danshyu
Member-
Content Count
6 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout danshyu
-
Rank
Rookie
-
So you're saying that there are no problems what-so-ever with the current PvP system? Cause realism is pretty much the ONLY thing it has going for it. But just look at how pathetically small the PvP community is for ArmA2, and it's losing more and more players each day. No matter how good you made your mission to be, without a good teamwork support interface people still won't be encouraged to play as a team. Obviously there's a problem and it's not the lack of realism. Not everything fun is going to be realistic, but it is also not mandatory to avoid anything unrealistic in order to get a realistic playing experience.
-
And ArmA2 has lost a lot of PvP multiplay community because of the poor teamwork interface. Every multiplayer game feels disorganized to the point that ArmA2 lost more realism than gained. Your point? If you want absolute realism, then for starter when you get killed in ArmA 2 you get kicked out and banned from playing the game for at least 18 years. You're sure you really want that?
-
ArmA2 should just look at Project Reality for how PvP should be handled, it's simple as that. Yes PR is running on an outdated engine, and it's not perfect. But there are tons of elements that can be incorporated into ArmA2 to improve PvP gameplay. Sophisticated squad organization and command chain. Limited gear distribution. Player designated respawn point. ETC, ETC. The fact even in public PR servers there are considerable amount of teamwork happening is a testament that their gameplay model work.
-
No place to hide. Not so realistic after all...
danshyu replied to W1NDOWL1CKER's topic in ARMA 2 & OA - MULTIPLAYER
Two words, muzzel flash. Bright flash and smoke pretty much gives you away pretty effectively. -
While on an outdated engine. PR/BF2 pretty much holds players hands in squad creations. All the tools are there for the ease of teamworks, sometimes sacrificing realism. Thus even in public servers people could still be pretty organized most of times. ArmA 2 on the other hand has only rudimentary tools for organizing. People generally don't go through the hassle of creating squads and assign roles with only minimalist teamwork tools on their disposal unless they're hardcore military geeks. Which results in little to no teamworks in most public servers. Having a user friendly tools for squad creation/organizing is a big encouragement for people to actually try to work as a team. It worked for PR. It WILL work for ArmA 2 as well.
-
Agreed, there should definitly be build in support for easy squad creations. By giving people the tools to easily work together as teams would make people to be more willing to actually attempt to learn teamworks. Without it, solo loners would always going at it solo, even those who flirted with the idea of playing as part of a team. It's all because it simply cuts too much of their play time to organize squads manually. A squad creation system would encourage teamworks. It's that simple. Just look at all the teamwork tactics going on in Project Reality's *shock, public servers. They may not be as perfect as the private servers but they're still way way wayyyyyy more organized than all the ArmA 2 public servers so far. I guess if BI doesn't feel like adding in such a feature we'd just have to hope for some moder to do it.