tldspectre22
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Posts posted by tldspectre22
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I find it really enhances the feature. Gives a nice situational awareness.Can this be moved to suggestions?
Yeah I tried it, and while it's convenient, I didn't like losing the wider field of view, so I left things at the default. I like being able to quickly pan around to locate targets, then zoom in once I initially locate them. By zooming in automatically I have to do more panning to initially locate potential targets. I suppose there's a trade-off that you can't always pick up targets as easily when zoomed out, so I guess it's a matter of personal preference.
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Hey folksGreat to hear the patch is out, and looking forward to trying it out with buddies tonight.
However, I've heard that for Steam users with mods, when patching it re-downloads the entire game? Is this true?
As a Steam ARMA2 user with various mods installed, I'd like to know how I can download only the patch, not the entire game. Would moving all my @mod folders out of the directory before patching, and copying them back once the patch is completed, do the trick?
Word is still out on how to download just the patch - at this point it appears a complete downlaod is necessary. It can't hurt to backup your mod folders first, although I'm pretty sure it isn't necessary. I ran the Steam updater and upon initial inspection it looks like my mods are all still intact. Still, I'd backup first just to be safe - I only have a couple of mods installed, so YMMV.
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hm.. i've just played on some Berzerk for 2 hours. so there are ppl on earth who got the server files somehow.Possibly people are running a non-dedicated server (their regular gaming PC)? If so I suspect there would be performance issues depending on how many are attempting to play. It's my understanding that it's the dedicated server update that is missing...
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Fantastic - just what I've always wanted for MP play. Is there an easy way to add a server from the main list to the favorites - for example, right-click on server name, pop-up menu appears with option "add to favorites"? More importantly, when can we expect its release (or am I missing a link somewhere)?
EDIT: Nevermind about the question regarding adding to favorites - just noticed the button on the lower right! :icon_redface:

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I cannot seem to get any servers to show as active. Am I doing something wrong? I have the correct addresses and ports...the servers are online.Same here, so I don't think you're doing anything wrong. I can still connect to servers using DOW, just would be nice to see this working properly. Blakord?
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I've been playing the steam version and hadn't ran into any steam-specific issues yet, and have yet to see anyone running into any steam-specific issues (that is, with the actual game).Hadn't seen yet anyone report that he managed to activate his retail key with steam, so it's almost safe to assume that it's not possible.
I seem to recall that Valve would have to set this up to allow it. They did this for Unreal Tournament 3 - it had been available on disk for awhile when it eventually became available through Steam. Previous purchasers were given the option to activate their retail keys at that time. Hopefully at some point in the future Arma 2 retail purchasers will have the same option.
For the curious, here's a link to the thread on the UT3 discussion forum that covers the procedure:
http://utforums.epicgames.com/showthread.php?t=656522
If one is feeling brave (or masochistic ;)) they might try using the same procedure with Arma2 just to see what happens...
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Rawhide you got a Private message :)Ok i have a problem using -connection parameter using a port, using IP without port is working fine, but in server with more than 1 game hosted, is necesary use the port, then, if i dont use port the game still waiting for the server for ever, if I use the port then return an connection fail error
This error is also using standar shortcut with this parameters
The sintax is -connect=xxx.xxx.xxx.xxx:number_port
Any suggestion about what is wrong?
Blakord,
You may have found out about this already, but in case you haven't...
Apparently the correct syntax for connecting to a server is:
-connect=xxx.xxx.xxx.xxx -port=yyyy
I tested this using a shortcut and it worked fine. Then I tested it using DOW with custom parameters and it worked as well. So I guess it's just a matter or recoding DOW to use this format when creating a favorite in DOW and in theory it should work as well.
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use-connect=IP -port=port
that will work
Thanks Dwarden - that did the trick!

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I have a problem. When I config everthing and then launch the game for "arma 2 on steam" which I have...it loads up steam but does not load up the game. How can I fix this?Joined the party late didja? ;)
Seems Steam uses more than one game id for Arma2; DOW is hard-coded to use 33910 whereas some folks Steam setups use 33900 like mine (and probably yours) which is why Steam launches but Arma2 doesn't. The Blakord is working on a fix for this, but in the meantime you can use the following workaround (from page 2 of this thread):
"I managed to get around this by creating a custom profile. From the "Custom Game" list I chose "Custom" instead of the "Arma II Steam Version" option. For the "Select custom Arma folder" I used "C:\Program Files\Steam\steamapps\common\arma 2\arma2.exe" (click the folder icon and navigate to the location of the arma2.exe file).
When I click the red "Engage and Play" custom game button, Steam launches followed by Arma II!!"
Hope that does it for ya! Keep checking back to this thread - at some point I assume Blakord will post when he releases his next update for DOW.
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Thank you very much! I'll give that a try.You're welcome! BTW, it's also possible to order them to take weapons/ammo from nearby dead soldiers...
a) select squad mate;
b) select (6) ACTION;
c) select (8) GEAR (not sure if it's always #8);
The squad mate will move to the closest dead soldier (friendly or enemy, closest to HIM), and the gear window containing the dead guy's gear will pop up. You can then swap whatever you want with the dead body. If you want a squad mate to take a particular soldier's weapons, move him close to the body first, then issue the orders above.
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Thanks for the feedback. Still, does anyone know how to re-arm your squad members?Part of the problem is you have to order your squadmates to rearm one at a time, at least as far as I can tell. Assuming you have an ammo crate/truck nearby:
a) select squad member you want to rearm (f2-f12);
b) press the 6 key on the keyboard to bring up the "Action" menu;
c) select (1) "Rearm at..." the appropriate resupply point.
I played around with this a bit in the editor. I placed a squad, an ammo crate and an ammo truck nearby. When you select the "Action" menu (6) it gives you the ammo source that you (squad leader) are standing closest to - it does not give you a choice of one or the other. So if I'm nearer to the ammo crate I can order a single squad member to rearm at the ammo crate.
I tried selecting multiple squad mates, but when I do the Rearm option doesn't appear - only the "salute" and "sit down" options. I also tried assigning teams but still no go. Doesn't seem very realistic (to me anyway) to have to issue individual orders for rearming when you could just as easily issue a group order, and those that need to rearm will while those that don't won't.
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there is no need to worry about the command line (it's covered by FAQ again :)when nothing set in launch parameters in the STEAM game profile
shortcut 1:
Drive:\Path\Steam.exe -applaunch IDnumber -nosplash -maxmem=2047
shortcut 2
Drive:\Path\Steam.exe -applaunch IDnumber -nosplash -windowed -maxmem=2047
shortcut 3
Drive:\Path\Steam.exe -applaunch IDnumber -nosplash -windowed -maxmem=2047 -mod=@test
one starts game fullscreen second windowed third got passed mod paramater correctly ...
works as intended :) any other concerns ?
Yes - I've tried creating a desktop shortcut to connect directly to a server (Silent Warriors) and keep getting "Connect Failed" errors. I then verify the server is running by connecting manually, so I know it's not a server-side issue. I've also tried both the Dogs of War and Armalauncher utilities with the same results.
Here's the target information in the shortcut I created:
"C:\Program Files\Steam\Steam.exe" -applaunch 33900 -nosplash -connect=91.192.210.50:1800
Arma2 starts up fine whether or not Steam is running, but after the "Wait a Moment..." message I get "Connecting Failed". Nosplash option works fine so I know at least that parameter is getting passed properly.
I've tried the same thing with other servers, removing the nosplash parameter, but nothing seems to work. I doublechecked the Steam game profile launch parameters and verified nothing was specified there.
EDIT TO ADD: I'm running Vista 32 sp1, verified Steam was running as Administrator...
Has anyone successfully created a shortcut that will successfully connect to a server? Or got DOW or ArmaLaunch to do the same (with Steam)?
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Hi Blakord,
Thanks for following up on this. My Steam ID is 33900, region USA.
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I tried adding two servers under favorites then connecting - got "connection failed" errors. If I then jump to the MP list I can connect to the two servers from there, so I'm not sure what the problem is. Pings to the two servers from within DOW state that the servers are offline. Anyone else get favorites to work?
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I think Bondorf is right on the money. If you could change this in an update, we'd much appreciate it :)DOW Launcher uses this command line for Steam: -applaunch 33900
My Arma2 Steam shortcut uses this command line: -applaunch 33910
I'm on XP 32.
That's weird - mine is just the opposite (Steam uses 33900, DOW uses 33910). I'm on Vista 32 but I doubt that makes a difference. Maybe this is an option that should be user customizable?
I managed to get around this by creating a custom profile. From the "Custom Game" list I chose "Custom" instead of the "Arma II Steam Version" option. For the "Select custom Arma folder" I used "C:\Program Files\Steam\steamapps\common\arma 2\arma2.exe" (click the folder icon and navigate to the location of the arma2.exe file).
When I click the red "Engage and Play" custom game button, Steam launches followed by Arma II!! Now I want to test the favorites to see if I can direct connect to particular servers since the in-game multiplayer screen doesn't support a favorites list (why?).
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Hi AllI defy anyone to wonder around the area East of Krasnostav and South of Olsha on Chernarus where Blunt Rock, Willow Lake and up to the north of Black Lake is and not have their Jaw drop.
Surely the most beutiful patch of artifcial dirt that has ever produced.
At time I walk through this area thinking i have to visit this place for real, sometimes I catch myself realy caught up in how real the virtual world looks.
Kind Regards walker
Wow - add in some fish and a fishing pole and I might just go AWOL from this war!! ;)
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Thanksfor the tip. Hmm Idon't have that option for other Steam games I have so this is a first. :)When this is through I think we'll all have a better knowledge of the inner workings of Steam! ;)
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Oh Dwarden, the .pdf manual, is that included with the game files or will it be a separate download? The FAQ implies it will be separate but as yet there is no option that I have seen. ThxNVM I think I've found it by scrolling down the right side of the Steam Store page. Thx
You can also right-click on the ARMA2 game in your steam "my games list" and choose "view player manual." (which works for almost any steam game afaik). This opens the pdf file in your web browser, then you can just save it from there to your hard drive.
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Thanks anfiach and erversteeg for the tips! This is the first time I've downloaded a game using Steam on the game's actual release date, so I wasn't aware of the option to select a different server as I'd never run into the problem with too many people accessing steam's download server at once.
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12:59 PM EDT (GMT -5)It's unlocked on Steam and available for download.
And it may take a few attempts, but if you persevere you CAN get in to download it. It took about five retries for me - I kept getting "server full - try again later" type messages, but lucked out on the sixth try. 1% down, 99 to go!!! (xx-crosses fingers that nothing hoses the DL up-xx)
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Enter singelplayer, scenarios, my missions, new missions, template4 combat, place insertion where you wanna be, set time. And you got a total war with ´random missions,, when you want to play co-op with the mission you did, in the folder in My documents, copy that mission to MP Missions,,---------- Post added at 09:23 PM ---------- Previous post was at 09:21 PM ----------
You get Airstrikes, arty and UAV as well in this mission,, and supply drops later on,, it is so cool
One thing I'd like to see with this and some of the MP mods is the ability to save the state of the war in order to pick up where I left off later. I don't always have time to dedicate to MP play as much as I'd like - it would be great if I could play out a game like warfare with AI and be able to save, quit and pick up where I left off at my leisure. Anyone know if the SP mission generator supports a save option?
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The reason for the "cardboard cutout" appearance is probably a framerate issue. Imagine if each individual blade of grass/weeds/flowers were modeled in 3D; the time to draw each model, accompanied by taking into account the movement calculations for each when you crawl through them would probably be a framerate killer. The alternative is to place a 2D image on a rectangular shape (with transparencies around the edges so it doesn't look rectangular), then simply rotate this rectangle from a vertical to a horizontal position when the player makes contact. This method uses much less drawing and movement calculation time while still creating an admittedly-not-perfect simulation of moving through grass.
This is a common method used in 3D modelling to save on rendering times and framerates in animations. As I recall, some of the trees in OPF used to be modelled as two horizontal planes that criss-crossed to give a 3D effect when you were on the ground. Fly over a large group of trees at altitude and you could see this more readily.
Anyone try binding ALT to zoom out together with free look?
in ARMA 2 & OA - GENERAL
Posted
Whoops, my mistake. I wasn't even aware there was a "zoom out" option, always thought there was just the normal default view and the zoomed in view when you hold down the right mouse button. I'll have to check that out - thanks!