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Flappybat

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About Flappybat

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  1. Flappybat

    ARMA 2 OA 1.52 :Bugs

    I have seen something odd as well. Placing a Takistani BMP2 and a US Stryker head to head, the BMP2 doesn't engage. The Stryker also won't do anything either, unless it's a TOW or MGS version. The BMP also won't engage a M1A1. This is weird as hell because the gun on the BMP2 can kill a Stryker no sweat and it's rockets are also fairly effective, even against an M1.
  2. Flappybat

    ARMA 2 OA 1.52 :Bugs

    The BMP2 ammo readout has overlapping letters. I think I know what Rexehuk meant when he said There's some problem with some of the new units. When using scripting such as {_x moveInCargo Car1} forEach Units Group this; only a couple of units from a group will move into the vehicle. I also found that if you get in a unit such as the Offroad Military Vehicle as a driver and then order your squad in you will keep ordering one to get in as a driver, even though that seat is occupied and there are free seats in the back. The AI will keep refusing to get in until you get out or change seat.
  3. Multiplayer is what I'm after :P
  4. The ACM makes for some great multiplayer except that every time the group leader dies the ACM also shuts down. Is there any way to restart it?
  5. I want to do something like this with the AI for town captures but I'm not sure how you'd get it to pick up on a gradual change rather than just lack of presence.
  6. I tried one with BIS_SOC_1 but it didn't work, or at least it looked like it worked the very first time in testing but when I tried it multiplayer it was putting objectives inside the exclusion area. Also SOC stops giving missions after a few, we get anywhere from two to five and then it stops handing them out.
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