sure!:D:bounce3:
  18. Can you please update the Steam Workshop wit the newest edition of MCC,currently only V1.1 in there! tnx,john
  19. Hi! I wonder ,if you can make the MCC search for all planes and choppers,"AIR" and automatically add them as CAS in the MCC Console and make the CAS work in Zeus + MCC at the same time.Search all addons for air assets? Thanks for a great mod.
  20. Teddybear1

    Arma 3 launcher/server list

    Is it possible to make it search for mod at J:---inside some Luncher.exe? Could you plese make it update the mods to? I mean those that it comes across at various locations? Would be neat.... On another matter-will it be happening that the Tools comes `pre-configured`with all files sett-up so that it will be a lesser task to set it up for beginners? We need a new file format,what about .fbx? I`ve seen allot of very nice stuff on TurboSquid.comhttp://www.turbosquid.com Looks cool! what if you bought some of it for Arma 3? ---------- Post added at 08:46 PM ---------- Previous post was at 08:42 PM ---------- Is it possible to make it search for mod at J:---inside some Luncher.exe? Could you plese make it update the mods to? I mean those that it comes across at various locations? Would be neat.... On another matter-will it be happening that the Tools comes `pre-configured`with all files sett-up so that it will be a lesser task to set it up for beginners? We need a new file format,what about .fbx? I`ve seen allot of very nice stuff on TurboSquid.comhttp://www.turbosquid.com Looks cool! what if you bought some of it for Arma 3? By the way ,some people said that they need to keep there mods in case you neded to delete the Local Game Data. Is this possible to do with this new Luncher?
  21. Teddybear1

    Arma 3 Mod Preset Launcher

    I came across some bugs namely that something happend and now it wont uninstall ,it`s still there but will not show up in the list so now I can`t get rid of it. Another thing ;Can you make it so that it can list Way More Addons in the list becouse there in no more that could be listed from the file even though there are more mods in there? Currently I have 146 mods in there ,but need more room to increse this list ;):) Great Luncher ! Keep up the good work! PS:Could you make it so that it can check my J:Arma3 Preset Luncher.exe too.Different hard drive inside of another Luncher ?
  22. Teddybear1

    BWPH4273 projects

    Any up-dates on the C-RAM? Did you get it to work any better? Can we see some Co-ordinated attacks of Stinger men and C-RAM? Maybe a Template with Air protection systems installed ? Any videos of it in action?:p
  23. Teddybear1

    [WIP] Boeing F15SE Silent Eagle

    Came to think of something ;What about some Co-op work with Mando part-time or so,adding whatever you guys can come up with to add and if you want you can talk to Armscore about adding their "Owl Helmet" for their mod -they got some models of the Hawk,Mirage and helicopters not to mention their COIN-aircraft. It may even be an option to add PIP to fly a Drone from the back-seat?:cool: It would be cool if it`s enabled in Zeus from start;) What about creating a "bubble" around the aircraft that makes the missiles blow up,divert,or whatever at a set %? Maybe make a Defult Behavior to Land Class- " AA get a 30% aiming error when shooting at it" or something,to simulate some Stealth features. Or a way to postpone the response of certain AA-like otherwise exelent Phalinx?;) This seem great,just a thing,make us get any Missile Box,and add support for mods of interest,and a cool Arming Menu.And some Showcase Mission. Looking forward to use it! Thanks:bounce3: --
  24. Teddybear1

    UAVs: Feedback and wishes

    The "fly-in height" has been put in into the latest Stable Branch update.Can now spawn planes at low alt.They changed the Axis of the planes so they wont fly into ground instsantly.
  25. Teddybear1

    ARMA 3 Addon Request Thread

    I would like to see the Gazelle helicopter in-game. It would be cool,with a Swedish Bo-105 with Splinter Camoflage too.
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