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fortun

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Everything posted by fortun

  1. How to make the fireaction work? Managed to add the satchel to inventory but then i don't get how he should put it down. tried this fire "SatchelCharge_Remote_Mag"; in waypoint, not working.
  2. Anyone? Really need this one to work for my mission i have, seems a bit weird without it hehe *I want the car/boat to be moving when i enter the mission so it doesen't need to startup and gain speed
  3. fortun

    Editor map precision

    tryteyker, you can use the "Elevation" in the units field to set the hight of the soldiers now if you want them on buildings and so now ;)
  4. Have noticed that its very "buggy". Only on very open places it will land, otherwise it will just being in the air, doing nothing.
  5. How do i get it work? If i like for example to have the AI standing and have an animation where he seems to look through his binocular and watch?
  6. fortun

    Editor map precision

    Yeah, got many problems with it. Hope they can improve it more so it can be more exactly, don't know how much work it is in it though
  7. fortun

    Add NVG and suppressor

    For the NVGoggles, use this in the units Init line: this addweapon "NVgoggles"; It works on my diver. You can't have any attachements on the divers original weapons what i noticed.
  8. Hmm, other thing you can do, that worked for me is to put a trigger, then group it to the boat and use that in should in "presence of unit" activate in init "Boat EngineOn false;". It works for me.
  9. Very good tutorials for those who are beginning with this! Think you are helping alot of people out there to start with the editor. I did learn somethings myself that i didn't know about, like the posititions in house you could set with waypoints. Hope you are doing more and advanced videos soon! ;)
  10. Does somebody know how to do it? I tested with a script i saw from Arma 2 _this setBehaviour "SAFE"; _this disableAI "ANIM"; _this action ["SITDOWN",_this]; sleep 5; waitUntil{ if(animationState _this != "amovpsitmstpsraswrfldnon")then{ sleep 8+random(3); _this action ["SITDOWN",_this]; waitUntil{animationState _this == "amovpsitmstpsraswrfldnon"} }; behaviour _this != "SAFE" }; _this enableAI "ANIM"; It works a little, they will sit for like 30 seconds, then they are going up again, ARGH.. Whats wrong?********* Fixed, i removed everything but not _this setBehaviour "SAFE"; _this disableAI "ANIM"; _this action ["SITDOWN",_this] _this enableAI "ANIM"; So thats okay Then i wonder about if it is any more poses they can do? And were can i find that and the code for it?
  11. How can i do this script to work? I want that everyone in the Trigger Area get "Aware" when Blufor is Detected. And also, how can i do it to synchronized player from the trigger? Thanks in advance
  12. Thanks, but i want it for the AI to have at the starting of the map.
  13. How can i make so the weapon is primary? I have this code removeallweapons this; this addweapon "launch_RPG32_F"; this addMagazine "RPG32_AA_F" But then i need to equip it. I want it to be already equipped when i start the mission. Tested with this Addprimaryweapon but it seem to not work either.
  14. Thanks, will test it out. I have in my mind though that it was something easier, where it all just worked fine when starting, and the vehicle was moving in its direction (Was a chopper) in its normal speed with its natural speed without having to adjust it. But i formated my computer so can't get the mission file back from Arma 2 and look at the Code. Hope someone have a clue about it.
  15. Was watching the Arma 3 Showcase Trailer, and found they had placed Chemlights on the ground. Looked really cool! But how did they do? Can someone try to help how to place Chemlights in the Editor on the ground.
  16. Thank you so much, will test it! ;)
  17. fortun

    AI Chatter

    Would be nice if it was working like automated voice as good. So you could enter whatever name and it said it as good as it can. One more thing is they should make own Voice acting in editor much easier to access. Really misses to have voice on my missions.
  18. fortun

    Radio Alpha Trigger Question for Arma 3

    Got this problem too, cant get the Radio to show up in my "Communication" tab. Anyone? Nvm, forgot to add something to the "text" option, thats why it didn't show up. Also, its in the alone tab called "Radio" if you pressing Space > and then 0. The problem now is how to get it to only work on the players i want, so not everyone can access it.
  19. How did you load in the showcase? Was looking for how to load in the showcase in editor, but i just found out how to form Arma 2, not how to do it in Arma 3. Would learn alot from that
  20. Got it how to work, thanks anyway! :) But how do i sync so it starts in a trigger and stops?
  21. Ahh got it to work. Where i want the camera to point, i placed an invisible soldier, and synchronized the "Livefeed - Target" to it. Then the camera would point to it. But how do i use a trigger to Start and stop the Live feeds?
  22. fortun

    Editor Preview Loading time

    Thanks! I thought that something was not quite right. I can confirm that its working when placing a civilian instead that it loads much faster. Good to know!
  23. Just thinking that the loading time is taking much longer than in Arma 2 when previewing a mission in Arma 3s Editor? Someone else here feeling the same? It took like max 3 seconds or something in Arma 2, here it takes like 10-20 before it has loaded the preview and im in. Even if i already precached the place and loading it a second time. Maybe it just is so with the "new engine". But for me it takes longer time. Just wanted to check if this is right.
  24. fortun

    Low CPU utilization & Low FPS

    Hmm, very around 25-30 Fps, but still only uses around 60% of both Graphic and Cores. Non of it is in full use and still i don't get higher fps?
  25. Now with the start of the Alpha, im thinking about learning to do some scripts for the Editor. I have done Mission before in Arma 2, but i have never used any scripts or such because i don't know how to do it, and it seems very hard to learn. The only game i have done it in is OFP:DR with LUA Code, so i have some knowledge of it. But then, Arma 3 don't support Lua Code i suppose. But Lua Code was very easy and nice to learn though. Any nice tips how i could learn scripting in Arma 3 Alpha now? Really want to do some nice missions i have in my head.
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