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Posts posted by AnimalMother92
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Awesome, definitely looking forward to this. Love your maps
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edit
nvm :p
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Just make sure to get the ACEX_USNavy folder ;)
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Nice work Bink, looking good and stay safe this summer :)
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Are the Marines desert in ACE2?Yes there are Desert USMC units in ACE for OA.
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Can someone give me a link to the Steamroller 1.1 mission? I cound not find it anywhere.v1.1 isn't finalized yet but should be soon :)
i must say, the tora bora mission is epic win.cheers binko
I registered to say your missions are awesome and to encourage you to keep making new ones.Thanks! That's very motivating. I'm finally back home so I'm gonna try and get some of the promised content released shortly :bounce3:
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Impressive looking units
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Performance was smooth but I got a CTD after a short time. Report sent..
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where can be the caves found ?give coordinates pls
Look back 1 page
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Unfortunately I haven't had much time for mission editing lately, finishing up my first year at university at the moment.
I should have time to work on them in mid-June, but I don't like to rush things ;)
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Thanks for the update
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Are the random comments made in game a feature of ACE or mission specific. Our group played an ACE mission by Animalmother (can't recall name - sorry at work) and our characters would randomly make a comment. This got a little irritating after a while.Can this be switched off or removed somehow. We all had novoices checked in our ace clippi.
Sorry if this has been asked and I've missed it, we've just moved over to ACE.
Apologies also if it's a mission issue.
Yeah that's the AI Talk module. I'll probably make it an optional parameter in the missions in a future update.
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oh shiiiiii...not this again.
ArmA2 is 64-bit aware since 1.07. It and can use all the memory on 64-bit operating systems.
Hmm? I have 8gbs of RAM and Arma has never used anywhere near to that.
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Thanks Rg! Much appreciated.
Will test..
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So, try now again.http://www.kellys-heroes.eu:9000/Arma2/downloads/addons/jarhead/@JSRS_ACE.rar
I have no ACE, thats why you have to test it for me ;)
Jarhead
Thanks, really appreciate your efforts. Conflicting addon errors are gone and the HK417 sound works now :)
As for the M27s, I suppose it's simply a matter of adding their classnames in the jsrs_hk416 config.
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WHAT?! I can't hear you! *points at ear protection that look like giant Vulcan ears* :pHell, they already modeled the ear protection, might as well make it functional right? :p
http://www.botachtactical.com/pelcomtac.html
In my humble opinion, the more of these systems BIS implements into vanilla A3 the better. I agree with the OP though, that they should be fully embraced rather than partially.
OA made several features of ACE for A2 obsolete, features that people seem to enjoy in their vanilla OA. It is sad though to see partially implemented features like IR strobes in OA (that you oddly can't attach to yourself). The list goes on but I won't get into that.
I just think it would be really beneficial if BIS stepped it up and brought in some of the features that have been mentioned.
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You should be grateful that Bink removed the patches from his Army SF addon. With the power of your imagination they can become DEA FAST units :ok:
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Thanks for the fix Jarhead, but it seems there are still issues with the 416/417 files.
The 417 sounds silent, because, well, no sound is playing ;)
Cannot load sound 'jsrs_hk417\hk417_s4.wss' Cannot load sound 'jsrs_hk417\hk417_s2.wss' Cannot load sound 'jsrs_hk417\hk417_s1.wss'
etc
416 sounds nice of course, but it would be great if the ACE M27s used the sound as well. :)
http://browser.dev-heaven.net/cfg_weapons/show/1206882
http://browser.dev-heaven.net/cfg_weapons/show/1206879
http://browser.dev-heaven.net/cfg_weapons/show/1206883
Some of the related errors that were reported by Xeno are still present
http://dev-heaven.net/issues/19751
Conflicting addon acex_c_wep_hk in 'jsrs_hk417\', previous definition in 'jsrs_hk416\' Conflicting addon acex_c_wep_hk in 'x\acex_usnavy\addons\a2_compat\', previous definition in 'jsrs_hk416\' Updating base class M4A1->M4A1_Aim, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/ Updating base class Single->Single, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/Single/ Updating base class FullAuto->FullAuto, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/FullAuto/
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OA CTD'd for the first time in awhile for me. Out of memory error. I've sent ya my dump files Dwarden :)
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Hmm, seems I spoke too soon :p
Upon actually testing the new file I get the following
Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomInit'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsFlare'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsDisablePeripherialVision'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsID'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsPPEffects'.
RE ACE_SCAR_H_STD_Spect/OpticsModes issue:Fix no longer needed with the upcoming ACE update, but it was still good if it made you a SU user :D
I'm using our latest test build (post 1.10 Update 2) atm. Is it likely that more weapons are affected?
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Hmmm, I think it would be tricky to pull off but could potentially be really amazing. If anyone has played Killzone 2 or 3 singleplayer, I thought that cover system was pretty well done.
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If there were nice, fluid reload animations in Arma 3 I would be one happy dude.
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As a Western Washington native, I'm definitely looking forward to this terrain :)
Pretty cool that BIS picked Seattle imo
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Ah, excellent, they're out in the wild :D
Was a pleasure helping out with these Binko, top notch stuff.
Bulletin board update?
in OFFTOPIC
Posted
Interesting additions imo, but I agree that the Thanks feature should be more subtle rather than being in a large separate box.