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Flappybat

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Posts posted by Flappybat


  1. I can partially confirm this. After seeing your post I went in the editor and placed myself in an M1 and than placed 2 T-55's about a couple of hundred yards away from me. I just sat in place and the T-55's came at me firing only their 12.7's for about the first 90 seconds. It wasn't until I they were less than 50 meters or so away from me that ONE of them fired. I only fired my .50 cal. and by the time I used up all of the .50 cal ammo I destroyed 1 T-55 and severely damaged the other. I only counted a total of 3 main gun rounds that the t-55's fired at me.

    I have seen something odd as well. Placing a Takistani BMP2 and a US Stryker head to head, the BMP2 doesn't engage. The Stryker also won't do anything either, unless it's a TOW or MGS version. The BMP also won't engage a M1A1.

    This is weird as hell because the gun on the BMP2 can kill a Stryker no sweat and it's rockets are also fairly effective, even against an M1.


  2. The BMP2 ammo readout has overlapping letters.

    I think I know what Rexehuk meant when he said

    3. Vehicles CANNOT take more than 2 passengers (Tested with Offroad Military Vehicles and Minibus) despite having 6+ seats.

    There's some problem with some of the new units. When using scripting such as {_x moveInCargo Car1} forEach Units Group this; only a couple of units from a group will move into the vehicle.

    I also found that if you get in a unit such as the Offroad Military Vehicle as a driver and then order your squad in you will keep ordering one to get in as a driver, even though that seat is occupied and there are free seats in the back. The AI will keep refusing to get in until you get out or change seat.


  3. for the BIS_ACM module, you can create a marker called BIS_ACM_X where X is a number from 1 on, and that should exclude spawning. Not sure if the same works with SecOps and Animal module.

    I tried one with BIS_SOC_1 but it didn't work, or at least it looked like it worked the very first time in testing but when I tried it multiplayer it was putting objectives inside the exclusion area.

    Also SOC stops giving missions after a few, we get anywhere from two to five and then it stops handing them out.

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