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Everything posted by AnimalMother92

  1. That's pretty neat, hope it works well.
  2. AnimalMother92

    WIP: Qom Province

    Pretty stoked for this. :)
  3. AnimalMother92

    Arma II & OA User Video Thread

    Lousy situation...everyone died. Made it to the helo but had to go back for a downed teammate which didn't go so well. :( Z422a1aFRGk
  4. AnimalMother92

    Next patch wish list

    AI refuse to turn off their flashlights - http://dev-heaven.net/issues/13041 AN/PEQ-15 Laser cannot be seen (from) farther than 150m - http://dev-heaven.net/issues/11837 Changing gear in briefing screen is not working reliably in MP - http://dev-heaven.net/issues/16421 AI won't rearm from their backpack - http://dev-heaven.net/issues/16376 Top (reasonable) things that I'd like to see in the next patch. And yes, keep up the AI improvements please.
  5. AnimalMother92

    How do you use the Laser Designator?

    Yup. AXh66vo9uIc
  6. AnimalMother92

    Netflix: Special Ops Mission

    Interesting, might give this a watch.
  7. Did you look under the ACE US Air Force faction? The A10 was moved out of the BIS US faction.
  8. AnimalMother92

    AnimalMother92 Presents...

    Hi Tonci, do you happen to know which version of the mission you were you running? Earplugs should be inserted automatically for units that need them at mission start. As for the wounds, could you elaborate on what you're looking for? I'm using ACE wounds and all the SF units are full medics. There is group respawn, but I have no plans to implement revive. Thanks :)
  9. Hope I'm understanding this right. What you can do is place the Functions module and in the ending trigger put On Activation: if (isServer) then {[nil, nil, "per", rENDMISSION, "END1"] call RE;}; That will end the mission for all players. I think you need a briefing.html file in your mission. Could be wrong. http://community.bistudio.com/wiki/Briefing.html Something like: <html> <head> <title>Briefing</title> </head> <body> <!-- Notes --> <h2><a name="Main"></a></h2> <h6></h6> <hr /> <!-- Briefing --> <h2><a name="Plan"></a></h2> <hr /> <!-- Debriefing --> <br /> <h2><p><a name="Debriefing:End1">Mission Success</a></p></h2> <br /> <p>Good work, you have safely extracted the pilot!</p> <br /> <hr /> <br /> <h2><p><a name="Debriefing:Loose">Mission Failure</a></p></h2> <br /> <p>The pilot has been killed.</p> <br /> <hr /> </body> </html> Hope that helps.
  10. AnimalMother92

    Afghanistan-Uruzgan-Shahidi Hassas

    What? 1 month ago he posted a ton of screens...c'mon. :raisebrow:
  11. AnimalMother92

    WarFX : Blastcore

    Sounds are really good, impressive stuff. Had to turn up the # of sound samples in my audio settings otherwise my sounds would cut out too fast. Would be cool if you could fix the inheritance issue though, breaks recoil for the Sa58 ;) Updating base class Single->Mode_SemiAuto, by warfx_weapons\config.cpp/cfgWeapons/Sa58V_RCO_EP1/Single/ Updating base class MGun->CannonCore, by warfx_weapons\config.cpp/cfgWeapons/M621/manual/ Thanks!
  12. AnimalMother92

    WarFX : Blastcore

    Cheers OS, will test :)
  13. AnimalMother92

    WarFX : Blastcore

    See spoiler above. Turned off everything else just to be sure. Can't fire guns if I load as a player. If I run the benchmark, it crashes a short while in.
  14. AnimalMother92

    WarFX : Blastcore

    Hmm, unfortunately the soundmod is crashing OA for me.
  15. AnimalMother92

    WarFX : Blastcore

  16. AnimalMother92

    Diving Under Water

    Very impressive
  17. Quoting as the previous post was merged.
  18. All good here as well. CPU: Intel Xeon E5462 @ 2.8GHz (quad-core) GPU: AMD Radeon 5870 RAM: 8GB SSD: Intel X-25M G2 OS: Windows 7 64-bit
  19. AnimalMother92

    Binkowski's WIP thread

    -edit- too much lulz for this thread
  20. AnimalMother92

    Sleep not stoping deletion?

    Sleep doesn't work in sqs, instead use ~ Or, make the script in sqf.
  21. Totally agree Yes, it should be... :rolleyes:
  22. AnimalMother92

    J.S.R.S. 1.5

    Hey Jarhead, I think one of the HK416 firing noises has a bit of "talking" at the end, possibly from the video or whatever it's from. It's not that noticeable but I can make it out occasionally. Another +1 from me about being fine with the size, I'm on an SSD, but it'll be nice to have 1 complete package with sounds for everything :)
  23. Alright, this is driving me a bit crazy. Sometime today around the time that Flash decided to update itself (could be unrelated) I noticed my Arma 2 missions folders become laggy. These: C:\Users\Ryan\Documents\ArmA 2 Other Profiles\Animal%20Mother\missions Every other folder opens normally, but anything in either of my profile \missions folders have a weird delay when opening and the blue spinning icon comes up. This is super puzzling to me, I have an Intel SSD, and keep a very clean system. I've run disk cleanups, done multiple reboots etc to no avail. The weirdest bit is that if I move the folder to my desktop or anywhere else, it works perfectly. But when placed back where Arma wants it...the problem returns. Having my most used folder in Windows become retarded is pretty frustrating, any help would be much appreciated.
  24. AnimalMother92

    WarFX : Blastcore

    Great to 'hear'! Looking forward to it :)