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Everything posted by John Kozak
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Umm... I doubt you've thrown them hundreds of meters away, did you?
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Works fine for me - shows turret feed. Maybe some mods screw something?
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Idea for Zeus: add an interactive item which would allow the players of given side to customize their loadout. Allow Zeus/mission maker to place a virtualized arsenal, in essence.
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Good job, looking forward to it. ArmA 3 could benefit from Titans greatly :-D
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That'd be easy to solve - addon author who creates a thread will give a workshop link anyway. Any other uploads are obviously non-legit an can be handled via "report" mechanics - just like if someone tries to re-release stolen addon here on the forums
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New CSAT forces MBT
John Kozak replied to farside's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - ADDON
I got a name suggestion for you - T-500 Shushpanzer -
Fatigue Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
No, I mean there are numbers anyway :) Having a number for mass would be just an indication of how long you can run with this loadout, just like number of mags is an indication of how long you can fight with it. It's not that ArmA will suddenly turn into EVE Online.- 1935 replies
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Fatigue Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I have bad news for you. You need to count mags and shots in a mag.- 1935 replies
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Fatigue Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Well, "load up to 3 ticks" indeed doesn't sound good :D But colors may work, yes.- 1935 replies
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Fatigue Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
It's abstract "inventory units" comprising both weight and volume. For gameplay purposes- 1935 replies
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Fatigue Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
On one hand, yes. On the other, having a ballpark figure is very convenient in hardcore coop. We had plenty of situations where we just said "okay, we need to be mobile, max load 20 kg". Not that it's critical, but useful sometimes.- 1935 replies
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Okay, will recheck, thanks.
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I don't know when it happened, but steering wheel hand animations don't work now. They certainly did in Beta.
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There is a skill parameter called Endurance - I believe it matches the description. However, it's not known whether it currently affects fatigue. Needs testing. EDIT: it's said to be disabled in ArmA 3 on a linked subskill page
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Fatigue Feedback (dev branch)
John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Sorry? You initially asked: Answer is: yes, it's realistic. I can't get you now, are you saying that "while naked" you rest much faster, or is it "not that different"?- 1935 replies
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John Kozak replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Ever tried to rest with 30kg backpack pressing on your spine? ;)- 1935 replies
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Looking to team up to create a death scream mod.
John Kozak replied to sic-disaster's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well put, I concur. Also, that would shift the atmosphere a bit from a paintball game to the gruesome thing the war is. -
Content Licensing - Questions and Answers
John Kozak replied to Maio's topic in BOHEMIA INTERACTIVE - GENERAL
As said above, APL license doesn't contain any clauses about having to provide sources, so the guy is bullshitting you. -
Activate trigger when the player is on the ground
John Kozak replied to Yolo Joe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
isTouchingGround vehicle player && player in thislist Place this into trigger activation -
Arma 3 kills my internet when i'm trying to connect to a server...
John Kozak replied to nudedude's topic in ARMA 3 - TROUBLESHOOTING
Turn off DoS protection on the router. -
it's a bad idea to have a parameter called "precision" if it's actually "imprecision" :-) People will get confused.
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crosshair, third person and zoom needs to be rookie difficulty
John Kozak replied to defk0n_NL's topic in ARMA 3 - GENERAL
I'd say at least 10% of those servers sit on "regular" with 3rd person just because it's the default :) It's not exactly trivial to change that for a dedi server. Besides, new players coming in the game play on the "regular" settings at first; then get used to it and then start to rationalize it. I agree with OP in the point related to 3rd person. -
Welcome to the real world, where sound has speed :-) Not a bug, new feature - sounds are not instant now.
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Very very VERY strange problem.
John Kozak replied to Icaruk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
;););););););) that is not possible ;-) Check your files. -
I think it's more related to reflections. My guess is they're adding/planning to add surroundings reflections for vehicle glass.