DarkMater
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Posts posted by DarkMater
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Wow, thanks for the reply, that's actually the most informative reply I have received on this forum, really appreciate it.
On a side note, I have been using the "move to" command:
I select the helicopter, using F-key and then use the map or space bar to issue a "move to" to get the helicopter to move to my position. Which works, but the issue I have, that I am trying to resolve is the helicopter flies to me and keeps going in the same direction (ie: it follows the travel line to my "move to" point and then keeps going in that general direction not stopping). To fix, I issue another "move to" and it does the same thing, it will turn around and fly through the point and then continue on in that direction. This is endless.
Therefore, I was hoping that a waypoint could be added for "search and destroy", that would cause the desired result of the helicopter flying to me and stopping to hover over me on the "move to" point, and not continuing on out into the horizon as usual.
Any assistance on achieving this result would be greatly appreciated.
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So the enemy does not see a disabled tank as a threat, even though the threatening guns on it still work?Why does that sound a little, illogical.
Yep this is what I am experiencing. I should state this is in warfare.
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Wait what did you figure out, I would like to know how to do this too, step by step.
I am trying to play superpower, but i cant figure out how to set waypoints for helos.
First off the commander is the AI, I am just running my own squad.
I order a helo into my squad, and I want to set a search and destroy waypoint above me to watch for an eliminate threats in my vicinity; any help?
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I was able to shoot enemy tanks as they drove by:
ie: I was in a t-72 and was killing t-72s as they drove by, not caring that I was downing everything around it, waiting for it to show its back side for a kill shot.
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Anyone have this issue in game:
1) I disable an enemy tank
2) enemy crew disembarks
3) get in enemy vehicle
After one completes the following, if the vehicles mobility is disabled. You are able to fire on AI enemies from it without repercussion. AI will still view the vehicle as friendly to them. So you can just sit there and mow the AI enemy down, until you run out of ammo.
Now this changes; if you repair the enemy vehicle, it then becomes hostile towards the enemy and the AI will finally engage you.
Anyone else come across this?
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Yeah, this does not seem to apply to armor, can this be added to vehicles?
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Yep they don't work, patch please.
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On medium the computer plays to win, I don't have issues with it not taking towns back or finding my base.
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I have the same issue, chopper flies around, and the "get in" units chase it around on the ground.
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seems to be only after completing an objective.
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Is there a way to get an rts view camera angle in high command?
For example, can I enter high command and disconnect the follow camera from my unit and move about the land giving high command orders much like you do on the map screen.
There was a video a while back for high command (Link below see time=2:25) in which the presenters did this, but maybe it was from a debug mode. I was really hoping I could do this in retail.
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How can I manually save during the campaign when played coop?
I hate waiting for autosave.
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I like this mode a great deal, and I am new to the series. I am basically playing against the me vs. AI.
One thing I noticed is that the AI do not seem to engage targets in choppers? They will buy them and fly around but I don't see them shooting at anything.
Am I missing something?
Also will ARMA 2 modules be imported into this? Like medical, artillery, etc, though I am not very interested in the civilian or animal modules.
Thanks.
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oops should have posted my wish here:
Put LOD quality distance slider in video options. Setting how far away from my unit the Maximum quality LOD is generated.
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I would like to be able to set the LOD distance in video options to reduce pop-in of textures, models, etc.
Just put in a LOD Quality Distance Slider just like view distance slider is implemented.
Thanks,
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But is it the grass ie: being in the grass, or is it just being on the area in which the grass is populated.
I would like to see this revisited with grass off, to see if its really the grass or that the AI is programmed to react like the grass is there. With the grass disabled will the runway results be replicated, or will the grass area be treated as if the grass were being rendered anyway.
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Perfect thanks, I didn't like in arma 1, that the AI didn't seem to take over the responsibilities of playing the other side, and we would basically play out against the default resistance in the cities. I wanted that final clash against the other bases forces fighting for control of the island.
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As the title points states, am I able to host a warefare mission and have my friend and I on one side, and no one on the other; ie: play warefare against an all AI team?
Swap retail menu video for demo?
in ARMA 2 & OA - GENERAL
Posted
Is it possible to swap the retail menu video for the demo video menu?
Ie: I like the island views from the demo vs. the aircraft carrier from retail.
If yes, how?