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Fumbles88

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Everything posted by Fumbles88

  1. Wondering if anyone can help me with the following lines - Need someone with an American accent for these lines. For context it's for a mission with British units performing a medevac for a US army patrol who have been hit by an IED and are being ambushed from a nearby settlement by overwhelming numbers. ------Basic ambient voices----- 1 - "Contact!" (soldier holding the line) 2 - "My ----ing leg, oh my god!" (Soldier caught in IED blast with leg injury) ------Character specific voices----- Need a few different voices for this one, firstly Sgt Barnes (Regional British accent) to do the following lines - "Right lads, the second we hit the ground secure the LZ and flanks." (Briefing in chopper on way to medevac) "We have two confirmed casualties. While out on patrol the yanks got ambushed with an IED and the guys still able to fight are taking fire from the nearby compound. We need to help them hold the line until the medics get the casualties stable enough to be lifted into the chopper" (same as above) "Right lads, we're pulling back to the chopper once those bombs drop." (Whilst in firefight) For this next bit I would need preferably three different people (With American accents) unless someone can convincingly do three very different voices/accents etc. SSgt Graves - "Ok, they're ready to move. Everyone get ready to fall back!" SSgt Graves - "Harmon, get us some fast movers to cover the retreat!" Pvt Harmon - "Yes Sergeant!" Pvt Harmon - "Kestrel this is Scorpion, do you read?" Pvt Harmon - "Kestrel, we are pulling back, we need fast movers at grid 088052, danger close!" Pvt Harmon - "Roger Kestrel, Scorpion out." Kestrel "Roger Scorpion, how copy?" Kestrel "Solid copy Scorpion, diverting fast movers to your location. ETA 2 minutes, keep your heads down." If anyone is interested in filling one or all of these roles let me know :) Cheers guys!
  2. Got it working now, had to a bit of jiggling with it but would still be pulling my hair out if it weren't for you guys! Cheers all round!
  3. Hi Guys, I'm getting back into scripting some missions after a long hiatus so as such my skill is back to being rather basic. I've searched for this particular problem but haven't found anything that has worked for me. In the mission I'm making I have two medics working on two injured people in the background (with animations running on all of them). However once the variable (airsup=true) is in action I'm wanting the units to 'disappear' to give the impression they've been loaded onto the medevac chopper. I've tried all the different 'deleteVehicle' syntax in my triggers but to no avail; and I'm hoping someone here can help me as I'm at the point of tearing my hair out. The current script I have in the trigger to delete them is as follows - condition - airsup = true; on activation -injured1 switchmove ","; medic1 switchmove ","; deleteVehicle Injured1; deleteVehicle medic1; and the same for the second trigger (only that one replaces the medic1 and injured1 with medic2 and injured2 etc). If anyone could help me out with this it would be most appreciated. Many Thanks Fumbles.
  4. Cheers mate will give that a try, I ended up putting in switch move as when the code wasn't working I wondered if it was a glitch that stopped 'deleteVehicle' from working if an animation was in progress. Will also change that - how would I make it an equality check; would it just be a simple task of making it airsup == true? Once again thanks for your help guys, its much appreciated! Fumbles.
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