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AnimalMother92

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Posts posted by AnimalMother92


  1. Hey,

    So in Steamroller, the goggles effect is a .paa file (preferred image format for Arma). It was kindly made for me by MadDogX (who I believe is now a moderator on these forums). It works as a resource that you call up as an overlay in game. You could make something similar in Photoshop; have it mostly transparent (of course) and add the vignette bordering.

    Basically you have to define it in your description.ext (http://community.bistudio.com/wiki/Description.ext#rscTitles)

    class RscTitles {
    // define image here
    };

    and then call it in your init.sqf with cutRsc or titleRsc (http://community.bistudio.com/wiki/cutRsc | http://community.bistudio.com/wiki/titleRsc)

    cutRsc ["whateverImageClassName","PLAIN"];

    Feel free to poke around the mission files for reference.

    https://dev-heaven.net/projects/anm-missions/files

    Hope that helps.


  2. Just wanted to chime in and say we played "Hind in Sight" on our server the other day, and it was honestly one of the most immersive missions I can recall playing. Great work!

    Thanks!

    Going to play Operation Reaper again this Tuesday, but this time we will open it up to the community. I expect rave reviews. I must ask though, are you done with mission making for arma 2?

    Cool, hope it goes well. I'm definitely not done with mission making, but I think my focus is going to be more on A3 for awhile.


  3. Thanks dude. Can you post up that mission that you made with them again so I can edit the front page and link it for people to download?

    Hind in Sight - Bink Force Recon Editionâ„¢ [sP/COOP-7]

    Force Recon/MARSOC operators raid a helicopter supply base.

    Reqs: Combined Ops, ACE components, these units

    Download


  4. Hey did not get a chance to play this last night me son had an accidnet at school so took him to hospitle.

    He is ok apart from cut lip and swollen nose may have broken it but cant tell till swelling goes down

    Oh sorry to hear, hope it's not broken!

    Played "Operation Reaper" somewhat impromptu lets see what happens run last night. Our planned run will be this weekend with a "full" team.

    Opinions

    Loved the mission. Loved the mission. Had no errors except a strange pop up about sound doesnt exist. (presume that was an arma / my config problem rather than your mission though)

    Question

    When in the map screen after selecting your position, are you supposed to be able to switch weapon loadouts? I ask because I seem to be able to switch to some weapons and they allocate ammunition but others dont. Let me hop in right now so I can tell you exactly. Will update when six decides to load. **edit I just have to load the ammo individually**

    Also anyway to disable 3rd person, whilst keeping the difficulty down? As a group we arent ready for elite, but the third person I believe harms our ability to do something.

    [YOUTUBE]wgx0VnUEF2s[YOUTUBE] P.S as soon as he gets home I will have him edit his descriptions to Link to this thread and add tags amongst other things.

    Thanks for playing, glad you enjoyed it. The sound not found is an ACE bug I believe that is fixed for a future update. Yeah with the gear selection it won't auto add the ammo if it's non-standard, like tracers and Mk262 I believe. You should be able to toggle off 3rd person by editing whatever difficulty you want in [Options > Game Options > Difficulty]


  5. Thanks for the update AnimalMother!

    When we played your missions we noticed the lack of medical equipment. Did you add some medical stuff in this version?

    Yup, that was one thing I noticed needed fixing. One of the recent ACE updates changed how medical loadouts were handled. All units should now have appropriate gear on them, and there are also some medical crates, vehicles and field hospitals here and there for resupply.

    Nice to see Animal mother back in the Saddle! Hope he pumps out a mission or two before he gives up....Your's were some of my first Arma experience in Arma gaming.....

    Cool haha, there will definitely be some future stuff for A3. I might upload unfinished stuff just for fun at some point perhaps..

    Good to see the consolidation and final update. Thanks again.

    Thanks binko :)

    By the way, is the recent ACE update include this version?

    Yes, basically the versions in this pack are more recent than the ones bundled in ACE. It also includes some Combined Ops versions of A2 missions that were only in ACE MP but never got posted here.

    Thanks will give this a try tonight :)

    Sounds good, let me know how it goes.


  6. I've given all my missions a final touch up before A3 descends. They are now in 1 pack which includes the most recent versions of all for Singleplayer or Coop.

    Requires:

    • A2CO v1.62
    • ACE, ACEX components

    Missions

    • Crash & Grab
      CrashandGrab-3.jpg
      // Changelog
      v2.1
      Disabled music in MP
      Many gameplay improvements & bug fixes
      
      v2.0 (ACE MP & DevHeaven)
      Combined Ops support
      Added gear selection
      New loadouts
      Added custom loading screen
      Reworked intro cutscene
      Updated patrol scripts
      New overview
      Fixed Lose trigger
      SF units are trained medics
      Added foggy breath script
      Added taskHint
      Added various sound fx
      Briefing works after teamSwitch
      Various tweaks and enhancements

    • Guerrilla Radio
      GuerrillaRadio-2.jpg
      // Changelog
      v2.1
      Disabled music in MP
      Many gameplay improvements & bug fixes
      
      v2.0 (ACE MP & DevHeaven)
      Combined Ops support
      Added custom loading screen
      Added intro for SP only
      New weapon loadouts
      Added mission complete key
      Replaced hints with chatter
      Added some group IDs
      Enemy locations are more varied
      Added class descriptions for MP lobby
      Replaced BIS Injury System with ACE Wounding System
      Added ACE AI chatter/vehicle radio modules
      ACE stamina system disabled
      Added new task: Clear Supply Site
      Added ACE spectator system for MP
      Briefing works after respawn/teamSwitch
      New overview
      Earplugs work after respawn/teamSwitch
      Updated patrol scripts
      Added taskHint
      Added various sound fx
      Various tweaks and enhancements

    • Hearts & Minds
      HeartsandMinds-3.jpg
      // Changelog
      v2.1
      Disabled music in MP
      Many gameplay improvements & bug fixes
      
      v2.0 (ACE MP & DevHeaven)
      Combined Ops support
      Added gear selection
      Added custom loading screen
      New loadouts
      Added defense squad at the AA site
      Updated patrol scripts
      Updated air support scripts
      Mission fails if US SF team dies
      SF units are trained medics
      Added taskHint
      Added various sound fx
      Briefing works after teamSwitch
      Various tweaks and enhancements

    • Hind in Sight
      HindinSight-2.jpg
      // Changelog
      v1.2
      Disabled music in MP
      Many gameplay improvements & bug fixes
      
      v1.1 (ACE MP & DevHeaven)
      Improved intro
      New loadouts
      Changed starting locations
      SF units are trained medics
      Added foggy breath script
      Added taskHint
      Added various sound fx
      Briefing works after teamSwitch
      Various tweaks and enhancements

    ---------- Post added at 09:41 PM ---------- Previous post was at 09:40 PM ----------

    • Pest Control
      PestControl-1.jpg
      // Changelog
      v2.2
      Replaced old Little Birds with new DAGR/FLIR models
      Disabled music in MP
      Many gameplay improvements & bug fixes
      
      v2.1 (ACE MP & DevHeaven)
      Added taskHint
      Added various sound fx
      Mission fails if ground team dies
      Filled backpacks with gear
      Briefing works after teamSwitch
      Various tweaks and enhancements

    • Reaper
      Reaper-1.jpg
      // Changelog
      v1.2
      Added two new playable slots (sniper, spotter) co@10
      Disabled music in MP
      Many gameplay improvements & bug fixes
      
      v1.1 (ACE MP & DevHeaven)
      No longer needs Tier One operators
      Added UAV radio communications
      Improved loadouts
      Improved gear selection
      Fixed several UAV bugs
      SF units are trained medics
      Added taskHint
      Added various sound fx
      Filled backpacks with gear
      Briefing works after teamSwitch
      Updated UPSMON
      Various tweaks and enhancements

    • Steamroller
      Steamroller-2.jpg
      // Changelog
      v1.2
      Disabled music in MP
      Added some new sound FX
      Changed time of day
      Many gameplay improvements & bug fixes

    • Trapdoor
      Trapdoor-3.jpg
      // Changelog
      v2.1
      Disabled music in MP
      Changed time of day
      Many gameplay improvements & bug fixes
      
      v2.0 (ACE MP & DevHeaven)
      Combined Ops support
      Added custom loading screen
      ACE stamina system disabled
      No longer needs Up-armored Humvees
      Added ACE spectator system for MP
      Briefing works after respawn/teamSwitch
      Earplugs work after respawn/teamSwitch
      Improved performance
      Changed default time of day
      Improved AI squad's behavior
      New overview
      Added taskHint
      Added various sound fx
      Various tweaks and enhancements

    Enjoy! Feedback appreciated.

    https://dev-heaven.net/projects/anm-missions/wiki

    http://steamcommunity.com/id/AM92

    https://twitter.com/R92B

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