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KorJax

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Posts posted by KorJax


  1. Hi KorJax

    The links I posted was intended to help.

    My post is intended to help some one who is still having problems with the AI hence my posting a link to Dslyecxi's guide. And to help some one who is not finding PvP servers with less than 150 ping. I do not know which country they are in but most countries are now served with plenty of servers. Some of those servers are private so I was pointing out that they should also check the clan servers. Most countries can now get servers in the 30 to 60 ping range. There was a problem with the US until the US DVD release of not enough US servers and US player were having to play across the pond and thus get 150 pings. I some times play on US servers and suffer the same as long as there are not big JIP or griefer spikes they are usually eminently playable. And the main clan I play with has several US members.

    The assumptions that clans only play coop is the most condescending puerile rubbish and needs no further comment from me other than the link I gave to the clan section of the forum, which disproves it.

    Also stickied in this section of the forum I posted a thread linking to various game form manuals. There is about 60:40 coop to PvP mix in ArmA II which I think is healthy.

    On the Matter of AI

    I disagree with you on the AI I can usually beat them, I am embarrassed when I can not kill them on at least a 5 to 1 ratio. That is because I play as part of a team. Rambos die all the time in this game same as they do in reality. Evolution, as in Darwin not the game form, has always employed the death penalty.

    The assumption that the AI is rubbish is adequately dealt with by the ass kicking it gives those who whine about it as compared to those of us who employ proper doctrine and kick the AI's ass.

    People are so used to ego booster game AI that when they get their Ass kicked by ArmA because they are numpties, they spend the first four weeks whining about how hard ArmA is. It takes many of them that long to learn to use cover and concealment. After this learning curve they stop whining and start winning.

    The brighter ones read the TTP and Join a clan.

    Kind Regards walker

    Well I'm sorry to say but ArmA 2 has taught you wrong :(

    This isn't about teamwork, teamwork isn't the issue for me. Try playing against human players, develop real tactical and strategic movement against dealing with them, and then try playing against AI. Most of the time all the tactics to approach a situation in the game against a human player, doesn't work at all against AI, because of the issues I mentioned. If anything the AI is slightly easier in a CQ enviornment (because they stand around in the missions I've played), but much more difficult in a long range encounter (because they are always aware of your position). However AI are extremely predictbile in their locations while humans are not, which makes it so while the AI will own you easily it's just a matter of knowing what general direction they are spawning from. Humans on the other hand are much more natural, and feel fair to fight against, but have the challenge that you can never be entirely sure where they are approaching you from.

    The point being, try playing against human players and you'll realize that your tactics you used against AI will hold a grain of salt against someone who's capable of moving around and flanking you (yet not being garunteed to know where you are yourself at all times). It feels much more natural and fun.

    The links you posted are great advice on the otherhand and I myself have read through them before.

    I just don't like the few mannerisms I have to take against the AI, which feel unnatural to me, compared to playing against a human. I know the AI isn't perfect but largely this has to do with the fact that the AI is incredibly cheap most of the time and will be able to unrealistically snipe/locate you with ease, when in comparison a human player would not be able to.


  2. Hi Swatman

    I am afraid all the other games you learned from taught you wrong. :(

    They did it in order to stroke your ego and tell you you were good at a game with Duff AI, UBER body armor, magic medipacs and bouncy pogo boots; so that you would give them more money.

    You can always go back there if you want.

    Or you can play ArmA and die a lot; and you will die a lot.

    You can join a clan and learn to fight well. To sneak and hide and cover your buddies and to trust they are covering you.

    You can slog your way through the SP missions and practice, practice, practice in the editor and one day you find that you are good and on a realy good day you can beat 5 ArmA AI in a standup fight.

    And in MP that you and your buddies can fight a company of AI and loose less than 25% of your platoon, or take on a rival clan and perform a perfect reverse slope break contact, or Ambush their patrol, break through their ambush on your convoy, or conduct a perfect counter attack, or a breach assault and CQB on a compound, or call in a CAS and prep fire before a major company assault or any of a thousand other missions.

    For this is ArmA.

    There are plenty of Servers offering public PvP now from 30 to 120 player servers. Many of the ArmA servers are private I suggest you look in the ArmA 2 - SQUADS AND FANPAGES section of the forum:

    http://forums.bistudio.com/forumdisplay.php?f=90

    Find a clan in you own country.

    This may help

    http://ttp2.dslyecxi.com/

    Read, digest, employ.

    Kind Regards walker

    Oh please. Stop assuming everyone who comes in here to complain about some part of the multiplayer are addicted to Halo/CoD FPS's and have only played them. Please.

    This is a valid complaint, 99% of the multiplayer servers have no clear idea what the player is supposed to be doing.

    Not to mention I do not like playing co-op at all because the AI is not very good (the developers did the whole "our AI is stupid most of the time so we're going to make them have xray vision and hightened accuracy to make up for it"). Once the AI get's better (as in, legitmatly better, not broken in waypoints/movement, and doesn't have psychic abilities) I'd love to play more co-op.

    Now not all the AI is broken, sometimes it works great. But the majority of AI in a game mode like Domination is absolutely terrible. They don't move around hardly at all, and to make up for it they have super accuracy and super senses. This might be because of the map design, whatever. The point being that co-op AI tends to suck in some way or another.


  3. First of all FRAPS is terrible for counting your FPS, if you use it to seriously benchmark your real performance you have no idea what the hell you are doing.

    The problem being that FRAPS costs about 3-5 FPS just to run in 99% of the game's I've played. Don't use it to count your FPS, the only thing it's good for is measuring the rough difference between playing on different settings and how it affects the FPS.


  4. Actually I'd say the SPR.

    Sure it won't kill in one hit unless its a headshot, but it's very versitile and unlike other sniper weapons if you get caught in a close-range situation it works very well.

    Also it doesn't sound like a sniper either, which is a bonus when playing against human players. Makes it seem less like you're getting sniped (which causes the whole search party panic "HOLY SHIT THERES A SNIPER OVER THERE"), and more like just getting attacked.


  5. Dragon Skin is a joke. There's a reason why it was never used in the Army. The skin tests were all done in-house, and in specific conditions. In these specific conditions the armor works great, however in nearly any other situation it actually ends up being worse. Add that to the fact that it's much more expensive means it's not practical at all.

    When dragon skin was used in Army testing, it failed nearly every test.


  6. 1. How the hell do you get a ghillie suit? I've asked many people on servers and no one of course answers.

    2. What do all the game modes do, how do they work? I know domination, that's pretty self-explanitory. CTI less obvious but isn't that just PvP except players have AI squads? AAS/Hold is easy a pie too, PVP. But what about the other stuff? I've seen some not-as-common gametypes before, and I have NO CLUE how evolution works at all.

    3. Why do sometimes I spawn with smaller backpack slots?

    4. Is there a fool-proof method to removing the bush-lag? I get excellent FPS, but as soon as I look into most bushes up close or zoom into trees my FPS drops down into the single digits. I tried putting object settings to very low but for some stupid reason this doesn't affect the bushes/trees at all (?!).

    5. How do you become a medic? I guess this ties into the ghillie suit question.

    6. How do mods work online? I'd love to try the sound mod to fix all the sound issues but if it makes it so I can't play online then I might as well forget about it.

    Thanks :)


  7. Lucious Aldin

    Puggle

    These two players have constantly cause TK problems at the aircraft carrier on a server I was playing on, just mowing down everyone.

    I know it's not much help seing as these are their profile names but if you see them on your server please look up their playerID's (if that's possible) and put them on the banlist...

    ---------- Post added at 04:52 AM ---------- Previous post was at 04:44 AM ----------

    #userlist

    or you can look in the log file on the server. banning them adds them to the ban.txt

    Userlist is useless for me... it shows all the users except in the chatfield, which is only about 3-4 lines long... how do you look at chat history in game?


  8. Veteran/Expert game mode is good for immersion and can help teamwork, but you should keep the waypoint and squad leader marks. Even with a good teamwork it is hard to stick together : the squad leader mark is great to help one find his way back to the team. Visible waypoint markers will also help make the leader what he is supposed to be : a player giving orders and leading the way to complete an objective.

    Yes yes yes and for the thousdandth time YES

    I'm tired of playing of veteran/expert servers because of this reason alone. This pisses me off to no end. How in gods name is not having a marker on your map saying the objective and not knowing where your squad is IRL terms ever "realistic"??

    In reality making it so any JIP players who join a match have no possible idea what is going on in a public server by removing vital gameplay elements such as these, does nothing but ruin teamwork and gameplay realism, and only promotes lone-wolfing.

    Seriously, if you actively support such a movement, unless you are doing some kind of strict clan play in your own locked server or some kind of co-op, this is perhaps the stupidest thing you can disable in a game. It pisses me off that the devs even make such a thing an option because 99% of the time all it does is ruin a perfectly good multilayer match, and makes the server absolute shit to play on for any kind of public play.

    Sorry it's just I hate the above being done because almost every server I played on in the demo had it and all it did was cause a bunch of guys to go "what the hell do we do??", which lead to teamkilling and carelessness. Never mind the fact that all these servers just had it so wherever you died, you respawned exactly where you died, which is a terrible system.


  9. Well the game mode was just called "CTI", for all these cases.

    What I was talking about, was the map didn't show a thing except the locations of a few friendly units, the fact that wherever you died, you respawned at over your previously dead body 10 seconds later. You also had no control over your weapon/loadout and the only thing you could do at HQ's (if you happened to spawn near one when you started) was construction of basic turrets.

    It just felt totally broken to me, except one CTI game I joined where everything seemed to play great and none of the above issues happened. But that was only one case out of many...


  10. This sounds totally different from the demo.

    In the demo 99% of CTI servers have a blank map with no objectives, and whenever I join I'm some random guy in the middle of a field.

    When I finally find an enemy by pure chance (as the map is totally blank except for showing where a friendly AI would be), once I kill him or be killed I just respawn 5 seconds later right where I died (and get spawn killed/or I spawn kill constantly until a ragequit happens).

    I've gotten nothing but the impression that multiplayer is set up abolustely horribly from the game demo.

    Am I to assume that in the full version it doesn't work like this at all? I've only played one CTI server that wasn't like that, and actually had a working map/objectives/purchasing (took a while to figure out I could do that)/respawning, and I actually had some fun. But the demo gives me the impression that the entire multiplayer system is broke.


  11. Thanks I had these questions too. So that explains why in the demo on some servers the map doesn't work at all and neither the spawns.

    Speaking of which how does spawning work? I've had some servers happen where spawning worked fine and you'd spawn at the HQ. Most others would have maps that don't work/show anything/any objective, and if you died you would just respawn where you died (repeat forever due to spawn camping...). It's the worst game system I've seen yet.

    What game mode causes the above?

    It's fun though when I find a real server to play on.

    I'm on the fence if I should get the game though. I'm just not liking the idea that the only way I'll have fun is if I only play with a dedicated group, but at the same time I like the idea of a modern-day "planetside" where teamwork and objectives are king... even if planetside's multiplayer design was miles ahead of ArmA2's from what I've played in the demo. Atleast in PS you didn't NEED a clan in that game to be able to use teamwork/understand what was going on in the game.

    Are there any choppers in the multiplayer demo? I'd like to try being a transport for players even if I have no idea WTH is going on because the game doesn't tell most of the time.


  12. Anybody interested in squad based combat or has doubts about how Arma1 or Arma2 plays just fire up youtube and search for shacktac or shack tactical or GOL and go from there. The gameplay is unique and all its own.

    As far as I'm concerned Arma2 is best played with a serious squad who enjoys working together and having fun. So many people dismiss Arma1/2 because it doesn't play like CoD4 or MW2 or whatever. That's a good thing, imo.

    But you could say that about any game.

    Hell google Halo 3 world champion matches and you get exactly what you say, even though Halo 3 wasn't a game designed around strong team coordination, it was just a side-benefit.

    ArmA2's mulitplayer will impress me when they can enforce squad based combat and/or a modest level of teamwork twoards a common goal in a public environment, not something that's exclusive to clans. Because every game in exsistance has squad-style gameplay in clans (atleast, the good ones).


  13. Also the problem with ArmA is that the multiplayer doesn't really have a structure to it, while in PR (and most other multiplayer games) it does. While you might think this offers "freedom" in a gameplay and virtual space scenario it just castrates what is possible.

    If ArmA2 has a system where it was clear and easy to see what objectives are key, if you could clearly see possible loadouts, spawning, what is going on, and exactly how the game mode you are playing on works, if you could clearly understand and easily get into a squad/squad system without having to jump into 100 hoops to do so... the game would be much much much better. Right now it just feels broken, and dare I say like something that would be in an alpha build of the game.

    To me it almost feels like BI are thinking as a military guy who knows nothing about design and assumes that everyone who uses the sim will know how everything works from the get go and that they will always know what to do... instead of thinking as designers and trying to find the best way to get a player in the game and work as an asset.


  14. With the help of the Arma2 tactics thread (a lot of what was explained in that post isn't explained at all in the game and I had no idea about... though a lot was general tactics stuff which is useless for AI), fixing my mouse lag through the mouse acceleration options in windows, I was able to finally beat the Trial by Fire mission!

    Well, if I had smart AI teammates it would have gone better, and higher settings so I could see distant enemies better too.

    But yeah, other than that it went well and I enjoyed it.

    Problem for me is still that multiplayer is utterly broken. Most servers either don't know what kind of game they are setting up and have options such as "respawn where you die and no map" enabled, or is just set up so bad that there is never a direction on what to do.

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