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John Kozak

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Everything posted by John Kozak

  1. John Kozak

    Development Blog & Reveals

    Well if you forget to frame it appropriately, don't be angry if you get burned for incoherence. No valid arguments left => "I'm still better than you", allright.
  2. John Kozak

    The new ARMA 3 DLC system - debate

    And the player just presses "No", plays for free and doesn't give drek about it = bad for BI. Or the mission won't load and an angry player goes to forums to express his "good" feelings = bad for everyone. ---------- Post added at 14:24 ---------- Previous post was at 14:22 ---------- They will just put a couple of regular choppers into the mission :D I'd expect about 20% of regular public server playerbase will have this expansion in a month.
  3. John Kozak

    Development Blog & Reveals

    You need to make up your mind. One post, you're complaining about not being able to use something "because full-screen stuff". Next post, you're saying it's not restictive enough and BF3 does it better? WTF? It's not given to you, it's given to other guys. Having it in game is courtesy of BIS so you don't complain about community split. No, these two mean exactly what I said. YOU ARE NOT SUPPOSED TO USE THOSE ITEMS UNLESS YOU PAID FOR THEM DON'T LIKE THE NAGGING - DON'T USE THEM That's the big message on the whole system you've missed somehow. They just made it that you still can pick up the weapons so You can try before you buy You can loot a weapon/take a car and do something in emergency And that's bad now?.. I have no words. Pretty frequent, but not as frequent as the case where mission makers specifically state which addons/DLC you need to play/complete the mission. Let me repeat that. mission makers always specifically state which addons/DLC you need to play/complete the mission. Period. Crisis averted and choked in cradle. I'm not missing anything here. It's you who are making some points totally unrelated to discussion. Make your mind already - which exactly point are you defending? "Current system is bad"? "I know better way"? "Give me everything for free, I don't mind low quality"? Overall it looks like it's the latter. And again, displaying ads is not an option in a PC game. Period. Dozens of reasons, reason #1 - it's disabled in 10 seconds.
  4. John Kozak

    Development Blog & Reveals

    That's imagination talking. BI doesn't want that. BI wants to put out quality DLCs and still let the playerbase be on the same page. You want new shiny rifle? You pay for it. You don't want to pay? You don't get it, but the other guy with the rifle and you can still play together. You are contradicting yourself. In the next couple of sentences: Those two mean explicitly that you still want to be able to use this weapon without restriction. In such situation, I sure as hell just won't take a weapon I know I wouldn't be able to use/a helmet. WTF, a kart helmet in combat? And the next statement: And this is a bad thing both for BI (public image) and for players (otherwise they wouldn't be complaining about it). No-win situation, isn't it? NO. NO. NO. They are applied only in cases where you are forced to take a dropped weapon or to suddenly fly a helicopter. How frequent is the case when the pilot dies and the heli lands by itself safely? 0%. How frequent is the case when you have 0 ammo and the only weapon around is one sniper rifle? <1%. Bad quality content, on the other hand, will stay with you throughout the whole game. You don't want deterrence - don't use the content, or pay of it. But you wanna play and you don't wanna pay. That's your problem. All of the practical problems caused by restrictions (by practical I mean not "OMG there is a weapon and I cannot use it!!!!!111!1!"), on the other hand, can be circumvented by mission design. I repeat: all of them.
  5. John Kozak

    The new ARMA 3 DLC system - debate

    Very well put - of course, players want free stuff and a lot of it, but what will BI live off then? There have to be compromises, and one compromise is where you still can join the server and have someone other fly that chopper for you. But you would agree that this is implementation details, not the whole idea's flaw, right? They can still go with this idea, but remove "purchase" button and change the notifications to be less obtrusive (for example). Or make you drop the DLC weapon after 10 minutes of gameplay (pretty much enough to loot an alternative).
  6. John Kozak

    Arma 3 Kart DLC

    You're overreacting. Karts were not serious until some people asked for it and it really DID NOT take programmer's time except what's stated; Zeus adds a lot of value to the game. A mission with a skilled Zeus is a blast. Besides, again, a freaking test of the DLC system is priceless. I wish they did it before A2OA and didn't clog my Steam game list with 6 entries where there should have been 2.
  7. John Kozak

    Development Blog & Reveals

    Well, this is the essense of your position - you want to be able to use content you didn't pay for. Maybe not for yourself, but in principle. Note, in all, that I too think current approach will lead to some inconveniences. However, this is necessary evil - one kind of restriction or another. We live in an imperfect world. From the position of a developer who wants to get paid for his work, I understand BIS perfectly. But what I want to emphasize is that if one paid for quality game (which ArmA is, despite some shortcomings), he has right to still play this quality game and not being reset to crappy "lite" content. Example? I played on some British server where there were both US and BAF units. If A3 approach would have been used, the game would be just perfect - but as it were, it was an OFP-fest. It's easy to be opposed to "oppression", but the only alternative really is not to have this content at all. 95% of people would just play the premium content for free, if the prevention measures are not drastic enough - that's the harsh reality. Google OpenSSL donations. Ads are not a stopping factor. Visuals may be not important for you, but they are important for me; and this one really is a matter of expectations cutoff. I doubt you would play ArmA if DLC content was shown by textured Minecraft cubes with pew-pew sounds. Let me emphasise again - situations where you have those restrictions applied are rare. Lite content would be spoiling the game always. And ads just don't cut it.
  8. John Kozak

    Development Blog & Reveals

    "Something is restricted" is a tall call from "mission makers will leave it out". And doesn't prove that same wasn't true for Lite approach. And it's not "can't use that gun", it's " this gun will be annoying to use". Saying "paywalls are bad" is an understandable position, but a bit distanced from reality. Do you not have spare 20€ to support the development of game you played more than any other out there? Or, if you bought the supporter edition, you have no problems you describe - what's the fuss then?
  9. John Kozak

    Development Blog & Reveals

    No, it's you who can't see my point glaring under your nose. Again for you: What you say applies by the same margin to ArmA 2 DLC approach. And you won't get it until you realize you don't analyze the differences, but are just stuck with "this is crap" point of view.
  10. John Kozak

    Development Blog & Reveals

    You're making it up here. If you had bought PMC, my game is suddenly filled with crap. If I bought Marksman, your game is the same - except you get to envy the weapon I have. You have no reason to avoid anything. And BAF and PMC showed exactly how flawed the approach you are defending was - I saw dozens of people who just left servers because "the firefight sounds like child's backyard game". Don't think there was no problems if you didn't see them. And again, you'll always have an old Ghosthawk if you still want to fly. Or... Oh, wait, do you just want all the goodies for free?
  11. John Kozak

    Development Blog & Reveals

    No, it's you who's not thinking long-term. What you say applied even more to BAF and PMC.
  12. John Kozak

    Arma 3 Kart DLC

    I never "enjoyed" BAF content on public servers since its quality felt far more outdated than OFP content. This just breaks quality and immersion.
  13. John Kozak

    Development Blog & Reveals

    And it is worse than current one, since everyone without DLC would just avoid coming on servers where DLC content is used - 'cause it's low quality and sounds awful. That was the case in A2. This means - much greater community split. Situations like "the only guy who could fly it died", OTOH, are something at the "happens once in a year" side of scale. Public servers have vehicle respawn and will have plenty of regular choppers, I'm sure. OR there would be a warning - pilots must have TS and Heli DLC, just like TS is forced now.
  14. John Kozak

    Arma 3 Kart DLC

    "DLC kart" is merely a public test for the system, think on it this way.
  15. John Kozak

    Development Blog & Reveals

    Do you have a better proposal?
  16. John Kozak

    Development Blog & Reveals

    Not everyone has good enough moral for it, or any moral for that matter - most would just play the DLCs for free given a chance to cheat. Even if they like it.
  17. John Kozak

    Arma 3 Kart DLC

    To this message, I wanted to reply "Thanks, captain obvious", but then... Oh, well.
  18. I get your logic, fair point. I reckon it's just because "friend/foe" stuff is historically based on "side" logic, and it's hard to change it now, if one wanted to do so.
  19. I bet you have "Independent friendly to everyone" on in all cases. Then, it makes perfect sense - if you kill a friendly, you're an enemy to all friendly factions (since you're a traitor), and an enemy to whoever was already your enemy. Civilians behave as Independent in the sense of friend-foe relations.
  20. John Kozak

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Looking great, some meaningful tasks is exactly what's needed with AlivE. Looking forward to try it out.
  21. No, just create a trigger with condition "cursorTarget == myObject". Or use waitUntil.
  22. John Kozak

    Blastcore: Phoenix 2

    It does make sense now - ArmA uses memmapping of files, so pbos are effectively loaded to RAM beyond the 2gb limit. This was confirmed by devs here on the forums. So - it does make a difference. /offtopic mode off
  23. John Kozak

    Helicopter Feedback (Dev branch)

    I guess by remapping "stance modifier key" from Ctrl. Or - you can remap TFAR key from userconfig.
  24. John Kozak

    Weapon tests

    AI divers can throw grenades underwater for some reason. Was quite (deadly) surprised by that several times until I figured it out.
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