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AzureNight

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Posts posted by AzureNight


  1. AzureNight

    Place your mortars down, sync the leader to the arty module and call it bigGuns.

    Then in your init.sqf

     
    nul = [] execVM"myArty.sqf";
    

    In myArty.sqf

    sleep 120;
    
    [bigGuns, getPOSASL bObject, ["TIMED", "HE", 0, 15]] call BIS_ARTY_F_ExecuteTemplateMission;
    
    sleep 300;
    
    [bigGuns, getPOSASL aObject, ["TIMED", "HE", 0, 15]] call BIS_ARTY_F_ExecuteTemplateMission;
    

    Where aObject and bObject is some kind of object you've placed on the map at the position you want the fire to come down on.

    I've not tested the code but it should work.

    ---------- Post added at 01:40 PM ---------- Previous post was at 01:32 PM ----------

    Just tested and mine dosnt work on a dedicated server either. I'd assume it has something to do with the reference to 'player' in the following code.

    [["artillery_barrage"], player, [[RIPPER, [1,3,4,7,8,9]]]] call BIS_SOM_addSupportRequestFunc;

    Any ideas how to get around that?

    It didn't work. I don't get it, what am I supposed to have in my init.sqf? Just that one line?

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