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hidden sniper

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Posts posted by hidden sniper


  1. Just finnished steel garden, it was very fun to play! The voice acting and custom music really help to give a simple mission idea like this alot of atmosphere and intensity that really makes it shine.

    I have been playing your missions since arma1 (The Cause1) and I always look forward to new mission releases from you as they are always of high quality and are fun to play.

    So thank you for all the missions!


  2. Hi

    I am fairly new to scripting and have written this sqf script to make a large amount of civilians flee a town which seems to work ok. However what I need to do now is to make the script or the activation of the script wait untill a trigger (called civfleestart) is activated so that they begin to move at the right time.

    _civ = _this select 0;
    _group = group _civ;
    
    Sleep 2;
    
    _waypoint1 = _group addWaypoint [getMarkerPos "civflee1"];
    
    _waypoint1 setWaypointType "MOVE";
    
    _waypoint1 setWaypointSpeed "full";
    
    _waypoint1 setWaypointBehaviour "careless";
    
    _waypoint2 = _group addWaypoint [getMarkerPos "civflee3"];
    
    _waypoint2 setWaypointType "MOVE";
    
    sleep 500;
    
    {deletevehicle _x} foreach units _group;

    This is whats written in the civillian units init box

    [this] exec "civmove1.sqf"

    I have tried searching and found some different ways to do this but I could not get them to work so I could do with an example. Also I could do with the deletion of the units based on when they get to the last waypoint rather than a rough timer if anyone can help with that too.

    Thanks for any help!


  3. Im pretty sure that empty vehicles are meant to explode after awhile if left empty to help clean up the map. You can stop this happening to repair trucks and stuff by putting an ai in the passenger seat. Atleast thats how it works when you play warfare in multiplayer not to sure about the single player version.


  4. Hi

    Im trying to make a simple script in which two squads have a conversation in sidechat. The problem is that when the script is activated all the sidechat text all appears at once and goes before it can be read. So I was wondering if it is possible to put pauses inbetween the sidechat messages so that they appear one at a time.

    At the moment my script looks sought of like this but longer

    man1 sidchat "blblblablablabla";

    man2 sidechat "blablablabla";

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