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BruceALMIGHTYY

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Posts posted by BruceALMIGHTYY


  1. On the Steam Workshop page on Christmas Day LORD ShayGman the author of MCC stated if there is enough interest that he (might) update it.

    One problem is that it won't work on servers currently. So no one knows what it is and how amazing it is unless they play local. 

    So PLEASE PLEASE PLEASE let everyone know to go on the Workshop page and comment that you are interested in an update. 

    • Like 1

  2. Hours and hours are wasted testing mods that no longer work. Is there such a updated list here. If not it sorely needed. Just seems like there needs to be some standards in place a check in for mod authors ...something.

    Here are in place with Steam.

    Just got back into Arma 3 after a few years, well I can't really not doing my own server like I used to soo much is broken.


  3. So to sum this up again. If you are new and want to setup a server with the most popular mods like Ace, Cup, RHS. you can't do it. Yes...yes...I have CBA. 

     

    13:50:32 Unsupported language English in stringtable

    13:50:32 ➥ Context: task_force_radio\stringtable.xml

    13:50:32 Unsupported language English in stringtable

    13:50:32 ➥ Context: task_force_radio_items\stringtable.xml

    13:50:32 Unsupported language English in stringtable

    13:50:32 ➥ Context: rhsafrf\addons\rhs_main\stringtable.xml

    13:50:33 Unsupported language English in stringtable

    13:50:33 ➥ Context: CUP\Weapons\CUP_Weapons_East_Attachments\stringtable.xml

    13:50:33 Item STR_CUP_DN_SPG9 listed twice

    13:50:33 ➥ Context: CUP\Weapons\CUP_Weapons_VehicleWeapons\stringtable.xml

    13:50:33 Unsupported language English in stringtable

    13:50:33 ➥ Context: ca\language\stringtable.xml

    13:50:33 Unsupported language English in stringtable

    13:50:33 ➥ Context: CUP\Terrains\cup_terrains_compositions\stringtable.xml

    13:50:33 Unsupported language English in stringtable

    13:50:33 ➥ Context: CUP\Terrains\cup_terrains_music\stringtable.xml

    13:50:35 File z\ace\addons\medical_treatment\CfgWeapons.hpp, line 287: '/CfgWeapons/ACE_bodyBag.displayName': Missing ';' at the end of line

    13:50:38 Warning Message: Addon 'WBK_PiR' requires addon 'PiR'


  4. I am getting back into Arma after a few years. I am trying to get a server going with Host HAVOC AND I have also tried running a server using FAST server tool on a separate laptop.

    Both give me errors like these. So forget all the BS, there is a real problem. Like I said just getting back into it, fresh install and updated mods. 

    It's the same error and others. I have not altered any mods.

    So what's the real scoop on here?


  5. On 10/25/2017 at 8:03 AM, pingopete said:

    MY FIX FOR ACCESS VIOLATION ON x64: (delete workshop folder)

    I started getting more and more frequent crashes when starting ARMA x64 bit until it would crash 100% of the time (x32 was working), I tried absolutely everything, and was about to do a full reinstall of the game, but as a last idea I deleted the hidden workshop folder in steam-arma folder and it has just fixed my issue, now running x64 bit again without crashes.

    So, you can't play with mods now? 


  6. There is alot of talk right now in Steam and BI forums about mods and reposting, repacking, illegal mods and such.

    So, if we are going down that road... Lets talk about the biggest RIP OFF of ALL TIME!
    And that would Invade & Annex ripping off Xeno the ORIGINAL creator of Domination! UH, yeah maybe they redone it, and gave it a diff name, BUT,THEY still STOLE IT!!



     


  7. I have a question that seems geared towards this discussion. I to have noticed many mods being repackaged and uploaded and wish to do the same.

    But, I will NOT do so until I get clarification.

    Even some well known large clans repackage several mods or specific parts of a mod and its ALL OK.  Then call it ABC Specialty mods, or something like that. Then I have also seen where a much smaller group does the same thing and he is called out and made to remove. The MAJOR difference being the smaller group was MORE Honest and listed the contents. Which then shoots up red flags.

     

    This is a big deal. And its probably already been discussed. But, shouldn't we be talking about WHY you want to do it in the first place?

     

    I am just a player and  want to enjoy the game. NOT a scripting genius or anything of the sort. But, when your mod pack goes over 20 or so.

    BI won't recognize the full server list!

    I admit, I don't know or understand this completely, and from what I understand it has been that way for years.

    But, people want to play with their modpack. And, it gets cut off. Thats WHY ppl repackage and combine things. 

    Why does it have to be this issue of how many mods? If I play with 15 or 150, if I have tested them and they don't conflict and IT WORKS! What's the problem!

    The Server should recognize them and allow a player to download and JOIN.

     

    I agree permission should be asked. But, there are many inconsistencies. Like, Ctab, no longer supported by original author. 

    Some, authors won't ever respond.

    Now, If it has never been published on STEAM by original author. Of course thats a whole other thing and thats wrong.

    I understand and can appreciate ALL sides of the argument. But, isn't a large part of this that the server cannot transmit all data?

    That's the real issue for me.

    I have 37 mods. Other groups have 21, but really have 50 or more but compacting them.

     

    Set me straight, But again, I think BI needs to step up to 2018 in this department BIG TIME!

     

    I won't do anything if I even Think it might be in poor taste. But, this is a major issue.


  8. I love it, LOVE IT, LOVE IT! But, still have soo many questions. Dance Moves? How?

    Need instruction on the Survival modules. It works sporadically. Just hit or miss it seems, I know its me but don't know how to fix.

    Same with the arsenal in the inventory uniform section. Works sometimes.

    The item consumption and Money I am very interested in. This mod is great, but needs documentation.

     

    I have the Simple Parajump working.

    Sadly, After testing the Jump/Climb module I have decided to disable it and go back to Extended Movements.

    I didn't want to. I could not climb small walls. And, even found a impossibly tall wall that shouldn't work and it did.

    It prompts me to climb over the side of stairwells and is very inconsistent.

     

    Simple repairing, I have no clue how to make it work.

    Simple Heal, doesn't seem to support ACE. Is this NOT ACE compatible?

     

    Reserved Weapon system is GREAT! Again, it would be better if weapon was on back vertically instead of horizontally.

    Either way as stated before, Its very good.

     

    Also, played some of your missions on the workshop. Very cool, forgot I was playing Arma and flet like a NEW GAME!

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