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AnimalMother92

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Everything posted by AnimalMother92

  1. Hi all, I know how to do airstrikes just fine via the SOM and tactical airstrike function, however I have a question... How can I change the plane type from two AV8Bs to say one A10 or three F35s etc? Thanks!
  2. Was digging through the Eagle Wing files and found the code related to the cool ash and dust effects //--- Wind & Dust [] spawn { waituntil {isplayer brown}; setwind [0.201112,0.204166,true]; while {true} do { _ran = ceil random 5; playsound format ["wind_%1",_ran]; _obj = vehicle player; _pos = position _obj; //--- Dust setwind [0.201112*2,0.204166*2,false]; _velocity = [random 10,random 10,-1]; _color = [1.0, 0.9, 0.8]; _alpha = 0.02 + random 0.02; _ps = "#particlesource" createVehicleLocal _pos; _ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj]; _ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0]; _ps setParticleCircle [0.1, [0, 0, 0]]; _ps setDropInterval 0.01; sleep (random 1); deletevehicle _ps; _delay = 10 + random 20; sleep _delay; }; }; //--- Ash [] spawn { waituntil {isplayer brown}; _pos = position player; _parray = [ /* 00 */ ["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],//"\Ca\Data\cl_water", /* 01 */ "", /* 02 */ "Billboard", /* 03 */ 1, /* 04 */ 4, /* 05 */ [0,0,0], /* 06 */ [0,0,0], /* 07 */ 1, /* 08 */ 0.000001, /* 09 */ 0, /* 10 */ 1.4, /* 11 */ [0.05,0.05], /* 12 */ [[0.1,0.1,0.1,1]], /* 13 */ [0,1], /* 14 */ 0.2, /* 15 */ 1.2, /* 16 */ "", /* 17 */ "", /* 18 */ vehicle player ]; _snow = "#particlesource" createVehicleLocal _pos; _snow setParticleParams _parray; _snow setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0]; _snow setParticleCircle [0.0, [0, 0, 0]]; _snow setDropInterval 0.01; _oldPlayer = vehicle player; while {true} do { waituntil {vehicle player != _oldPlayer}; _parray set [18,vehicle player]; _snow setParticleParams _parray; _oldPlayer = vehicle player; }; }; Goes in the mission init file. Ash is working great for me, oddly I don't see any dust effect :confused: Obviously, the player name must be changed. Hopefully someone will find this useful. And if you figure out the dust let me know :)
  3. AnimalMother92

    Vignetting

    Hey, So in Steamroller, the goggles effect is a .paa file (preferred image format for Arma). It was kindly made for me by MadDogX (who I believe is now a moderator on these forums). It works as a resource that you call up as an overlay in game. You could make something similar in Photoshop; have it mostly transparent (of course) and add the vignette bordering. Basically you have to define it in your description.ext (http://community.bistudio.com/wiki/Description.ext#rscTitles) class RscTitles { // define image here }; and then call it in your init.sqf with cutRsc or titleRsc (http://community.bistudio.com/wiki/cutRsc | http://community.bistudio.com/wiki/titleRsc) cutRsc ["whateverImageClassName","PLAIN"]; Feel free to poke around the mission files for reference. https://dev-heaven.net/projects/anm-missions/files Hope that helps.
  4. AnimalMother92

    Quick poll about the game so far

    Submitted :)
  5. AnimalMother92

    Mission Presentation

    Thanks for these! Very helpful.
  6. Single Player/Coop Missions All missions (unless otherwise specified) work in Single Player and Coop. They also feature: Custom weapon/gear loadouts Full briefings and tasks Intro cutscenes Random elements Group respawn Integration with ACE mod (spectator, wounding, radio, gear etc) -> Missions: for an overview of my work, including pictures and descriptions. -> Testimonials: Wondering if these are worth your time? -> Credits: for a full list of acknowledgements. -> Donate: Had fun? Please feel free to tip. Any constructive feedback is appreciated. If you find bugs or have ideas to improve these missions, please leave a reply. Or, if you prefer, leave bug reports and mission ideas at my Dev-Heaven project space. Beta missions will be hosted there as well. Advanced Combat Environment (ACE) With the release of ACE 1.6 Stable and newer for OA/CO, you can find fairly recent versions of my missions bundled in the @ACEX and @ACEX_USNavy folders. The missions will appear in the MP Create Game screen. Download Mission Pack from DevHeaven Armaholic mirror: AnimalMother92's Mission Pack (@) __________________________________________________ Guerrilla Radio v2.1 [sP/COOP-10] Original release - October 13 2009 Latest release - February 26 2013 Required addons: Arma 2: Combined Operations v1.62 ACE (Core and ACEX) Description: Marines assault Green Mountain to secure the radio station. __________________________________________________ Trapdoor v2.1 [sP/COOP-8] Original release - October 21 2009 Latest release - February 26 2013 Required addons: Arma 2: Combined Operations v1.62 ACE (Core and ACEX) Description: A quick reaction force investigates an ambushed convoy. __________________________________________________ Crash & Grab v2.1 [sP/COOP-7] Original release - December 13 2009 Latest release - February 26 2013 Required addons: Arma 2: Combined Operations v1.62 ACE (Core and ACEX) Description: US special forces extract a downed pilot from an enemy camp. __________________________________________________ Hearts & Minds v2.1 [sP/COOP-10] Original release - February 7 2010 Latest release - February 26 2013 Required addons: Arma 2: Combined Operations v1.62 ACE (Core and ACEX) Description: Green Berets lead local guerrillas to eliminate a ChDKZ leader. __________________________________________________ Pest Control v2.2 [sP/COOP-10] Original release - March 15 2010 Latest release - February 26 2013 Required addons: Arma 2: Combined Operations v1.62 ACE (Core, ACEX, ACEX_RU) Description: Airborne troops are sent to comb Gorka for enemy caches. __________________________________________________ Reaper v1.2 [sP/COOP-10] Original release - August 18 2010 Latest release - February 26 2013 Required addons: Arma 2: Combined Operations v1.62 ACE (Core and ACEX) Description: SF operators, aided by a UAV, strike a Takiban hideout. __________________________________________________ Hind in Sight v1.2 [sP/COOP-7] Original release - September 13 2010 Latest release - February 26 2013 Required addons: Arma 2: Combined Operations v1.62 ACE (Core, ACEX, ACEX_RU, ACEX_USNavy) Description: MARSOC operators raid a helicopter supply base. __________________________________________________ Steamroller v1.2 [sP/COOP-8] Original release - February 25 2011 Latest release - February 26 2013 Required addons: Arma 2: Combined Operations v1.62 ACE (Core, ACEX, ACEX_USNavy) Description: A USMC squad pushes into a mountainous killzone. __________________________________________________ Betas / Unfinished: WIP TBA... __________________________________________________ Media: A collection of gameplay footage from various people. __________________________________________________ ENJOY!
  7. AnimalMother92

    Audio Tweaking (dev branch)

    Cool, always nice to see audio improvements.
  8. AnimalMother92

    AnimalMother92 Presents...

    Thanks! Cool, hope it goes well. I'm definitely not done with mission making, but I think my focus is going to be more on A3 for awhile.
  9. AnimalMother92

    Arma 3 Notepad++ Syntax Highlighting

    Nice! Thank you
  10. Done, hope my Intel Xeon E5462 handles A3 alright :j:
  11. AnimalMother92

    Force Recon

    Hind in Sight - Bink Force Recon Editionâ„¢ [sP/COOP-7] Force Recon/MARSOC operators raid a helicopter supply base. Reqs: Combined Ops, ACE components, these units Download
  12. AnimalMother92

    AnimalMother92 Presents...

    Oh sorry to hear, hope it's not broken! Thanks for playing, glad you enjoyed it. The sound not found is an ACE bug I believe that is fixed for a future update. Yeah with the gear selection it won't auto add the ammo if it's non-standard, like tracers and Mk262 I believe. You should be able to toggle off 3rd person by editing whatever difficulty you want in [Options > Game Options > Difficulty]
  13. AnimalMother92

    Force Recon

    Congrats on the public release bink, great units.
  14. AnimalMother92

    BI games for PS4?

    There are some pics of the PS4 UI here: http://www.thesixthaxis.com/2013/02/28/sony-releases-clear-screens-of-the-ps4-user-interface/ One of the PSN usernames is "DayZ100".
  15. This. Cherna with open buildings would be quite fun.
  16. AnimalMother92

    AnimalMother92 Presents...

    Yup, that was one thing I noticed needed fixing. One of the recent ACE updates changed how medical loadouts were handled. All units should now have appropriate gear on them, and there are also some medical crates, vehicles and field hospitals here and there for resupply. Cool haha, there will definitely be some future stuff for A3. I might upload unfinished stuff just for fun at some point perhaps.. Thanks binko :) Yes, basically the versions in this pack are more recent than the ones bundled in ACE. It also includes some Combined Ops versions of A2 missions that were only in ACE MP but never got posted here. Sounds good, let me know how it goes.
  17. AnimalMother92

    AnimalMother92 Presents...

    I've given all my missions a final touch up before A3 descends. They are now in 1 pack which includes the most recent versions of all for Singleplayer or Coop. Requires: A2CO v1.62 ACE, ACEX components Download Mission Pack from DevHeaven Armaholic mirror: AnimalMother92's Mission Pack (@) Missions Crash & Grab Guerrilla Radio Hearts & Minds Hind in Sight ---------- Post added at 09:41 PM ---------- Previous post was at 09:40 PM ---------- Pest Control Reaper Steamroller Trapdoor Enjoy! Feedback appreciated. https://dev-heaven.net/projects/anm-missions/wiki http://steamcommunity.com/id/AM92 https://twitter.com/R92B
  18. AnimalMother92

    Arma 3 plans for 2013

    Good news, nice to see things moving along.
  19. Thanks for the update, looking forward to trying it out.
  20. AnimalMother92

    MQ-9 Guided Hellfires

    In conjunction with kylania's script that was linked to above you can use attachTo to attach the game logic (where the hellfire is spawned from) to a flying UAV. It works quite well.
  21. AnimalMother92

    Development Blog & Reveals

    I think it's good to see BIS going this direction for A3, Steam really has a lot of benefits. If it makes things easier for them and it gets the game out the door in a more timely fashion, then it's a good move :)
  22. AnimalMother92

    US Marines

    I'd vote for mixing it up. Looks good so far buddy.
  23. AnimalMother92

    Development Blog & Reveals

    Looks promising, and the new name sounds good :)
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