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DJ_9mm

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Posts posted by DJ_9mm


  1. very cool mission. i gave it a whirl in SP. can't wait to play it with my friends.

    i too had the problem of the heli not taking off at the end (1.18).

    also, at one point i briefly switched to the marksman to take out an enemy at distance. when i switched back to the team leader, he was way far away, back in the area where the objective was. maybe he ran there, but i think it was too far away for him to have run in that short amount of time. either way, there's something wrong there.


  2. lol. eye contact thing cracked me up. once in the chopper, open the map, press space bar, and command "All" to "Move there" and left click where you want to go on the map. make sure it's an open field. the AI won't land in the trees, or will crash trying to do so.


  3. i'm getting pauses of about 1 second, every 1.5 seconds, like clockwork. the game is totally unplayable. however, this *only* happens in online games. it doesn't happen when i host an online game on my own machine, but it happens if i connect to a server on the internet. this would suggest a problem with the networking code.

    Core2 Quad Q6600

    GeForce GTX 260

    Latest Nvidia drivers

    patch 1.03

    Windows XP

    Track IR 4

    update: i get the stuttering on only *some* servers. some work fine. when i get the stuttering, i'm getting it on servers that i have a good ping too (<100ms). note that i never had any stuttering before with 1.02. this is clearly not a defrag issue, or i would have the problem on all servers, and in single player.


  4. i'm getting pauses of about 1 second, every 1.5 seconds, like clockwork. the game is totally unplayable. however, this *only* happens in online games. it doesn't happen when i host an online game on my own machine, but it happens if i connect to a server on the internet. this would suggest a problem with the networking code.

    Core2 Quad Q6600

    GeForce GTX 260

    Latest Nvidia drivers

    patch 1.03

    Windows XP

    Track IR 4


  5. Hmm - can't reproduce it here with a quick test.. Any chance you could send me a pbo and describe what side you were on, weapon you took, and circumstances of death (inside/outside spawn etc).

    Thanks

    i'll be sure to note those things next time it happens. i can tell you that in my mission, you can only get AT mines, Satchel charges, and binoculars from the ammo boxes, so those are possible problem items.

    ---------- Post added at 03:30 PM ---------- Previous post was at 03:29 PM ----------

    oh, and you can download the mission here http://tinyurl.com/mmmuyc


  6. Good to hear Tom :-)

    From 1.14 you can use

    CTF_preserveLoadoutOnDeath=true;

    i'm using 1.15, and i have that set to true, but it still doesn't preserve the loadout.

    i also get that message about 'no entry bin\config.bin/cfgWeapons'. does that have something to do with it?

    ---------- Post added at 03:21 PM ---------- Previous post was at 03:15 PM ----------

    also, a wishlist item: my mission has rounds with a set time limit. it would be nice if the timer didn't start until there are players on both sides. i have joined the empty server a few times, and then someone else joins, and we're about to get it on, and the round suddenly ends. my timer is on 30 min, and i guess it keeps ticking even if no one is on the server. it should also reset if everyone leaves the server.


  7. yeah, i'm going to make a few more versions that are in different parts of the map, and put them in the server rotation. that will give us some variety in terrain.

    ---------- Post added at 07:16 PM ---------- Previous post was at 05:48 PM ----------

    fyi, everyone should download these add-ins that fix a bug where you can't "turn out" as the driver of a T-72 or M1A1. if 3rd person view is disabled on the server, you will definitely want to be able to turn out. otherwise you have to look out through a tiny window.

    http://ifile.it/idoza0u


  8. yeah, the mission editor is quite powerful. i'm learning the scripting language by looking at your scripts. i'm a web developer, so this stuff comes naturally to me.

    a user by the name of dustoff offered to host the mission on his dedicated server, so look for it online shortly. the mission name is Tank Battle PvP 1.0 and the server name is *TANKS ONLY* DJ_9mm.


  9. i've put together a tanks only pvp mission that's really fun. it's US vs RU and each side has four main battle tanks and two fast attack tank killers (HMMWV TOW and BTR-90). it supports up to 24 players, with the idea that each vehicle will have at least a two man crew. the gameplay is all about moving stealthily, and recon, since the first shot often decides the winner. surprise is the name of the game. MBTs take at least two shots to die, while the fast attackers take only one. the fast attackers are not useless, however. their superior speed enables them to outflank their enemies, and are difficult to hit when moving fast.

    the mission uses [sbs]mac's script pack (thanks mac!). there are spawn zones, with spawn protection to prevent spawn camping. vehicles respawn after they've been destroyed or abandoned (for > 2 min). there's a vehicle service station at each spawn where you can repair/refuel/rearm. the mission uses a fenced off section of the chenarus map, with rolling hills, small groves of trees, and a town in the center. perfect for a tank battle. no shoulder launched weapons are available, but an ammo box is provided with binoculars, mines, and satchel charges. the game format is team death match. the team with the most kills at the end of the round wins. duration of the round is configurable from the mission start screen.

    i'll post the mission for download once i get it fine tuned. i'll be hosting a server with the mission this afternoon if anyone wants to test it with me. server name is *TANKS ONLY* DJ_9mm. hope to see you online!

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