IncipitOmega
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Posts posted by IncipitOmega
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I agree,rendering distance must be longer !!!
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I'd want realistic speeds as well,BIS could implement that at the same time as they enlarge the draw distance.. :D
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I agree....
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I agree with Cam.Stryker imports plox.
Agreed
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Rivers are in ArmA 1,why couldn't they be implemented in ArmA 2....
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Yeah,we want rivers & lakes ! :D
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Yeah...fix the muzzle flash,for god's sake....
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Hehe,well I don't want to do it just for myself,I want the chaps to do it so its official and everyone will have it,online and off.. :D
Well I'm hoping that a BI chap will take a couple of hours overtime and do it :P :D
Thanks for the reply ;)
TC
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I'm pretty sure they said somewhere that they didn't want to add counter measures because air vehicles already had a huge advantage over ground troops.I still reckon they should be in though.
Thats the point...AIR superiority..today a military without an air force is a joke,of course they have the advantage.
And if it's real life,if a missile is fired on you,or perhaps even two,I would really like to meet the ace that evaded them without countermesaures.I don't think I ever will... ;)
This is not supposed to be world war 1 ! Countermesaures are a must !
---------- Post added at 04:04 PM ---------- Previous post was at 03:59 PM ----------
Paladin,there's nothing more childish than argumenting about military affairs using a NOVEL or "ROMANCE" as a technical background! From your spelling I would say that English doesn't seem to be your "first" language (it isn'y mine either) so lets keep away the "childish" comments.
And now lets argument like grown up people:
Red Storm Rising book from Tom Clancy is a very thrilling novel inded but it has lots of inaccuracies such as the use of F/A-18s like they were F-16 Block 1 (fighting only in dogfights and never use their excelent standoff capabilities with Sparrow missiles) or not to mention the F-19 which never existed :j: and I could keep up, on and on.
Anyway, conflicts like Desert Storm were the real thing and not the Tom Clancy's book so argumentation against the facts of those conflicts with Tom Clancy's book is what should be considered "Childish".
Regarding the "3rd world country" compared with Russia you should get you facts straight. At the Desert Storm 1991 time Iraq had the 4th (yes, fourth) most powerfull armed forces on earth and it's Low-Altitude Anti-Air Defences were at least as well equiped as their Soviet Counterparts which was equiped with excelent low-level Air defence unis such as Shilkas, SA-13s, SA-8s and as opposed to Soviet Union it was also equiped with Roland SAMs which was at the late 80's early 90's one of the most advanced low-level air defence SAMs in the world at the time.
For what it's worth and giving Tom Clancy's Red Storm Rising book some credit most of the Cobras (if not all) in that book were much older AH-1T SeaCobra variant which were equiped at best with TOW missiles (didn't have Hellfire capability) and it's optical targeting systems where much older and much more limited (both in image quality and range) which of course makes those older Cobra variants much more vulnerable to enemy air defence units such as Shilkas than the lastest AH-1W or AH-1Z (which is modeled in ArmA) variants.
Finally there was a study which the Soviets did either in the latest 70's or early 80's which shown that Gunship Helicopters had a great advantage against enemy armored formations with expected loss ratio of 18:1 (favoring the Gunship helicopters)
Just btw,Tom clancy's F19 is in the future,that's why it "never existed" yet :)
And the guy is a military "doctor" and futurist.
---------- Post added at 04:10 PM ---------- Previous post was at 04:04 PM ----------
Nope, I was suggesting exactly the opposite! What I'm sugesting is that gunship helicopters are "super units" or too powerfull units only because of those lockable fire-and-forget mythical Hellfires/Vikhrs coupled with that ridiculous vertical-situation radar located on top of the screen in some vehicles (such as in the helos).Completly agree with you in this one. If the helos in ArmA/ArmA2 didn't have the ridiculous vertical-situation radar plus lockable fire-and-forget Hellfires/Vikhrs the combat effectiveness wouldn't be even near to what we see now in those games and things would definitly be much more realistic.
Are u forgetting that it's a simulation ?That's what gunships carry,lock and forget missiles..and yes it makes things easy,that's why they were invented in the first place.
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I agree,we need flares and Electronic countermesaures..Air superiority wins wars.
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Thank you very much for such a splendid explanation,originally my question was,if I'll be able to make islands,referred to as maps in my previous post..I see that the answer is yes now.The mission editor is a fantastic feature indeed,and I am allready going online and learning how to play.If whole islands will be ported from ARMA 1,that would be absolutely great !!

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I agree,the bodies should not disappear..if we say we want i simulation,it means we want a simulation ! :P The bodies should stay,and we should hide them if we don't want to alert the enemy...
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I agree,rivers and also bridges are tacticaly very important and they should be implemented,if they couldn't do it till now,they should in some later patches.
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Anyone ? :)
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When parashooting...u look like a statue and there's no wind sound.And there's no animation when reloading the machinegun in the MG nest :(
Please make these few animations,it's not that hard.... :)
Greetz
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Will there be/Are there any ? (I don't mean scenarios)
Will I be able to make custom Multiplayer maps,when I buy the game ?
Thanks :)
IFF for all squads!!!
in ARMA 2 & OA - SUGGESTIONS
Posted
In real life no name pops out once u look at someone,be it hostile or friendly...get used to taking frendly fire until players learn to recognize friendly from foe.
It should stay as it is.