Jump to content

Ringhejm

Member
  • Content Count

    80
  • Joined

  • Last visited

  • Medals

Posts posted by Ringhejm


  1. once again I have that reciving screen in the middle of the game... It was fine before the update, but now i cant play due to that receving screen...

    Why is this happening, and can it be fix ??? or why is it startet to show. It got fix in the version 1.04 but it is back in the version 1.05 why.

    This is not play able whit that bug... And it most be a bug since it was remove in the 1.04 but is back in the 1.05


  2. once again I have that reciving screen in the middle of the game... It was fine before the update, but now i cant play due to that receving screen...

    Why is this happening, and can it be fix ??? or why is it startet to show. It got fix in the version 1.04 but it is back in the version 1.05 why.


  3. Regarding posting bugs:

    • Register at dev-heaven.net
    • Activate your account (email), if not received, contact us
    • Login with the account
    • Then you can post "New Issue"

    Ringheim: That seems very much like a security software issue. Please check http://dev-heaven.net/issues/show/6803

    Sometimes disabling software is not enough. Many softwares out there keep filtering, regardless.

    Please use the tracker for further tracking and solving your issue.

    Well if the only solution to this problem is that I have to uninstall my security ( and it is only this program that has difficulty whit my security ) every time I have to make an update then this is not a mod for me... It can not be right that I have to do this on a dayli base do to the fact that the mod i updatet every day.

    And why is the program starting over and over again... like I dayd. it is startet over 1000 times in my task maneger and it frees my system....

    Is it realy that hard to have a patch to be down loaded manualy like the beta patch.

    I have done every thing there is exept uninstalling my security software, and that is NOT a sulotion. I can disable it or turn it off. BUT I WILL NOT UNINSTALL IT.

    I know that I am not the only one whit this issue, so why not having a seperatet patch to down loade.


  4. I still have that problem that the program is tarting milions of times. In my taskmaneger i have over 1000 task of rsync.exe*32 startet. and it eats up all my RAM.

    And when it is trying to connetc it only come whit this error.

    [iNFO] six-updater 11:11:56: Updater (v0.11.4) by Sickboy <sb_at_dev-heaven.net>

    [iNFO] six-updater 11:11:56: Run with --help for help

    [WARN] six-updater 11:11:56: WARNING: Please make sure anything ArmA related has been closed / shutdown, incl explorer windows, etc

    [DEBUG] six-updater 11:11:56: BASE_PATH: C:/Program Files/Six-Updater

    [DEBUG] six-updater 11:11:56: TOOL_PATH: C:/Program Files/Six-Updater/tools

    [DEBUG] six-updater 11:11:56: @config {:app_params=>"-noSplash -noFilePatching", :app_exe=>"arma2.exe", :depth=>1, :folders=>[], :server=>{}, :server_path=>"C:/Program Files/Six-Updater/servers", :verbose=>false, :defaultactions=>[:install], :defaultgeneralactions=>[:createshortcut], :defaultsecondactions=>[:changelog, :cleanup]}

    [iNFO] six-updater 11:11:57: No parameters given, running the default

    [iNFO] six-updater 11:11:57: ArmA 2 Standard Distribution detected

    [iNFO] six-updater 11:11:57: Installation Path: C:\Program files\Bohemia Interactive\ArmA 2

    [DEBUG] six-updater 11:11:57: @config {:app_params=>"-noSplash -noFilePatching", :app_exe=>"arma2.exe", :depth=>1, :folders=>[{:folder=>"@CBA", :repository=>["rsync://dev-heaven.net/rel/cba/.", "rsync://s01.6thsense.eu/rel/cba/.", "rsync://s02.6thsense.eu/rel/cba/.", "rsync://64.34.164.115/rel/cba/.", "rsync://arma2.armagoons.com/rel/cba/.", "rsync://zeus2.zeus-community.net/rel/cba/.", "rsync://213.245.0.237/rel/cba/.", "rsync://six.bssnet.dk/rel/cba/.", "rsync://killingtimeproductions.com/rel/cba/."]}, {:folder=>"@ACE", :repository=>["rsync://dev-heaven.net/rel/ace/.", "rsync://s01.6thsense.eu/rel/ace/.", "rsync://s02.6thsense.eu/rel/ace/.", "rsync://64.34.164.115/rel/ace/.", "rsync://arma2.armagoons.com/rel/ace/.", "rsync://zeus2.zeus-community.net/rel/ace/.", "rsync://213.245.0.237/rel/ace/.", "rsync://six.bssnet.dk/rel/ace/.", "rsync://killingtimeproductions.com/rel/ace/."]}, {:folder=>"@ACEX", :repository=>["rsync://dev-heaven.net/rel/acex/.", "rsync://s01.6thsense.eu/rel/acex/.", "rsync://s02.6thsense.eu/rel/acex/.", "rsync://64.34.164.115/rel/acex/.", "rsync://arma2.armagoons.com/rel/acex/.", "rsync://zeus2.zeus-community.net/rel/acex/.", "rsync://213.245.0.237/rel/acex/.", "rsync://six.bssnet.dk/rel/acex/.", "rsync://killingtimeproductions.com/rel/acex/."]}], :server=>{:folders=>[]}, :server_path=>"C:/Program Files/Six-Updater/servers", :verbose=>false, :defaultactions=>[:install], :defaultgeneralactions=>[:createshortcut], :defaultsecondactions=>[:changelog, :cleanup], :app_created_at=>2009-09-25 09:54:22 UTC, :app_id=>1, :app_name=>"Vanilla", :app_updated_at=>2009-09-25 09:54:22 UTC, :wait=>true, :app_path=>"C:/Program files/Bohemia Interactive/ArmA 2"}

    [iNFO] six-updater 11:11:57: Manager for: @CBA;@ACE;@ACEX

    [iNFO] six-updater 11:11:57: Processing:

    [iNFO] six-updater 11:11:57: = @CBA

    [DEBUG] six-updater 11:11:57: Path: C:/Program files/Bohemia Interactive/ArmA 2/@CBA

    [iNFO] six-updater 11:11:57: Installing (depth: 1)... This might take a while, please wait.

    [iNFO] six-updater 11:11:57: Processing: C:/Program files/Bohemia Interactive/ArmA 2/@CBA/.rsync

    [DEBUG] six-updater 11:11:57: Checking for updates...

    [iNFO] six-updater 11:11:57: Calculating checksums

    [DEBUG] six-updater 11:11:57: Calculating checksums of pack files

    [DEBUG] six-updater 11:11:57: Calculating checksums of wd files

    [iNFO] six-updater 11:11:57: Trying rsync://arma2.armagoons.com/rel/cba/.

    [DEBUG] six-updater 11:11:57: Fetching .pack/.repository.yml from rsync://arma2.armagoons.com/rel/cba/.

    [DEBUG] six-updater 11:11:57: rsync --times -O --no-whole-file -r --delete --progress -h --exclude=.rsync "rsync://arma2.armagoons.com/rel/cba/./.pack/.repository.yml" "/cygdrive/C/Program files/Bohemia Interactive/ArmA 2/@CBA/.rsync/.pack" --timeout=300 2>&1

    [DEBUG] six-updater 11:11:58:

    [DEBUG] six-updater 11:11:59: receiving incremental file list

    [DEBUG] six-updater 11:17:02: 3562 [main] rsync 5008 child_info::sync: wait failed, pid 1604, Win32 error 18

    [DEBUG] six-updater 11:17:08: 68920 [main] Program 4280 child_info::sync: wait failed, pid 4168, Win32 error 18

    [DEBUG] six-updater 11:17:12: 141639 [main] Program 1604 child_info::sync: wait failed, pid 4280, Win32 error 18

    [DEBUG] six-updater 11:17:17: 35927 [main] Program 4168 child_info::sync: wait failed, pid 3792, Win32 error 18

    [DEBUG] six-updater 11:17:23: 4019 [main] Program 4996 child_info::sync: wait failed, pid 2840, Win32 error 18

    [DEBUG] six-updater 11:17:34: 19655 [main] Program 320 child_info::sync: wait failed, pid 3568, Win32 error 18

    what can ido to make this work.... It just keep comming whit those errors.. I have to turn of my power and turn it on again to have control of my rig. ( that is not god )

    I Have tryed everything.

    reinstall

    turn of every security program. Inc windows firewall

    tryed in X86 and in normal folder.

    Basicly I have tryed every thing that is statet as a sulution.

    Is there a place where i can downloade the patch like there is to the Beta patch.

    It will be much easyer like that. And I can se that I am not the only one whit this problem.


  5. Is there a way or a place where i can update/down load the pathes manualy...

    I keep getting this error when i try to update.

    [DEBUG] six-updater 12:11:56: rsync: fork: Resource temporarily unavailable (11)

    [DEBUG] six-updater 12:11:56: rsync error: error in IPC code (code 14) at /home/lapo/packaging/rsync-3.0.6-1/src/rsync-3.0.6/pipe.c(127) [sender=3.0.6]

    [DEBUG] six-updater 12:11:56: 59232 [main] Program 49448 child_info::sync: wait failed, pid 49460, Win32 error 18

    [DEBUG] six-updater 12:11:56: 59870 [main] Program 49448 fork: child -1 - died waiting for longjmp before initialization, retry 10, exit code 0x1000000, errno 11

    Is there some one that can help. ???

    Edit****

    It allso eats up my RAM all 8 GIG of it... that is not good.


  6. Ever since this release ARMA2_Build_59210 I keep getting the "receving" in the middel of the scren. No matter what i do it keep comming.

    the version I have postet is OK, but all the version after that is crap. Why do I sudently get that "Receving" ???? there must be something in the patch that does it.

    Cant anyone help me whit this.....

    I cant fly or engage a tank or anything due to the fact that my game stops for 3-5 sec every 2-4 min when this "receving" screen comes up. And it only appers if i use a beta patch after the one I have postet in the top.

    You can se my sys spec in my sig.

    I dont hope that the new patch will do this to my game because then I cant play it.

    Any solution. ????


  7. this is gonna be a dumb example. but could you give me an example of this section....

    _myBattery, _targetPos, _heTemplate] what do i actually put in there. and thanks for all this. very much.

    Well it lookes something like this.

    This is for a A arty module called Arty

    it fires 30 HE shell in a radius of 300 from the place where it was triggert

    I lett the shell be spawn because it gives a better FPS. ( I do have a real arty Bat, sync to the arty module ) You can just copy paste this part.

    I f you want WP instead of HE you just change that.

    If you want less than 30 shells you just change that.

    If you want the name of the module to be something eles, you just change that.

    if (isServer) then {[Arty, true] call BIS_ARTY_F_SetShellSpawn; [Arty, 300] call BIS_ARTY_F_SetDispersion; [Arty, getPOSASL (thisList select 0), [""IMMEDIATE"", ""HE"", 0, 30]] call BIS_ARTY_F_ExecuteTemplateMission;}

  8. Use this one. put this in the on act in the trigger. then first you set up a real arty battery, of 3 D-30 in a groupe. Then you set the group leader to sync whit the arty module. name the arty module _myBattery or what you want.

    the trigger is eg setup to be trigger by bluefor

    then just fill in the missing thing in the code below.

    If (isServer) then {[_myBattery, true] call BIS_ARTY_F_SetShellSpawn;[_myBattery, 100] call BIS_ARTY_F_SetDispersion;[_myBattery, _targetPos, _heTemplate] call BIS_ARTY_F_ExecuteTemplateMission;}

    If you cant find out of it. Ill post the wright way in a couple of days when i get back to my pc.

    you can set it up whit morters aswell and you can fire off ALL sort of amunition.


  9. Hey hey. I Dont know any thing on how to make this, and i have ask for it along time ago. ( wantet to have the camera of the drone to be displayd on a big tv screen )

    Anyway. When you fly or drive you can have the GPS shown at all time. does it have to show the map. ???? cant it show a gun cam from the airplane insted ??? I know it is not integreatet in the plane but that will be the next step if it can be done like that.

    The GPS must basicly be a render-to-texture or "picture in picture" since we have the gps whit the moving map inside. ???? but i dont know, I am just guesing here.


  10. Hey everyone.

    I have a quick one if someone could help me out.

    If I use this in the act line of the trigger will it works on a MP server whit out any problems. and is it correct setup. ??

    If (isServer) then {[_myBattery, _targetPos, _heTemplate] call BIS_ARTY_F_ExecuteTemplateMission;[_myBattery, true] call BIS_ARTY_F_SetShellSpawn;[_myBattery, 300] call BIS_ARTY_F_SetDispersion;}

    or shal it look like this to get the dispersion to work and to make sure that the server aint using some CPU on the shell projectory. ??

    If (isServer) then {[_myBattery, true] call BIS_ARTY_F_SetShellSpawn;[_myBattery, 300] call BIS_ARTY_F_SetDispersion;[_myBattery, _targetPos, _heTemplate] call BIS_ARTY_F_ExecuteTemplateMission;}

    I know i have to alter the name, target and what sort of firemission it has to be. I just want to know wich of the 2 I must use.

    thx for the help guys.

×