nozra
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Posts posted by nozra
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hey, first of all, great map/concept/execution - had a good time playing it last night with 4 of my buddies
i gotta say though to the above poster: you're right about the sniper rifles, and anti-tank weapons as well. Shots on this mission for some reason dont register, and the bullet spread is ridiculous for all weapons with a telescopic lense. Same applies to anti-tank rounds, they disappear into thin air. very strange, only occurs in this mission
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should probably just pm this but how did u fix the red-cam and spectator/respawn bugs?
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so i tried the respawn number script u gave us norrin..
and i have ur init, description, and all copied down with some values modified to my taste, i have a respawn_west for the co-op mission, and a west base
but i die, and im in the ocean on the bottom left corner of the map (presumably coords 0,0) - ideas?
edit: problem solved
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will give it a shot, thanks norrin
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i am also very interested to know how to set # of respawns if anyone out there knows the answer, tbh i didnt try particularly hard with the search function
---------- Post added at 04:05 AM ---------- Previous post was at 03:59 AM ----------
i am also very interested to know how to set # of respawns if anyone out there knows the answer, tbh i didnt try particularly hard with the search function
i checked murrays guide, and located the # of vehicle respawns and the script to do that. is it possible to somehow apply that trigger activation line to player characters?
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ARTY Mod should be sync'ed to the (group leader) artillery piece, not your player character.oh ho... haha clever man. thanks
edit: still no good, gonna try doing a little self diagnosis and get back to u..
i have both triggers made, one referencing the script.
is the player character at all involved with the arty module or the actual arty piece?
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alright so i tried Volw's arty method too,
and like a previous poster im standing next to an MLRS and its not firing.
ive synchd arty module to my player character
i radio juliet, place a marker, radio hotel, get the battery firing message and have no response from the MLRS's
SO, is there something in the activation line for the 2nd trigger that i'm missing?
[Art1, getPosASL tgt1, ["TIMED", "HE", 1, 60]] call BIS_ARTY_F_ExecuteTemplateMission; hint "Bat1: Firing.";
or... is it that the arty pieces have to be synched or grouped some way?
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wow dude badass. ima check it out right now
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downloading the retail game as i type, ill msg u to come join me and my buddy. were makin a small fireteam to do this coop junk :D
Operation Angry Ackbar - Tactical Coop Mission 12p
in ARMA 3 - USER MISSIONS
Posted
created an account just to tell you that my team and i really like your missions!
we've played both of your a3 missions thusfar. hope you keep the squad size small for further releases. the majority of people out there cant field 12 people every day of the week. we only get 4 haha
keep up the good work!