KorJax
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Everything posted by KorJax
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i really cant get used to the multiplayer
KorJax replied to Swatman's topic in ARMA 2 & OA - MULTIPLAYER
Well I'm sorry to say but ArmA 2 has taught you wrong :( This isn't about teamwork, teamwork isn't the issue for me. Try playing against human players, develop real tactical and strategic movement against dealing with them, and then try playing against AI. Most of the time all the tactics to approach a situation in the game against a human player, doesn't work at all against AI, because of the issues I mentioned. If anything the AI is slightly easier in a CQ enviornment (because they stand around in the missions I've played), but much more difficult in a long range encounter (because they are always aware of your position). However AI are extremely predictbile in their locations while humans are not, which makes it so while the AI will own you easily it's just a matter of knowing what general direction they are spawning from. Humans on the other hand are much more natural, and feel fair to fight against, but have the challenge that you can never be entirely sure where they are approaching you from. The point being, try playing against human players and you'll realize that your tactics you used against AI will hold a grain of salt against someone who's capable of moving around and flanking you (yet not being garunteed to know where you are yourself at all times). It feels much more natural and fun. The links you posted are great advice on the otherhand and I myself have read through them before. I just don't like the few mannerisms I have to take against the AI, which feel unnatural to me, compared to playing against a human. I know the AI isn't perfect but largely this has to do with the fact that the AI is incredibly cheap most of the time and will be able to unrealistically snipe/locate you with ease, when in comparison a human player would not be able to. -
So does this work on key-signature servers now?
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i really cant get used to the multiplayer
KorJax replied to Swatman's topic in ARMA 2 & OA - MULTIPLAYER
Oh please. Stop assuming everyone who comes in here to complain about some part of the multiplayer are addicted to Halo/CoD FPS's and have only played them. Please. This is a valid complaint, 99% of the multiplayer servers have no clear idea what the player is supposed to be doing. Not to mention I do not like playing co-op at all because the AI is not very good (the developers did the whole "our AI is stupid most of the time so we're going to make them have xray vision and hightened accuracy to make up for it"). Once the AI get's better (as in, legitmatly better, not broken in waypoints/movement, and doesn't have psychic abilities) I'd love to play more co-op. Now not all the AI is broken, sometimes it works great. But the majority of AI in a game mode like Domination is absolutely terrible. They don't move around hardly at all, and to make up for it they have super accuracy and super senses. This might be because of the map design, whatever. The point being that co-op AI tends to suck in some way or another. -
First of all FRAPS is terrible for counting your FPS, if you use it to seriously benchmark your real performance you have no idea what the hell you are doing. The problem being that FRAPS costs about 3-5 FPS just to run in 99% of the game's I've played. Don't use it to count your FPS, the only thing it's good for is measuring the rough difference between playing on different settings and how it affects the FPS.
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ARMA 2 Fails As PvP Game...What Happened?
KorJax replied to Sniperman1's topic in ARMA 2 & OA - MULTIPLAYER
Yeah, PvP exists (Hold, AAS, CTF... etc) you just keep playing on Coop servers. Right now I'm pretty much only playing PvP considering the AI is broke as fuck with their telescopic xray vision. -
Is this game right for me? Honest question.
KorJax replied to n88tr's topic in ARMA 2 & OA - GENERAL
Yeah I have the same concerns about the mission editor but really it doesn't matter too much considering the landmass is 225 square kilometers in size. I think there is a way to make a new landmass but the one that comes with the game is so huge you're never likely to run into the same place twice. -
What's your favorite SNIPER/MARKSMAN rifle, and why?
KorJax replied to Sergeant Poop's topic in ARMA 2 & OA - GENERAL
Actually I'd say the SPR. Sure it won't kill in one hit unless its a headshot, but it's very versitile and unlike other sniper weapons if you get caught in a close-range situation it works very well. Also it doesn't sound like a sniper either, which is a bonus when playing against human players. Makes it seem less like you're getting sniped (which causes the whole search party panic "HOLY SHIT THERES A SNIPER OVER THERE"), and more like just getting attacked. -
Dragon Skin is a joke. There's a reason why it was never used in the Army. The skin tests were all done in-house, and in specific conditions. In these specific conditions the armor works great, however in nearly any other situation it actually ends up being worse. Add that to the fact that it's much more expensive means it's not practical at all. When dragon skin was used in Army testing, it failed nearly every test.
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Things I don't understand because this game is terrible at explaining anything
KorJax posted a topic in ARMA 2 & OA - MULTIPLAYER
1. How the hell do you get a ghillie suit? I've asked many people on servers and no one of course answers. 2. What do all the game modes do, how do they work? I know domination, that's pretty self-explanitory. CTI less obvious but isn't that just PvP except players have AI squads? AAS/Hold is easy a pie too, PVP. But what about the other stuff? I've seen some not-as-common gametypes before, and I have NO CLUE how evolution works at all. 3. Why do sometimes I spawn with smaller backpack slots? 4. Is there a fool-proof method to removing the bush-lag? I get excellent FPS, but as soon as I look into most bushes up close or zoom into trees my FPS drops down into the single digits. I tried putting object settings to very low but for some stupid reason this doesn't affect the bushes/trees at all (?!). 5. How do you become a medic? I guess this ties into the ghillie suit question. 6. How do mods work online? I'd love to try the sound mod to fix all the sound issues but if it makes it so I can't play online then I might as well forget about it. Thanks :) -
Ah in that case I'll hold off with this mod then until the issue is fixed :)
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How does this work with multiplayer? Will I be able to join any mulitplayer game with this mod active?
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Things I don't understand because this game is terrible at explaining anything
KorJax replied to KorJax's topic in ARMA 2 & OA - MULTIPLAYER
Thanks! So should I just avoid using the sound mod then? I guess it's better I just visit the sound mods thread. -
Things I don't understand because this game is terrible at explaining anything
KorJax replied to KorJax's topic in ARMA 2 & OA - MULTIPLAYER
How can you change the class in mid game? Thanks for that advice though. -
ArmA 2 - Server Ban List - ?
KorJax replied to Calcutter's topic in ARMA 2 & OA - Servers & Administration
Lucious Aldin Puggle These two players have constantly cause TK problems at the aircraft carrier on a server I was playing on, just mowing down everyone. I know it's not much help seing as these are their profile names but if you see them on your server please look up their playerID's (if that's possible) and put them on the banlist... ---------- Post added at 04:52 AM ---------- Previous post was at 04:44 AM ---------- Userlist is useless for me... it shows all the users except in the chatfield, which is only about 3-4 lines long... how do you look at chat history in game? -
Yes yes yes and for the thousdandth time YES I'm tired of playing of veteran/expert servers because of this reason alone. This pisses me off to no end. How in gods name is not having a marker on your map saying the objective and not knowing where your squad is IRL terms ever "realistic"?? In reality making it so any JIP players who join a match have no possible idea what is going on in a public server by removing vital gameplay elements such as these, does nothing but ruin teamwork and gameplay realism, and only promotes lone-wolfing. Seriously, if you actively support such a movement, unless you are doing some kind of strict clan play in your own locked server or some kind of co-op, this is perhaps the stupidest thing you can disable in a game. It pisses me off that the devs even make such a thing an option because 99% of the time all it does is ruin a perfectly good multilayer match, and makes the server absolute shit to play on for any kind of public play. Sorry it's just I hate the above being done because almost every server I played on in the demo had it and all it did was cause a bunch of guys to go "what the hell do we do??", which lead to teamkilling and carelessness. Never mind the fact that all these servers just had it so wherever you died, you respawned exactly where you died, which is a terrible system.
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Online, confusing and not much help.
KorJax replied to thedudesam's topic in ARMA 2 & OA - MULTIPLAYER
Well the game mode was just called "CTI", for all these cases. What I was talking about, was the map didn't show a thing except the locations of a few friendly units, the fact that wherever you died, you respawned at over your previously dead body 10 seconds later. You also had no control over your weapon/loadout and the only thing you could do at HQ's (if you happened to spawn near one when you started) was construction of basic turrets. It just felt totally broken to me, except one CTI game I joined where everything seemed to play great and none of the above issues happened. But that was only one case out of many... -
Online, confusing and not much help.
KorJax replied to thedudesam's topic in ARMA 2 & OA - MULTIPLAYER
This sounds totally different from the demo. In the demo 99% of CTI servers have a blank map with no objectives, and whenever I join I'm some random guy in the middle of a field. When I finally find an enemy by pure chance (as the map is totally blank except for showing where a friendly AI would be), once I kill him or be killed I just respawn 5 seconds later right where I died (and get spawn killed/or I spawn kill constantly until a ragequit happens). I've gotten nothing but the impression that multiplayer is set up abolustely horribly from the game demo. Am I to assume that in the full version it doesn't work like this at all? I've only played one CTI server that wasn't like that, and actually had a working map/objectives/purchasing (took a while to figure out I could do that)/respawning, and I actually had some fun. But the demo gives me the impression that the entire multiplayer system is broke. -
Crytek did with Crysis. Then again in Crysis demo you could only do a very small number of objects and such because it only included what was in the demo.
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Arma 2 from a new person's perspective.
KorJax replied to John Stamos's topic in ARMA 2 & OA - GENERAL
Thanks I had these questions too. So that explains why in the demo on some servers the map doesn't work at all and neither the spawns. Speaking of which how does spawning work? I've had some servers happen where spawning worked fine and you'd spawn at the HQ. Most others would have maps that don't work/show anything/any objective, and if you died you would just respawn where you died (repeat forever due to spawn camping...). It's the worst game system I've seen yet. What game mode causes the above? It's fun though when I find a real server to play on. I'm on the fence if I should get the game though. I'm just not liking the idea that the only way I'll have fun is if I only play with a dedicated group, but at the same time I like the idea of a modern-day "planetside" where teamwork and objectives are king... even if planetside's multiplayer design was miles ahead of ArmA2's from what I've played in the demo. Atleast in PS you didn't NEED a clan in that game to be able to use teamwork/understand what was going on in the game. Are there any choppers in the multiplayer demo? I'd like to try being a transport for players even if I have no idea WTH is going on because the game doesn't tell most of the time. -
But you could say that about any game. Hell google Halo 3 world champion matches and you get exactly what you say, even though Halo 3 wasn't a game designed around strong team coordination, it was just a side-benefit. ArmA2's mulitplayer will impress me when they can enforce squad based combat and/or a modest level of teamwork twoards a common goal in a public environment, not something that's exclusive to clans. Because every game in exsistance has squad-style gameplay in clans (atleast, the good ones).
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I disabled mouse accelleration in my windows mouse settings and saw instant improvement to mouse-lag.
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Well think of it this way, I can't land a helicopter in FSX but I can atleast do that in Arma2 :D The game doesn't seem to be too picky when it comes to landing approaches, where if you so much as scratch the paint in FSX it'll instantly say you crashed and you have to start over.
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Also the problem with ArmA is that the multiplayer doesn't really have a structure to it, while in PR (and most other multiplayer games) it does. While you might think this offers "freedom" in a gameplay and virtual space scenario it just castrates what is possible. If ArmA2 has a system where it was clear and easy to see what objectives are key, if you could clearly see possible loadouts, spawning, what is going on, and exactly how the game mode you are playing on works, if you could clearly understand and easily get into a squad/squad system without having to jump into 100 hoops to do so... the game would be much much much better. Right now it just feels broken, and dare I say like something that would be in an alpha build of the game. To me it almost feels like BI are thinking as a military guy who knows nothing about design and assumes that everyone who uses the sim will know how everything works from the get go and that they will always know what to do... instead of thinking as designers and trying to find the best way to get a player in the game and work as an asset.
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With the help of the Arma2 tactics thread (a lot of what was explained in that post isn't explained at all in the game and I had no idea about... though a lot was general tactics stuff which is useless for AI), fixing my mouse lag through the mouse acceleration options in windows, I was able to finally beat the Trial by Fire mission! Well, if I had smart AI teammates it would have gone better, and higher settings so I could see distant enemies better too. But yeah, other than that it went well and I enjoyed it. Problem for me is still that multiplayer is utterly broken. Most servers either don't know what kind of game they are setting up and have options such as "respawn where you die and no map" enabled, or is just set up so bad that there is never a direction on what to do.
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I accidentally corrupted my bin.bpo file... some guy told me to try the no blur mod someone did for the demo, didn't realize that it was really for the retail game and the mod over-writes the bin.bpo file which is now corrupted. Any help? This isn't warez by the way, it's for the demo. I'd rather not have to redownload a 2GB demo.