Brute
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Everything posted by Brute
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Easy artillery??
Brute replied to CapitanStratos's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried to use the SCOM and disable all of its other abilities excluding the fire support feature however it simply didnt work, I would appreciate it if someone could actually explain how to do this in decent detail? -
Making a Helicopter ignore enemies
Brute replied to Fuzzy Bandit's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Could you simply use the addrating command to make the choppers friendly to all? Therefore the choppers would never be fired upon by the enemies and would therefore not divert from their orders? _unit addRating 1000; -
Making a Helicopter ignore enemies
Brute replied to Fuzzy Bandit's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would like to know this as well actually -
If i run the same mission several times without changing anything half the time once the choppers have dropped off the troops they successfully take off again and fly away however the rest of the time they do moronic things like fly 5m off the ground into a bunch of trees?
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I have tried to initilize the group with "TS1 = group this; TS1 formation FILE" to try and get them to spawn in a compact lin however they dont? Nor do they spawn in a compact line if i specifically place them in a line in the editor?
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Forcing them to use a specific formation via using a waypoint is pretty simple, i simply cannot get them to spawn in formation.
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groupnamehere = group this; // example: FRS1 = group this
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Smoke for Para jump test
Brute replied to ilovebeer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If i wanted to use the position of say group S2 would i simply replace player with S2? -
Smoke for Para jump test
Brute replied to ilovebeer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That works perfectly however do you know how to change the smoke colour? -
Smoke for Para jump test
Brute replied to ilovebeer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Fantastic, thank you very much :) -
I have been looking around and cant seem to find how to add the task/briefing to a mission, im sure its a very easy answer however i would be greatful if someone could assist :)
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Mission task/briefing
Brute replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In the initilization field of your units put that command, you can do it either way -
NEED HELP! How to make a plane drop a FAB-250 and more
Brute replied to CruiseMissile's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This does not seem to work for me, I have placed a marker on the target and named it "x", i have copy/pasted that exact script and placed it in my missions folder. I have also created a trigger with the above command however nothing seems to happen? -
Trigger - Create a marker?
Brute replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Very helpful, thank you :) I want the marker type to be the rough drawning like objective symbol however if i enter "Objective" it cannot find it? ---------- Post added at 09:29 PM ---------- Previous post was at 07:32 PM ---------- Anyone? -
If you want the enemy AIs to be able to use the first aid features should you create new modules for the enemies or use the exisiting ones that USMC forces are using?
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Smoke for Para jump test
Brute replied to ilovebeer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Please forgive my incompetence however how exactly do you use this? -
Mission task/briefing
Brute replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Create a trigger with unitname setCurrentTask task -
Smoke for Para jump test
Brute replied to ilovebeer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would like to know this as well -
Mission task/briefing
Brute replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do you automatically set the first task as the "Current Task"? The name of my unit is S1 so i put "S1 setCurrentTask tskSecurePulkovo" however it doesnt do it :( -
Eject/MoveInCargo Howto
Brute replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I will give that a try later on today and hope it works :p A couple of other things have been annoying me as well concerning the UH-1Ys, at the start of the mission they arent moving, they all simply hover for 10 seconds and then start going to the waypoint? Also when they drop off infantry some of the UH-1Ys leave extremely quickly after the troops get out however others seem to hover there for 15-20s before leaving? -
Could someone please explain to me how to make the FOB or High Command or whatever send custom radio messages to squads?
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I have put myself in a UH-1Y and given it a waypoint to transport unload in a field however when it reaches the waypoint it simply hovers and will not land? I am generally having trouble with this concept, coppers inserting infantry and then leaving and then fly away and be dismissed (deleted)? Any help would be greatly appreciated :)
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Eject/MoveInCargo Howto
Brute replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I might not have set the variables correctly, would you mind telling me how to set them so i know if i have done it correctly or not? I did what you said in the first section of your thread "S1 = group this;" etc. I really appreciate your help. -
Eject/MoveInCargo Howto
Brute replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have put the .sqf file in the missions folder, added _xhandle = [s1,UH1YA] execvm "Eject.sqf"; in the get out waypoint however it doesnt see to be working?