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Everything posted by John Kozak
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That's your demented imagination talking, no one is claiming/thinking things you describe here ;) The sub-topic is about Russian media spreading misinformation, yet you constantly switch to bashing western ones. Hard to concentrate, eh? ;) And no, you don't understand sarcasm. Lies are lies, "they do it too" is a bullshit excuse.
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Fact nugget: not understanding THAT level of sarcasm is one of diagnostic criteria hinting at dementia .
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Hmm, I can open it, but the fact that the issue is reproducible for two of you hints that something may be wrong with the server. Can you try placing the XML at another server with a shorter path?
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Are you sure your URL is accessible to everyone? I've been using squad.xml via Dropbox for long time already, no issues.
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It sounds reasonable if you consider it to be a mass of full boat - 150kg (boat)+ 4*100kg (crew with equipment). I take it ArmA can't add masses together - maybe it's just a workaround for that.
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<dream>Yay, rappeling, fastroping, assault climbing hooks</dream>
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For me, it usually happens if I die and respawn in MP. There's an age old ticket on FT for this bug. EDIT: and there's also a suggestion about player list action causing it, added since I last checked.
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How to improve AI without a mod?
John Kozak replied to Smoerble's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1.Get an array of patrol groups: patrols = []; patrols += group patrol_leader_1; // patrol_leader_1 is the editor-placed patrol group leader. Make sure he has probability of presence 100% patrols += group patrol_leader_2; // Same for others patrols += group patrol_leader_3; // etc. 2.Create a script which handles one group's behaviour: // This function accepts a group as an argument patrol_script = { // Wait until group knows something about player or is eliminated waitUntil {_this knowsAbout player > 3 || count _this == 0;}; // Sleep for 2 seconds sleep 2; // If the group is still alive if (({alive _x} count units _this) > 0) then { // Group is alive, raise the alarm global_alarm = true; // do something else } } 3.Spawn this script for every group: {_x spawn patrol_script} foreach patrols; -
Well, if you consider such photos to be proof of anything, here's one for you: That's Soviet and German soldiers fraternizing. Does it prove USSR and Reich were fundamentally similar and/or had warm feelings between eachother?
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I can't edit the poll, unfortunately... I suppose you can abstain from voting or just support an option you find more worthy "in general". Or, maybe a moderator can add another option? ("I'm good either way").
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Fatigue Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Created a poll on the question - just to see the numbers.- 1935 replies
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Fatigue Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Or maybe, your play style just does not involve much movement? Everyone can learn that, but I'd prefer to pay attention to those nasty street corners rather than sitting for several seconds trying to spot obscure vignette. And keep in mind that vignette and sway also appear when you're wounded, which turns a supposedly easy spot into an equation with two variables.- 1935 replies
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Fatigue Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Well, if we take that argument as valid - you must also delete ammo counter, stance indicator mentioned above, vehicle indicators and vehicle radar. Because you also don't get a feeling "my hull is 53.48% destroyed" or "my ammo belt has 134 rounds left". But I doubt you'll do that. And no, you can't apply a view to one part of something but not the other - that would be called "double standards". P.S. And why are exact percentages brought up again? It's entirely possible to have non-precise indicators, as discussed several pages earlier. Just like "dead tired" vs. "Somewhat tired" vs "well rested" feeling - I'm sure no one would argue that is a valid feeling.- 1935 replies
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Weapon Inertia & Sway Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Well, the problem is, with 2d scopes like SOS, DMS, etc. it actually drifts into opposite direction, unlike "3d" RCO/ARCO/ACO. -
Weapon Inertia & Sway Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Tried the new system - it's definitely an improvement. There is still a small problem with non-3d scope sway, however. When the sway moves the aim point to the right and you move the scope a degree to the left, the moment you stop movement the gun instantly continues to move right, as if there was no inertia. If I move the gun sharply to the left, I would expect it to drift in approximately the same direction after. Essentially, it seems, there are two different sets of velocity/acceleration, with just the resulting positions being summed. P.S. Maybe I'm repeating a point already stated - skimmed the thread perfunctorily, possibly missed it. If that's the case, sorry, just my feedback. -
Sadly, that is indeed a common view here. A century of communist propaganda does not wear off lightly. Not everyone shares those views, but the majority certainly does. And in a pretty dogmatic manner.
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Time and Sleep not accurate
John Kozak replied to benargee's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Edit: never mind, missed part of your post -
Detect container + its content in container
John Kozak replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use recursion, Luke function_getContents = { _items = magazinesCargo _this + itemCargo _this ; // you extend this with weapons, launchers, etc... {_items=_items + (_x select 1) call function_getContents } foreach (every container _this); _items; } Needs some debugging - writing from smartphone. -
Here is a screenshot from the game Challenges: All challenges are complete, yet the "Firing Drills Champion" achievement is not there. No wonder it's only at 0.1% in global stats :)
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I want my "Firing Drills Champion" achievement! :)
John Kozak replied to John Kozak's topic in ARMA 3 - GENERAL
Hi DnA, Sorry for the delay in answer - didn't have computer time at all in three weeks :) Beginning then exiting several drills in competitive mode indeed helped. Thank you! -
Well, I think there's a valid way to address both issues - upload subscribed content from client logged in as admin (from the launcher?). But how will version conflicts be solved? i.e. there is a new version of addon released; client downloads it; client now can't connect to the server because it runs the old version. ---------- Post added at 16:02 ---------- Previous post was at 15:51 ---------- Steam Subscriber Agreement: - note the special clause (bold by me). Maximum evil they can do is display your work and say "Hey, look what cool stuff our users create!". - other modifications are limited to technical compatibility stuff, OR your mod may make it into game as core functionality (and will need to be modified for that, obviously) - if your TF2 hat made it in-game, it can't be removed; if a user downloaded your mod, he'll still have a copy of it installed. Otherwise, when you delete something, it's deleted and all Valve's rights are waived. There's nothing about "owning". IMHO, whole "Steam pwns your work!!!!1!11!!" is pure hysteria.
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On the topic - I suggest as much people as possible do report this entry. The more reports, the more probability a correct action would be taken, IMO.
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CBA - Community Base Addons - ARMA 3
John Kozak replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What you mean and what you say are two different things - and what really does mean is what ultimately goes into license. You may not enforce something, but then other people like this HJ guy might come and (from moral view point) steal your work, but their position would be defended by law - all because you thought your opinion overrides what's in the license. You don't have a slightest idea on how licenses work. Discussion over. -
CBA - Community Base Addons - ARMA 3
John Kozak replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, you don't - court does. You merely give the definition - the rest is done by legal interpretation. No, I didn't drag anyone through mud. In my post, I hinted that the choice of license wasn't perfectly good, and LGPL may have not created the issues. Within adequate people communities, this is called "giving constructive criticism", and if you can't take it and instead respond with harsh reaction - that is your problem, not mine. Whether the issues are actually of concern is a thing established through facts digging, not through name calling ;) Because my point was relevant to the situation discussed within this thread, but then you started OT ;) -
CBA - Community Base Addons - ARMA 3
John Kozak replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right, right - the fact that you are the member of the project magically means GPL is not GPL anymore. See what I mean by dirty tricks? :) Whatever you meant with that license may differ from what is actually said in that license. Just like the controversial steam workshop license discussed in the thread referenced above.