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AnimalMother92

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Everything posted by AnimalMother92

  1. AnimalMother92

    Binkowski's WIP thread

    You should be grateful that Bink removed the patches from his Army SF addon. With the power of your imagination they can become DEA FAST units :ok:
  2. AnimalMother92

    J.S.R.S. 1.5

    Thanks for the fix Jarhead, but it seems there are still issues with the 416/417 files. The 417 sounds silent, because, well, no sound is playing ;) Cannot load sound 'jsrs_hk417\hk417_s4.wss' Cannot load sound 'jsrs_hk417\hk417_s2.wss' Cannot load sound 'jsrs_hk417\hk417_s1.wss' etc 416 sounds nice of course, but it would be great if the ACE M27s used the sound as well. :) http://browser.dev-heaven.net/cfg_weapons/show/1206882 http://browser.dev-heaven.net/cfg_weapons/show/1206879 http://browser.dev-heaven.net/cfg_weapons/show/1206883 Some of the related errors that were reported by Xeno are still present http://dev-heaven.net/issues/19751 Conflicting addon acex_c_wep_hk in 'jsrs_hk417\', previous definition in 'jsrs_hk416\' Conflicting addon acex_c_wep_hk in 'x\acex_usnavy\addons\a2_compat\', previous definition in 'jsrs_hk416\' Updating base class M4A1->M4A1_Aim, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/ Updating base class Single->Single, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/Single/ Updating base class FullAuto->FullAuto, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/FullAuto/
  3. AnimalMother92

    ARMA 2: OA beta build 81201

    OA CTD'd for the first time in awhile for me. Out of memory error. I've sent ya my dump files Dwarden :)
  4. AnimalMother92

    AT GUI Pack

    Hmm, seems I spoke too soon :p Upon actually testing the new file I get the following Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomInit'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsFlare'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsDisablePeripherialVision'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsID'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsPPEffects'. I'm using our latest test build (post 1.10 Update 2) atm. Is it likely that more weapons are affected?
  5. AnimalMother92

    Cover system for Arma3?

    Hmmm, I think it would be tricky to pull off but could potentially be really amazing. If anyone has played Killzone 2 or 3 singleplayer, I thought that cover system was pretty well done.
  6. AnimalMother92

    Animations (all things animation based) >>

    If there were nice, fluid reload animations in Arma 3 I would be one happy dude.
  7. AnimalMother92

    Environment (Seattle)

    As a Western Washington native, I'm definitely looking forward to this terrain :) Pretty cool that BIS picked Seattle imo
  8. AnimalMother92

    Army SF

    Ah, excellent, they're out in the wild :D Was a pleasure helping out with these Binko, top notch stuff.
  9. AnimalMother92

    US Army 75th Rangers by Rhodesy

    Oh, nice. Downloading :)
  10. AnimalMother92

    J.S.R.S. 1.5

    Great to hear, thanks :)
  11. AnimalMother92

    Steamworks, add it in or not?

    I'm all for it. I'd love to see BI products enhanced by Steam.
  12. AnimalMother92

    WarFX : Blastcore

    Thanks for the update
  13. AnimalMother92

    CUDA support or at least CPU optimization

    OpenCL ftw.
  14. AnimalMother92

    The all new: Ask a moderator about the forum & rules

    http://forums.bistudio.com/showthread.php?t=109528
  15. AnimalMother92

    ArmA3 Wishlist and Ideas

    3D Editor should be in for sure. If not, I will be disappoint
  16. I just really hope that the "classic" US and Russian vehicles and gear are still available.
  17. AnimalMother92

    Underwater Warfare?

    Seems like a pretty cool feature, swimming to shore underwater for insertions will be fun.
  18. The futuristic approach is disappointing to me. What drew me to the series originally was the good amount of authenticity and realism. Oh well. WW3 and imaginary vehicles seems silly, but to each their own.
  19. AnimalMother92

    PhysX

    This seems like a poor decision, but I'll wait until more info is available before actually getting angry.
  20. AnimalMother92

    ARMA 2: OA beta build 80955

    C:\Users\UserName\AppData\Local\ArmA 2 OA
  21. AnimalMother92

    AT GUI Pack

    Great, thanks Scruffy :)
  22. AnimalMother92

    J.S.R.S. 1.5

    Cannot load sound 'jsrs_ah64\alarm.wss'
  23. AnimalMother92

    ArmA 2 site hacked

    Nope, I get Forbidden You don't have permission to access / on this server.
  24. AnimalMother92

    ArmA 2 site hacked

    For reals? http://armaenigma.com/index.php?title=Submarine :j:
  25. AnimalMother92

    ARMA 2: OA beta build 80955

    Performance in cities seems smoother to me, but the invincible static gunners are a bit funny :p
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