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Everything posted by AnimalMother92
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US Troops Get Gunshot Detectors (AKA: Real life emulates CoD)
AnimalMother92 replied to abs's topic in OFFTOPIC
That's pretty neat, hope it works well. -
WIP: Qom Province
AnimalMother92 replied to tupolov's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Pretty stoked for this. :) -
Lousy situation...everyone died. Made it to the helo but had to go back for a downed teammate which didn't go so well. :( Z422a1aFRGk
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AI refuse to turn off their flashlights - http://dev-heaven.net/issues/13041 AN/PEQ-15 Laser cannot be seen (from) farther than 150m - http://dev-heaven.net/issues/11837 Changing gear in briefing screen is not working reliably in MP - http://dev-heaven.net/issues/16421 AI won't rearm from their backpack - http://dev-heaven.net/issues/16376 Top (reasonable) things that I'd like to see in the next patch. And yes, keep up the AI improvements please.
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How do you use the Laser Designator?
AnimalMother92 replied to mcarma's topic in ARMA 2 & OA - GENERAL
Yup. AXh66vo9uIc -
Interesting, might give this a watch.
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ACE 1.9 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Did you look under the ACE US Air Force faction? The A10 was moved out of the BIS US faction. -
ARMA 2: Operation Arrowhead & Reinforcements, version 1.59 - Patch released
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Steam is updating, woot. -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Hi Tonci, do you happen to know which version of the mission you were you running? Earplugs should be inserted automatically for units that need them at mission start. As for the wounds, could you elaborate on what you're looking for? I'm using ACE wounds and all the SF units are full medics. There is group respawn, but I have no plans to implement revive. Thanks :) -
Question: Ending a mission individually?
AnimalMother92 replied to nkenny's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hope I'm understanding this right. What you can do is place the Functions module and in the ending trigger put On Activation: if (isServer) then {[nil, nil, "per", rENDMISSION, "END1"] call RE;}; That will end the mission for all players. I think you need a briefing.html file in your mission. Could be wrong. http://community.bistudio.com/wiki/Briefing.html Something like: <html> <head> <title>Briefing</title> </head> <body> <!-- Notes --> <h2><a name="Main"></a></h2> <h6></h6> <hr /> <!-- Briefing --> <h2><a name="Plan"></a></h2> <hr /> <!-- Debriefing --> <br /> <h2><p><a name="Debriefing:End1">Mission Success</a></p></h2> <br /> <p>Good work, you have safely extracted the pilot!</p> <br /> <hr /> <br /> <h2><p><a name="Debriefing:Loose">Mission Failure</a></p></h2> <br /> <p>The pilot has been killed.</p> <br /> <hr /> </body> </html> Hope that helps. -
Afghanistan-Uruzgan-Shahidi Hassas
AnimalMother92 replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What? 1 month ago he posted a ton of screens...c'mon. :raisebrow: -
WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds are really good, impressive stuff. Had to turn up the # of sound samples in my audio settings otherwise my sounds would cut out too fast. Would be cool if you could fix the inheritance issue though, breaks recoil for the Sa58 ;) Updating base class Single->Mode_SemiAuto, by warfx_weapons\config.cpp/cfgWeapons/Sa58V_RCO_EP1/Single/ Updating base class MGun->CannonCore, by warfx_weapons\config.cpp/cfgWeapons/M621/manual/ Thanks! -
WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cheers OS, will test :) -
WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
See spoiler above. Turned off everything else just to be sure. Can't fire guns if I load as a player. If I run the benchmark, it crashes a short while in. -
WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmm, unfortunately the soundmod is crashing OA for me. -
WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ohgawdyesdownloadingnow -
Diving Under Water
AnimalMother92 replied to Feint's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very impressive -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Quoting as the previous post was merged. -
SIX Projects - Updater Suite, Portal, Config Browser, etc.
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
All good here as well. CPU: Intel Xeon E5462 @ 2.8GHz (quad-core) GPU: AMD Radeon 5870 RAM: 8GB SSD: Intel X-25M G2 OS: Windows 7 64-bit -
Binkowski's WIP thread
AnimalMother92 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
-edit- too much lulz for this thread -
Sleep not stoping deletion?
AnimalMother92 replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sleep doesn't work in sqs, instead use ~ Or, make the script in sqf. -
ARMA 2: Operation Arrowhead & Reinforcements, version 1.59 - Patch released
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Totally agree Yes, it should be... :rolleyes: -
Hey Jarhead, I think one of the HK416 firing noises has a bit of "talking" at the end, possibly from the video or whatever it's from. It's not that noticeable but I can make it out occasionally. Another +1 from me about being fine with the size, I'm on an SSD, but it'll be nice to have 1 complete package with sounds for everything :)
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Windows Explorer slow to open "missions" folders
AnimalMother92 posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Alright, this is driving me a bit crazy. Sometime today around the time that Flash decided to update itself (could be unrelated) I noticed my Arma 2 missions folders become laggy. These: C:\Users\Ryan\Documents\ArmA 2 Other Profiles\Animal%20Mother\missions Every other folder opens normally, but anything in either of my profile \missions folders have a weird delay when opening and the blue spinning icon comes up. This is super puzzling to me, I have an Intel SSD, and keep a very clean system. I've run disk cleanups, done multiple reboots etc to no avail. The weirdest bit is that if I move the folder to my desktop or anywhere else, it works perfectly. But when placed back where Arma wants it...the problem returns. Having my most used folder in Windows become retarded is pretty frustrating, any help would be much appreciated. -
WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great to 'hear'! Looking forward to it :)