*Update* This was posted on my old inactive account. If you need to contact me, still use ][Niipaa I'm such a silly goose*
Welp, seeing as how ol' Dominic is fallin' down on the job after I sent him 1.7a last night (Kids and their college), figure I'll do yall a favor and post her here for meow.
DGN Core 1.7a: HERE - 1.10MB
Now, a note before I rant about what's changed. Version 1.6a IS included with 1.7a, purely for two reasons.
1. I do not have proper time to bug test, so if there is some god awful game destroying bug in 1.7a, I don't want people to be without a stable alternative.
2. Some people may not want/like the changes, and I do not force updates upon anyone.
With that out of the way, the 1.7a Changelog is as follows:
Version 1.7a
Readme Updated.
Readme Cleaned Up.
Full Classlist Slated for 1.8a.
All DGN-Specific Objects, Vehicles, Units, etc. have been attempted to be classified under their proper factions.****
****This will be a continuing effort to refine.
New DGN Factions added for each of the four major sides (OPFOR, BLUFOR, Independent, Civilian).
Display Names for all DGN Vehicles, Units, Objects, etc. changed to exclude DGN Tags.
New RU Soldiers now able to carry backpacks (Required For Heli Parts).
In short, new Display Names for ALL Vehicles, cleaner, hopefully more friendly Editor Use, and a four new Russian Soldiers capable of carrying backpacks. Hopefully by 2.0b, I will have all ArmA 2 Soldiers capable of carrying the helicopter parts, but for now, these will have to suffice. Feel free to report bugs and make suggestions, as the feedback is welcome.