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rscarrab

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Everything posted by rscarrab

  1. I request a fully functioning "Club-K Container Missile System". Since it's made by a Russian company it could be added to the OPFOR weaponry: <object width="640" height="385"><param name="movie" value="http://www.youtube.com/watch?v=rqwMzQiXlK0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=rqwMzQiXlK0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> [http://www.reuters.com/article/idUSTRE63P2XB20100426] (On a side-note; some of the "on the ground" footage looks like what i would imagine to be the next generation of Arma or the like. Heh... well, one can always dream! :rolleyes:)
  2. rscarrab

    WarFX Particles

    Thanks for making this great mod Opticalsnare! I've been checking back to this thread every now and then to see whether you've updated past 1.41, fingers crossed you'll have addressed some of the glaring issues. @fideco Try looking at artillery smoke with this mod on, everytime a shell hits the ground the initial emmission of smoke from each shell causes problems; its a complete slideshow for the complete duration (of the artillery type). Smoke grenades have the same issue but it only goes slideshow for a second, then it's back to butter smooth frames. I used this mod for about a week and really liked it, but i've had to ditch it because of these reasons. Also, i'd like to add that i was willing to live with the "fuel_can.pbo" error, though i think that issue should be addressed in the next update.
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