What I don't get about the bipod is that they bothered to model bipods, but left them totally without function. Just put one of those magpul grips on it like the rest of the weapons and call it a day. Full-on weapon resting a la ACE would have been glorious, even just being able to deploy the bipod would have been nice to give autoriflemen sustained fire. But we get none of that, just the 9 stances and 4 or 5 different speeds to walk/run. Why do we have so many options for stances and paces, but no options for weapon stability? If I want to be effective machine gunner, it's currently prone or nothing. As some have said, we can expect the feature to come in mods. While that idea gives me a warm and fuzzy feeling, bipod deployment should be part of the base game. Especially for a game which prides itself on it's milsim aspects.
On the subject of milsim, though, just about everyone in this thread, moderators included, are engaging in the sim vs game debate which isn't the question at hand. What does this pedantic bickering serve to accomplish? Once we've determined Arma is a game or sim, will that change anything at all? Will Bipods suddenly work? Will backblast suddenly be in the game? Will a number of other problems get rectified? No, nothing will change except for the game's classification.