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Posts posted by AnimalMother92
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I'll be working on the last errors and fix them with the help of PVPscene! Then you just download the mod next week and you can be sure, that everything it like you want it to be ;)Great to hear, thanks :)
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I'm all for it. I'd love to see BI products enhanced by Steam.
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Thanks for the update
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OpenCL ftw.
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3D Editor should be in for sure. If not, I will be disappoint
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I just really hope that the "classic" US and Russian vehicles and gear are still available.
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Seems like a pretty cool feature, swimming to shore underwater for insertions will be fun.
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The futuristic approach is disappointing to me. What drew me to the series originally was the good amount of authenticity and realism. Oh well. WW3 and imaginary vehicles seems silly, but to each their own.
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This seems like a poor decision, but I'll wait until more info is available before actually getting angry.
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where do they usually live for this game? (steam version and normal)thanks...
C:\Users\UserName\AppData\Local\ArmA 2 OA
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Great, thanks Scruffy :)
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Cannot load sound 'jsrs_ah64\alarm.wss'
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Like http://www.arma3.com/ ??quite fast...very fast... by the way am i the only one who cannot open the website anymore?
Sorry missed couple of last pages
Nope, I get
Forbidden
You don't have permission to access / on this server.
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Performance in cities seems smoother to me, but the invincible static gunners are a bit funny :p
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The updating base classes in the rpt are ok! I cannot change this! Otherwise, you wouldn't hear these sounds! Forget about this.Sorry to be a pain mate, but Updating Base Class messages are not a good thing or necessary at all. To quote Xeno and Sickboy on the issue:
Updating base class error messages means that there is something broken in his config which indeed can cause issues!No they are not required. If he couldn't get his sounds in there without updating base classes then his config is incorrect - class inheritance or requiredAddons.The changed base classes make unwanted changes to the properties of mentioned classes, and should get fixed.
http://dev-heaven.net/issues/17734#note-10
Perhaps kju or someone can help you with the configs, because those messages mean things in the config are broken which can cause all sorts of nasty conflicts and errors.
Thanks
Edit:
Seems Xeno has made a ticket about it on your tracker :)
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Getting this now with the ACE cqb fix
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomInit'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsFlare'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsDisablePeripherialVision'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsID'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsPPEffects'.
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Thanks for the update, will check it out asap :)
edit:
HK416 sounds for the M27 IARs don't work :(
and
Conflicting addon acex_c_wep_hk in 'jsrs_hk417\', previous definition in 'jsrs_hk416\' Conflicting addon JSRS_SU25 in 'jsrs_su25_c\', previous definition in 'jsrs_a10_c\' Conflicting addon acex_c_wep_hk in 'x\acex_usnavy\addons\a2_compat\', previous definition in 'jsrs_hk416\' Updating base class AGS30->MGun, by jsrs_ags_c\config.cpp/CfgWeapons/AGS17/ Updating base class Sounds->, by jsrs_humvee_c\config.cpp/CfgVehicles/HMMWV_Base/Sounds/ Updating base class Engine->, by jsrs_humvee_c\config.cpp/CfgVehicles/HMMWV_Base/Sounds/Engine/ Updating base class Sounds->, by jsrs_uaz_c\config.cpp/CfgVehicles/UAZ_Base/Sounds/ Updating base class Engine->, by jsrs_uaz_c\config.cpp/CfgVehicles/UAZ_Base/Sounds/Engine/ Updating base class Sounds->, by jsrs_abrams_c\config.cpp/CfgVehicles/M1A1/Sounds/ Updating base class Engine->, by jsrs_abrams_c\config.cpp/CfgVehicles/M1A1/Sounds/Engine/ Updating base class M4A1->M4A1_Aim, by jsrs_hk416\config.bin/CfgWeapons/ACE_HK416_D10_AIM/ Updating base class Single->Single, by jsrs_hk416\config.bin/CfgWeapons/ACE_HK416_D10_AIM/Single/ Updating base class FullAuto->FullAuto, by jsrs_hk416\config.bin/CfgWeapons/ACE_HK416_D10_AIM/FullAuto/
Was really looking forward to this update, but it's sad to see these RPT messages. I hope you can fix them in a future update.
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And on Jay Crowe's (RiE) LinkedIn it says
Senior DesignerBohemia Interactive
Privately Held; Computer Games industry
Creative Lead for Arma 2: Private Military Company
Senior Designer for an unannounced project
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One question. If they're 10th Mtn., why do they have Special Forces tabs? Rangers aren't Special Forces.wut? they're not 10th Mt, but Army SF.
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Well this is fun :D
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Thanks man! I'll get around to it, if I ever get it done I'll donate it, I'll see if I can find any CQB sights on ACE weapons that are still zoomed out.Off the top of my head, ACE weps that have improper CQB sight FOV still are: M14 RCO, M249 Elcan, M249 ACOG, Mk17 RCO at least.
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US Army 75th Rangers by Rhodesy
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Oh, nice. Downloading :)