Ringhejm
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Everything posted by Ringhejm
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Pictures in the game like the change flag.
Ringhejm posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey every one. I know how to change the flag on the flagpole. But how do i change the map/picture on the bilbord to one of mine or just how to add a picture on a object. I have tryed many things but cant make them to work. The latest one i tryed is this one. this lnbSetPicture [101,[0,1],mylogo] I put it in the init line of the obejct i have placed in the editor. can someone help me cheers -
When I testet this map in the editor i came to think on starwars. "Stay on target" "Allmost there" "stay on target" "allmost there" "stay on target" lS9bVzECgS0
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once again I have that reciving screen in the middle of the game... It was fine before the update, but now i cant play due to that receving screen... Why is this happening, and can it be fix ??? or why is it startet to show. It got fix in the version 1.04 but it is back in the version 1.05 why. This is not play able whit that bug... And it most be a bug since it was remove in the 1.04 but is back in the 1.05
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once again I have that reciving screen in the middle of the game... It was fine before the update, but now i cant play due to that receving screen... Why is this happening, and can it be fix ??? or why is it startet to show. It got fix in the version 1.04 but it is back in the version 1.05 why.
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ArmA2 1.05 Impressions - ALL Impressions/Videos/Screenies Here
Ringhejm replied to Dwarden's topic in ARMA 2 & OA - GENERAL
wrong place. sorry. -
A.C.E. Advanced Combat Environment - Public Beta!
Ringhejm replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
how do you make it work whit that. ???? -
A.C.E. Advanced Combat Environment - Public Beta!
Ringhejm replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well if the only solution to this problem is that I have to uninstall my security ( and it is only this program that has difficulty whit my security ) every time I have to make an update then this is not a mod for me... It can not be right that I have to do this on a dayli base do to the fact that the mod i updatet every day. And why is the program starting over and over again... like I dayd. it is startet over 1000 times in my task maneger and it frees my system.... Is it realy that hard to have a patch to be down loaded manualy like the beta patch. I have done every thing there is exept uninstalling my security software, and that is NOT a sulotion. I can disable it or turn it off. BUT I WILL NOT UNINSTALL IT. I know that I am not the only one whit this issue, so why not having a seperatet patch to down loade. -
A.C.E. Advanced Combat Environment - Public Beta!
Ringhejm replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I still have that problem that the program is tarting milions of times. In my taskmaneger i have over 1000 task of rsync.exe*32 startet. and it eats up all my RAM. And when it is trying to connetc it only come whit this error. what can ido to make this work.... It just keep comming whit those errors.. I have to turn of my power and turn it on again to have control of my rig. ( that is not god ) I Have tryed everything. reinstall turn of every security program. Inc windows firewall tryed in X86 and in normal folder. Basicly I have tryed every thing that is statet as a sulution. Is there a place where i can downloade the patch like there is to the Beta patch. It will be much easyer like that. And I can se that I am not the only one whit this problem. -
A.C.E. Advanced Combat Environment - Public Beta!
Ringhejm replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
rsync.exe*32 is starting over and over again and again.... how do I fix this... it eats up all my 8 GIG of Ram and it startet 1 milion of times.... -
A.C.E. Advanced Combat Environment - Public Beta!
Ringhejm replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
since there is so many problems whit the updater, cant you please make the patches to be down loaded seperatly instede of we have to use the updater thing. -
A.C.E. Advanced Combat Environment - Public Beta!
Ringhejm replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No I have terminatet all my security just to be sure..... I realy dont know how to fix this. -
A.C.E. Advanced Combat Environment - Public Beta!
Ringhejm replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a way or a place where i can update/down load the pathes manualy... I keep getting this error when i try to update. Is there some one that can help. ??? Edit**** It allso eats up my RAM all 8 GIG of it... that is not good. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
Ringhejm replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Ever since this release ARMA2_Build_59210 I keep getting the "receving" in the middel of the scren. No matter what i do it keep comming. the version I have postet is OK, but all the version after that is crap. Why do I sudently get that "Receving" ???? there must be something in the patch that does it. Cant anyone help me whit this..... I cant fly or engage a tank or anything due to the fact that my game stops for 3-5 sec every 2-4 min when this "receving" screen comes up. And it only appers if i use a beta patch after the one I have postet in the top. You can se my sys spec in my sig. I dont hope that the new patch will do this to my game because then I cant play it. Any solution. ???? -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
Ringhejm replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Ever since this release ARMA2_Build_59210 I keep getting the "receving" in the middel of the scren. No matter what i do it keep comming. Bthe version I have postet is OK, but all the version after that is crap. Why do I sudently get that "Receving" ???? there must be something in the patch that does it. -
This is 3 part vid from oure last sunday OP. The arty hammert us down in the start of the mission. In the last vid we had a nice overview of the battle when aircore came in and the FSG using Javalin. Part 1. 1vB6l3HjShE&fmt=22 Part 2. p5aZC_nw2WE&fmt=22 Part 3. zaz6a47hwOo&fmt=22
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---> HD pb2hTbIujMo 7TCReQu1ixA
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Pictures in the game like the change flag.
Ringhejm replied to Ringhejm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Weel if you want to know what this is usefuul for look at this. the pictures you are using to do this is 512*512 or 256*256 keep that in mind. -
Artillery Question
Ringhejm replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
tjeck out tjis vid, And I hope it helps you out. http://www.youtube.com/watch?v=-3Gvgd4xGaw&fmt=22 -
Artillery Question
Ringhejm replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well it lookes something like this. This is for a A arty module called Arty it fires 30 HE shell in a radius of 300 from the place where it was triggert I lett the shell be spawn because it gives a better FPS. ( I do have a real arty Bat, sync to the arty module ) You can just copy paste this part. I f you want WP instead of HE you just change that. If you want less than 30 shells you just change that. If you want the name of the module to be something eles, you just change that. -
Artillery Question
Ringhejm replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Use this one. put this in the on act in the trigger. then first you set up a real arty battery, of 3 D-30 in a groupe. Then you set the group leader to sync whit the arty module. name the arty module _myBattery or what you want. the trigger is eg setup to be trigger by bluefor then just fill in the missing thing in the code below. If you cant find out of it. Ill post the wright way in a couple of days when i get back to my pc. you can set it up whit morters aswell and you can fire off ALL sort of amunition. -
Would this be possible in Arma 2?
Ringhejm replied to Drew's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey hey. I Dont know any thing on how to make this, and i have ask for it along time ago. ( wantet to have the camera of the drone to be displayd on a big tv screen ) Anyway. When you fly or drive you can have the GPS shown at all time. does it have to show the map. ???? cant it show a gun cam from the airplane insted ??? I know it is not integreatet in the plane but that will be the next step if it can be done like that. The GPS must basicly be a render-to-texture or "picture in picture" since we have the gps whit the moving map inside. ???? but i dont know, I am just guesing here. -
AI use Arty by trigger.
Ringhejm replied to Ringhejm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
never mind. I have sort out the solution. -
Hey everyone. I have a quick one if someone could help me out. If I use this in the act line of the trigger will it works on a MP server whit out any problems. and is it correct setup. ?? If (isServer) then {[_myBattery, _targetPos, _heTemplate] call BIS_ARTY_F_ExecuteTemplateMission;[_myBattery, true] call BIS_ARTY_F_SetShellSpawn;[_myBattery, 300] call BIS_ARTY_F_SetDispersion;} or shal it look like this to get the dispersion to work and to make sure that the server aint using some CPU on the shell projectory. ?? If (isServer) then {[_myBattery, true] call BIS_ARTY_F_SetShellSpawn;[_myBattery, 300] call BIS_ARTY_F_SetDispersion;[_myBattery, _targetPos, _heTemplate] call BIS_ARTY_F_ExecuteTemplateMission;} I know i have to alter the name, target and what sort of firemission it has to be. I just want to know wich of the 2 I must use. thx for the help guys.
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I have a problem. i one of my mission my trikker to activate a script is working but in my other mission it dont start. the only diffrent i can se is the nummers of class Sensors or trikkers. I have 26 trikkers/class Sensors is that to manny. ??? how manny can i ad. ???
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class Sensors / Trikkers
Ringhejm replied to Ringhejm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No I have every thing setup as in the other mission... the only thing that is diffrent is the nummer of triggers... in the one that works is the trikker item 12 in the mission file, and in the one that dont works it is nummer 26.. i have tryed to delete some trigger so it comes down to 22. But stil no luck... I realy dont know why that is.