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AnimalMother92

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Posts posted by AnimalMother92


  1. Can someone give me a link to the Steamroller 1.1 mission? I cound not find it anywhere.

    v1.1 isn't finalized yet but should be soon :)

    i must say, the tora bora mission is epic win.

    cheers binko

    I registered to say your missions are awesome and to encourage you to keep making new ones.

    Thanks! That's very motivating. I'm finally back home so I'm gonna try and get some of the promised content released shortly :bounce3:


  2. Are the random comments made in game a feature of ACE or mission specific. Our group played an ACE mission by Animalmother (can't recall name - sorry at work) and our characters would randomly make a comment. This got a little irritating after a while.

    Can this be switched off or removed somehow. We all had novoices checked in our ace clippi.

    Sorry if this has been asked and I've missed it, we've just moved over to ACE.

    Apologies also if it's a mission issue.

    Yeah that's the AI Talk module. I'll probably make it an optional parameter in the missions in a future update.


  3. WHAT?! I can't hear you! *points at ear protection that look like giant Vulcan ears* :p

    Hell, they already modeled the ear protection, might as well make it functional right? :p

    A2OA_ingame_screenshot_03.jpg

    http://www.botachtactical.com/pelcomtac.html

    In my humble opinion, the more of these systems BIS implements into vanilla A3 the better. I agree with the OP though, that they should be fully embraced rather than partially.

    OA made several features of ACE for A2 obsolete, features that people seem to enjoy in their vanilla OA. It is sad though to see partially implemented features like IR strobes in OA (that you oddly can't attach to yourself). The list goes on but I won't get into that.

    I just think it would be really beneficial if BIS stepped it up and brought in some of the features that have been mentioned.


  4. Thanks for the fix Jarhead, but it seems there are still issues with the 416/417 files.

    The 417 sounds silent, because, well, no sound is playing ;)

    Cannot load sound 'jsrs_hk417\hk417_s4.wss'
    Cannot load sound 'jsrs_hk417\hk417_s2.wss'
    Cannot load sound 'jsrs_hk417\hk417_s1.wss'

    etc

    416 sounds nice of course, but it would be great if the ACE M27s used the sound as well. :)

    http://browser.dev-heaven.net/cfg_weapons/show/1206882

    http://browser.dev-heaven.net/cfg_weapons/show/1206879

    http://browser.dev-heaven.net/cfg_weapons/show/1206883

    Some of the related errors that were reported by Xeno are still present

    http://dev-heaven.net/issues/19751

    Conflicting addon acex_c_wep_hk in 'jsrs_hk417\', previous definition in 'jsrs_hk416\'
    Conflicting addon acex_c_wep_hk in 'x\acex_usnavy\addons\a2_compat\', previous definition in 'jsrs_hk416\'
    Updating base class M4A1->M4A1_Aim, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/
    Updating base class Single->Single, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/Single/
    Updating base class FullAuto->FullAuto, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/FullAuto/


  5. Hmm, seems I spoke too soon :p

    Upon actually testing the new file I get the following

    Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMin'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMax'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomInit'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMin'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMax'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsFlare'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsDisablePeripherialVision'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsID'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsPPEffects'.

    RE ACE_SCAR_H_STD_Spect/OpticsModes issue:

    Fix no longer needed with the upcoming ACE update, but it was still good if it made you a SU user :D

    I'm using our latest test build (post 1.10 Update 2) atm. Is it likely that more weapons are affected?

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