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Posts posted by AnimalMother92
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I hope they hack this thread next and delete all the spam :)
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Nice work, thanks for these.
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sent for a couple moar
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Got my email
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ACE frustrated me to no end, so what about PvPScene? I searched for it but yielded no results in the first page. -
Hmm i just realized that bug maybe causing the at_gui_OA_fov_aim_ace addonPretty sure that's it
http://forums.bistudio.com/showthread.php?p=1915670#post1915670
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Getting this error using the FOV changes with ACE 1.10 Update 1 & A2CO v1.59
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsZoomInit'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.distanceZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.distanceZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsFlare'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsDisablePeripherialVision'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsID'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SCAR_H_STD_Spect/OpticsModes/Specter.opticsPPEffects'.
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Updated weapon simulation (chambered rounds etc.) all the way
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The feature was removed
http://ace.dev-heaven.net/wagn/Grenade_Throw_Modes
But it's coming back, better than ever :)
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Thanks for the update :)
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Let it be Ep2 :pray:
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Best response goes to AnimalMother -perfect.hehe thx
Big thank you to the men and women who've been working tirelessly for the past decade to finally bring this man animal to justice. :)I take offense! :p
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My personal fav from awhile back
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COUNTER-TERRORISTS WIN!
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Sounds legit, looking forward to it.
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Stop watching TV, it'll solve more than just this problem, trust me.QFT
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Just *have* to compliment on these missions. I've not played all of them, but me and my buddies have played most (and not beaten a single one, fyi), and it's some of the most (if not *the* most) well made missions I've ever played for ArmA2.They run like a charm, provide fantastic fire fights, the settings and feeling is awesome, and there's a long enough distance from start to target build up the tension without becoming a bore.
Thanks Inko!
Glad to hear it :)
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I hope you DEV guys don't mind for a suggestion for next patchI think it's a good idea to add Metis to CDF
It's kind weird to me that CDF has no portable ATGM while Takistan Army does
(which is less well equipped.)
Even Taki militia has M47 Dragon.
CDF should have a Metis AT soldier and a static Metis launcher
maybe also a Dragon AT soldier as representing NATO influence
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I really like PurePassion's Iraq idea @ http://forums.bistudio.com/showpost.php?p=1905553&postcount=67
Though I'd be down for a Winter Takistan or African map as well.
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A special slot for single shot ammo seems like a rather crude work-around. It could work, but personally I would prefer to see them improve the weapon simulation instead, most importantly through the addition of chambered rounds. That would fix the single shot weapon issue, simply by giving weapons like the M136 a "pre-chambered round" and disabling their ability to be reloaded.+1
I'd love to see the round in the chamber handled in Arma. I loved it in other games like America's Army, where reloading when dry actually made a difference.
http://dev-heaven.net/issues/6545
The lack of disposable weapons in Vanilla is also irritating and it'd be cool if BIS handled it at some point.
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Totally agree on this one. I also would like to have the option to change the whole UI to Arma2 style - green menus, green editor, hint boxes with background (so you can actually read them) and of course the units colors in the editor changed back to like it was since OFP (friendly green, enemy red etc).Agree with the first bit, I miss the Arma 2 green UI for menus, hints, the editor etc. As for the unit colors, no. Blufor being blue makes way more sense.
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19 since February
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AnimalMother92 Presents...
in ARMA 2 & OA - USER MISSIONS
Posted · Edited by AnimalMother92
A mission on Chill's excellent ToraBora map, inspired by the following...
EFnghv88cBg
"That Others May Live"
Screen by Enad