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fortun

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Everything posted by fortun

  1. The problem is that it never lands at the same position everytime with that (making it hard to know where to set the ammoboxes ^^). Then having setdamage 1 does not look so realisticly with it blowing up directly in the air. Wants a crash.
  2. Very irritating. This have only for me happend in Arma 3s editor. And its also only in the game i notice this. When i tab out of the game or restarts it, its allright again and everything is back to normal. The problem is that it seems the characters swaps places. For example when i want ";" i get "<" and so on. Every single has swaped place with eachothers. How to fix this without needing to restart the game all the time it happens?
  3. Many thanks for that script! Just some things I want to have so that the player don't even can loot the uniform/vest or anything from killed players, will look a bit ridicilous if i added removeuniform to the script, having the players "naked" when they are dead. Is there any other way i can do so weapons - vests can't be looted without having players naked when dead? Also, is it able to get the script so i still can loot my groups dead players for their gear?
  4. Hmm nope, that wasn't it. Its only in the game. Not when i write something in windows, for example a link or something in firefox. Its only in Arma 3 this happens in the editor.
  5. fortun

    FHQ TaskTracker

    Then this will not work with BTC Revive?
  6. Is this possible? I want a friendly soldier to move in when i have opened a ammobox/taking a weapon from the box.
  7. Got it figured out now pretty good. I don't know if i will be troubled by this issue if i use BTC Revive on the mission instead of Respawn. Hope that it works.
  8. Still seems a bit hard and coding knowledge. This was awesome if it worked in Multiplayer just. All other ways feels like they are to hard.
  9. Anyone got this one working for multiplayer? And then, how?
  10. Bump* Another mission where i need heli to move, after two month still not any answer in this thread. Would really need something to make this happen.
  11. Have a trigger and put the last thing he wrote in the activation field
  12. That was not what i meant. It was that they did something right to boost the FPS in this patch and prob utilize the Cpu a bit more, but i can't confirm that tho i haven't exact numbers on what the Cpu used before and now, but some says it utilize it a bit more.
  13. Can confirm FPS boost! Finally! Whatever bis did, they did something right. Same scenario (It is exactly) that i test between patches, and got around 6-8 in fps boost. From 59-60 to 66-68
  14. Tested with .14 and then this, .21. Exactly the same fps, 59-60, same scene in editor.
  15. Already a thread about it hehe : http://forums.bistudio.com/showthread.php?147849-Editor-Preview-Loading-time
  16. fortun

    Dev Build Changes

    Seems since the last dev update, it also when you go to a supplybox and change your primary weapon, for example if youre a diver and have water weapon, and go to supplybox and change to a MX weapon, then it switches to the pistol automaticlly so you need to switch back to your primary weapon. Did not do that before. So short said, when you switch your primary weapon to a new one, then you equip your pistol when you exit the gearbox automaticlly
  17. Should the name on the marker (not the whole marker) really disappear like 5-10 seconds after you get the mission?
  18. Im doing a "Kill the General" task, where you are supposed to find and kill a unit. I want him to spawn in some houses, but never the same so you never know where he will be. How am i able to do that?
  19. Hmm. Can't group soldiers with markings, when going to group or sync, the markers disappear. The best thing would be if i could place the soldiers where i want them to be, then that i could somehow have Init script where it chooses between every soldier where he should be. Because in A3 i you can set the elevation of the unit so he could be upstairs and so. And would be nice do have preset positions and that it chooses between one of them.
  20. You could always have a chopper ready from beginning and then using it to go to predefined waypoint and syncing it to a trigger.
  21. Not to be that one, but yes, it was already a thread about it, just search on chemlights. http://forums.bistudio.com/showthread.php?148331-Placing-Chemlights-on-the-map-How
  22. Thanks! Can confirm its working. Only problem as i see it now, is that we get so many "Synchonizations" between things when editing hehe Is it some way to shorten the "Create task" to the player? So you only need one "Create task" that is synchronized to him without having all "Create task" synced to him.
  23. Got this all working. But can you set markers in the "Diary" module? So when you reading the text like "Go in and destroy (marker1) then go and destroy (marker2)" so it it "clickable"?
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