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Everything posted by AnimalMother92
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Binkowski's WIP thread
AnimalMother92 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You should be grateful that Bink removed the patches from his Army SF addon. With the power of your imagination they can become DEA FAST units :ok: -
Thanks for the fix Jarhead, but it seems there are still issues with the 416/417 files. The 417 sounds silent, because, well, no sound is playing ;) Cannot load sound 'jsrs_hk417\hk417_s4.wss' Cannot load sound 'jsrs_hk417\hk417_s2.wss' Cannot load sound 'jsrs_hk417\hk417_s1.wss' etc 416 sounds nice of course, but it would be great if the ACE M27s used the sound as well. :) http://browser.dev-heaven.net/cfg_weapons/show/1206882 http://browser.dev-heaven.net/cfg_weapons/show/1206879 http://browser.dev-heaven.net/cfg_weapons/show/1206883 Some of the related errors that were reported by Xeno are still present http://dev-heaven.net/issues/19751 Conflicting addon acex_c_wep_hk in 'jsrs_hk417\', previous definition in 'jsrs_hk416\' Conflicting addon acex_c_wep_hk in 'x\acex_usnavy\addons\a2_compat\', previous definition in 'jsrs_hk416\' Updating base class M4A1->M4A1_Aim, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/ Updating base class Single->Single, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/Single/ Updating base class FullAuto->FullAuto, by jsrs_hk416\config.cpp/CfgWeapons/ACE_HK416_D10_AIM/FullAuto/
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ARMA 2: OA beta build 81201
AnimalMother92 replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
OA CTD'd for the first time in awhile for me. Out of memory error. I've sent ya my dump files Dwarden :) -
Hmm, seems I spoke too soon :p Upon actually testing the new file I get the following Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsZoomInit'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMin'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.distanceZoomMax'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsFlare'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsDisablePeripherialVision'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsID'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgWeapons/ACE_SOC_M4A1_RCO_GL/OpticsModes/ACOG4X.opticsPPEffects'. I'm using our latest test build (post 1.10 Update 2) atm. Is it likely that more weapons are affected?
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Hmmm, I think it would be tricky to pull off but could potentially be really amazing. If anyone has played Killzone 2 or 3 singleplayer, I thought that cover system was pretty well done.
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Animations (all things animation based) >>
AnimalMother92 replied to mrcash2009's topic in ARMA 3 - GENERAL
If there were nice, fluid reload animations in Arma 3 I would be one happy dude. -
Environment (Seattle)
AnimalMother92 replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
As a Western Washington native, I'm definitely looking forward to this terrain :) Pretty cool that BIS picked Seattle imo -
Ah, excellent, they're out in the wild :D Was a pleasure helping out with these Binko, top notch stuff.
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US Army 75th Rangers by Rhodesy
AnimalMother92 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, nice. Downloading :) -
Great to hear, thanks :)
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I'm all for it. I'd love to see BI products enhanced by Steam.
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WarFX : Blastcore
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the update -
CUDA support or at least CPU optimization
AnimalMother92 replied to dito_lesto's topic in ARMA 3 - GENERAL
OpenCL ftw. -
The all new: Ask a moderator about the forum & rules
AnimalMother92 replied to Placebo's topic in OFFTOPIC
http://forums.bistudio.com/showthread.php?t=109528 -
3D Editor should be in for sure. If not, I will be disappoint
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Am I the only one who disliked the futuristic approach?
AnimalMother92 replied to ray243's topic in ARMA 3 - GENERAL
I just really hope that the "classic" US and Russian vehicles and gear are still available. -
Seems like a pretty cool feature, swimming to shore underwater for insertions will be fun.
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Am I the only one who disliked the futuristic approach?
AnimalMother92 replied to ray243's topic in ARMA 3 - GENERAL
The futuristic approach is disappointing to me. What drew me to the series originally was the good amount of authenticity and realism. Oh well. WW3 and imaginary vehicles seems silly, but to each their own. -
This seems like a poor decision, but I'll wait until more info is available before actually getting angry.
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ARMA 2: OA beta build 80955
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
C:\Users\UserName\AppData\Local\ArmA 2 OA -
Great, thanks Scruffy :)
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Cannot load sound 'jsrs_ah64\alarm.wss'
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Nope, I get Forbidden You don't have permission to access / on this server.
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For reals? http://armaenigma.com/index.php?title=Submarine :j:
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ARMA 2: OA beta build 80955
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Performance in cities seems smoother to me, but the invincible static gunners are a bit funny :p