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Everything posted by AnimalMother92

  1. AnimalMother92

    AnimalMother92 Presents...

    Low priority atm ;) Anyways, here is an update to Steamroller..
  2. AnimalMother92

    ARMA 2: OA beta build 82448

    Crashed with C0000005 ACCESS_VIOLATION at 00442DD8 after around ~45 min of play w/ mods. Crash dumps sent..
  3. AnimalMother92

    J.S.R.S. 1.5

    UH-1Y seems to have no sound at all, RPT is full of Cannot load sound 'jsrs_ah1z\ext_low.wss' Cannot load sound 'jsrs_ah1z\ext_idle.wss' Also got Cannot load sound 'jsrs_explosions\smoke1.wss' Will continue to test.
  4. AnimalMother92

    Site/Forum problems? Slower than wife in mall.

    Yup, site is super slow for me as well.
  5. AnimalMother92

    Forum Template Design/Update/Removal

    +1 to bringing back the old icons..
  6. AnimalMother92

    M109A6 Paladin v1.1 (UPDATED)

  7. AnimalMother92

    Bulletin board update?

    Interesting additions imo, but I agree that the Thanks feature should be more subtle rather than being in a large separate box.
  8. AnimalMother92

    Raunhofer's - Island Project 3

    Awesome, definitely looking forward to this. Love your maps
  9. AnimalMother92

    Army SF

    edit nvm :p
  10. I want to use some empty warfare structures in a mission just for looks, but the problem is that AI still engage them. Is there any equivalent of setCaptive but for buildings/structures? I'm trying to avoid this: Thanks.
  11. Just make sure to get the ACEX_USNavy folder ;)
  12. AnimalMother92

    Binkowski's WIP thread

    Nice work Bink, looking good and stay safe this summer :)
  13. Yes there are Desert USMC units in ACE for OA.
  14. AnimalMother92

    AnimalMother92 Presents...

    v1.1 isn't finalized yet but should be soon :) cheers binko Thanks! That's very motivating. I'm finally back home so I'm gonna try and get some of the promised content released shortly :bounce3:
  15. Impressive looking units
  16. AnimalMother92

    ARMA 2: OA beta build 81423

    Performance was smooth but I got a CTD after a short time. Report sent..
  17. AnimalMother92

    ToraBora "Sandbox Edition"

    Look back 1 page
  18. AnimalMother92

    AnimalMother92 Presents...

    Unfortunately I haven't had much time for mission editing lately, finishing up my first year at university at the moment. I should have time to work on them in mid-June, but I don't like to rush things ;)
  19. AnimalMother92

    AT GUI Pack

    Thanks for the update
  20. Yeah that's the AI Talk module. I'll probably make it an optional parameter in the missions in a future update.
  21. AnimalMother92

    Devs time for a 64BIT version???

    Hmm? I have 8gbs of RAM and Arma has never used anywhere near to that.
  22. AnimalMother92


    Thanks Rg! Much appreciated. Will test..
  23. AnimalMother92

    J.S.R.S. 1.5

    Thanks, really appreciate your efforts. Conflicting addon errors are gone and the HK417 sound works now :) As for the M27s, I suppose it's simply a matter of adding their classnames in the jsrs_hk416 config.
  24. AnimalMother92

    Steel (ahem..take inspiration) from the popular mods!

    Hell, they already modeled the ear protection, might as well make it functional right? :p http://www.botachtactical.com/pelcomtac.html In my humble opinion, the more of these systems BIS implements into vanilla A3 the better. I agree with the OP though, that they should be fully embraced rather than partially. OA made several features of ACE for A2 obsolete, features that people seem to enjoy in their vanilla OA. It is sad though to see partially implemented features like IR strobes in OA (that you oddly can't attach to yourself). The list goes on but I won't get into that. I just think it would be really beneficial if BIS stepped it up and brought in some of the features that have been mentioned.