Vipera
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Posts posted by Vipera
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I designed this program while using the steam version, and mine only shows the mod names, not steamapps/common/arma2. Many others using steam say the program works fine for them as well.
Do you have the arma2 exe located somewhere other than the arma2 folder?
My Steam and ARMA2 located in default folder but I installed your program into another folder (not default path). Today I started launcher again and found that left list showed normal but right list was the same. So, I just deleted right list and created again. All works fine now.
I have one sugesstion. Could you add feature that if we drag mod from right list to left list it will delete mod from the right list?
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Icons look good but they are not readable inside armors where a lot of black backgrounds. All black icon signs and numbers are not visible. Could you add background to the icons or make bright border around them?
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USB disks are slow ~25mb/s max. :)But their read and seek speads are much faser HDDs so you can use USB flash disks as ReadyBoost in Vista and Win7.
Using memory in your storage device to speed up your computer
ReadyBoost can speed up your computer by using storage space on most USB flash drives and flash memory cards. When you plug a ReadyBoost-compatible storage device into your computer, the AutoPlay dialog box offers you the option to speed up your PC using ReadyBoost. If you select this option, you can choose how much memory on the device to use for this purpose.When you set up a device to work with ReadyBoost, Windows shows you how much space it recommends you allow it to use for optimal performance. For ReadyBoost to effectively speed up your computer, the flash drive or memory card should have at least 1 gigabyte (GB) of available space. If your device does not have enough available space for ReadyBoost, you'll see a message telling you to free some space on the device if you want to use it to speed up your system.
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great post, thanks for all this info on setting up a ramdrive. I have decided to set up a 4gb ram drive tomorrow. One question-whats the procedure for setting up the ramdisk if we are using mods?Check my message in another topic
http://forums.bistudio.com/showpost.php?p=1487579&postcount=288
---------- Post added at 12:56 AM ---------- Previous post was at 12:53 AM ----------
Well, I am up to 6gigs of ram on my PC now. Going to try and create a 4gig ramdisk and find out which files are loaded the heaviest and throw those in there.You can't create 4Gb ramdisk and leave only 2Gb for game and Windows. The game itself takes about 2Gb and you have to leave memory for OS. Otherwise you will receive worse result from what you had without ramdisk.
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My only observation, and it might not be Vopsound related, is that if I'm in a chopper, I can hear a bird chirping in the cockpit with me, even if flying at 500m. I'm pretty sure he didn't climb in with me... Anyone else experienced this?
I have the same bird sound effect in cockpit and i think that this is mod problem.
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One question-whats the procedure for setting up the ramdisk for use with mods?I think that this is not really necessary to place mods to ramdisk. You'd better move environment files to ramdisk. If you want to move mods to ramdisk you could make the same as if you create in ARMA2 folder. For example, you have B: as ramdisk than you create folders on B:
B:\
└─@Name1
| â”” Addons
└─@Name2
__â”” Addons
Than add -mod=b:\@Name1;b:\@Name2
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Did someone measure the CPU load created by a RAM drive while playing a2?I don't think that I/O operations take much CPU resources. I'm very happy of using Ramdisk. I'm able to fly or run around big cities with the same FPS as in the forest.
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I use Win7. I don't have any problems.
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but SSDs still a hell of a lot better than a regular HDD... and theres no need to copy from HDD to RAM every time you boot, giving you a shit long load time.I agree, that SSD can improove overall performance. But it's still expensive. And for ARMA2 ramdisk is better than SSD because SSD has bad random write/read speed. I decided to buy 4Gb RAM because 4Gb RAM that I had is not enough for Win7 which takes 2.5 Gb in idle. So additional memory will be good for other applications too.
Ramdisk that i use doesn't take much time to load 3Gb image file because copy speed is about 180 Mb/s. So, this is not critical for me. Everyone chooses what he wants.
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Only a matter of design. Having tons of choices never was a bad thing unless the people playing are the type that needs to be "hand held" all the way by having rules enforced on them.... That some people throw all weapons in then thats because they want it that way and many missions have everything in them, but works well when mature people play them as they use the resources realisticly.
...
So choice is not a bad thing. At least not when you have a powerful editor and design it well.
As i said ARMA2 has almost everything what we need. So, we just need to create good (for gameplay) missions. It only sounds goods to have powerfull weapon for everyone. Could you imagine if eveyone will have access to nuke? What will be a gameplay in this case? We need a good balance between realistic and gameplay. Though real life war confilcts do not include so many weapons at the same time. I just want to repeat my thoughts that we need some weapon limitations for MP missions.
PS. I don't play Dominaton and EVO maps because of lags which i hate. So, I don't realy know about weapon balance in those missions. I play only CTI and AAS missions.
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I've bought 4Gb more of RAM and i'm so happy now because i don't have stuttering at all! Now I have 8 Gb of RAM and i'm able to spend 3Gb for RamDisk under Win7. I put these files to Ram Disk:
buildings.pbo.bi.bisign
buildings2.pbo.bi.bisign
buildings2_Ind_CementWorks.pbo.bi.bisign
plants2_Bush.pbo.bi.bisign
plants2_Clutter.pbo.bi.bisign
plants2_misc.pbo.bi.bisign
plants2_Plant.pbo.bi.bisign
plants2_Tree.pbo.bi.bisign
Roads2.pbo.bi.bisign
sounds.pbo.bi.bisign
structures.pbo.bi.bisign
buildings.pbo
buildings2.pbo
buildings2_Ind_CementWorks.pbo
plants2_Bush.pbo
plants2_Clutter.pbo
plants2_misc.pbo
plants2_Plant.pbo
plants2_Tree.pbo
Roads2.pbo
sounds.pbo
structures.pbo
I tried to use ramdisk files as mod (@Ramdisk) but later decided to use windows symlinks
Here is my .bat file to create symlinks for ramdisk (RamDisk is assigned to B: drive letter):
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings.pbo.bi.bisign" b:\@RamDisk\Addons\buildings.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings2.pbo.bi.bisign" b:\@RamDisk\Addons\buildings2.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings2_Ind_CementWorks.pbo.bi.bisign" b:\@RamDisk\Addons\buildings2_Ind_CementWorks.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Bush.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_Bush.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Clutter.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_Clutter.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_misc.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_misc.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Plant.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_Plant.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Tree.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_Tree.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\Roads2.pbo.bi.bisign" b:\@RamDisk\Addons\Roads2.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\sounds.pbo.bi.bisign" b:\@RamDisk\Addons\sounds.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\structures.pbo.bi.bisign" b:\@RamDisk\Addons\structures.pbo.bi.bisign
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings.pbo" b:\@RamDisk\Addons\buildings.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings2.pbo" b:\@RamDisk\Addons\buildings2.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings2_Ind_CementWorks.pbo" b:\@RamDisk\Addons\buildings2_Ind_CementWorks.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Bush.pbo" b:\@RamDisk\Addons\plants2_Bush.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Clutter.pbo" b:\@RamDisk\Addons\plants2_Clutter.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_misc.pbo" b:\@RamDisk\Addons\plants2_misc.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Plant.pbo" b:\@RamDisk\Addons\plants2_Plant.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Tree.pbo" b:\@RamDisk\Addons\plants2_Tree.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\Roads2.pbo" b:\@RamDisk\Addons\Roads2.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\sounds.pbo" b:\@RamDisk\Addons\sounds.pbo
mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\structures.pbo" b:\@RamDisk\Addons\structures.pbo
There is no difference for game speed but second variant has better compatibility for MP on servers that don't allow additional mods. Here is just one question i'm curious. If Steam auto update makes some file changes how it will work with symlinked files. I'll check this when it happend.
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Here is free RamDisk software (it says evaluation but it's free if you don't want to pay)
http://members.fortunecity.com/ramdisk/RAMDisk/ramdiskent.htm
It works with Windows 7 32x and 64x. I use it.
Here is my settings how to remove stuttering at all.
http://forums.bistudio.com/showpost.php?p=1483684&postcount=265
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I think, I like BF2: Project reality more than ARMA2 because Project Reality has better weapon balance. The main problem in ARMA2 multiplayer is that player has access to power weapons without limitations. On CTI maps i can capture towns alone. Capture strongholds, buy long range AT weapon, destroy all vehicles and you are done.
I'd recommend to make limitations of each weapon per map (team, squad, player). For example, both teams have limitations per map:
Main battle tanks - 8
APC - 12
Battle vehicles - 20
Vehicles - 10
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etc.
These limits could change if you reach some goals (capture town, create special stuctures, amount of supplys, if you evacuate your damaged vehicles for repairs).
The first thing that we have to do - limit personal AA and long range AT weapons or make them not available for purchase in camps.
PS. ARMA2 has a lot more abilities to compare with BF: PR. We just have to use them right.
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but imagine you using optics to view several hill slopes one in 500 one in 700 one in 1000 one 1200 and one in 1500 .... all at once within scope sight area ...
But density of this grass shouldn't be as high as we have it in 10m from us and density will be lower with the distance. Make grass degradation. ;-)
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Here is what we want to see (second image)
---------- Post added at 03:17 AM ---------- Previous post was at 03:12 AM ----------
That would not solve the problem. The soldiers would still be visible if you weren't zoomed in enough to display the grass.Grass in scope is more of a visual issue, while this grass layer system addresses a gameplay issue.
That is fine! It's difficult to see soldiers in a distance without scope. We just need grass for optics.
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Dude, do you realize how much strain that would put on systems to render it at such distances? No game has been able to do it. Until something radically changes, you're going to have to deal with the grass layer. It performs it's job perfectly well.Many games are able to do it. We do not need high density grass for long distance. Grass density just have to cover soldier.
High distance -> less grass density
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A turret to hull position indicator wouldn't be a bad idea as in real life you can tell how it is oriented.I agree with you, mate!
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Nope,i have XP32.I mean how to make vsuite ramdisk to load stuff in to ramdisk without copying myself. And is it possible that QWERTZ makes Arma 1 version of his i/o tool?I used this RAMDisk program. This program is able to read an image file and load its content into the ramdisk memory at boot time.
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There are some RAM disk programs for your tests.
RAMDisk "Enterprise" for Windows 2000 / XP / Server 2003 / Vista / Server 2008 / Windows 7
http://members.fortunecity.com/ramdisk/RAMDisk/ramdiskent.htm
Free Ramdisk for Windows Vista, XP, 2000 and 2003 Server
http://www.mydigitallife.info/2007/05/27/free-ramdisk-for-windows-vista-xp-2000-and-2003-server/
RamDisk 10 for Desktop Systems
http://www.superspeed.com/desktop/ramdisk.php
---------- Post added at 04:05 PM ---------- Previous post was at 03:31 PM ----------
Maybe it will help to increase I/O disk performance.
The following tells you tweak Windows Vista to more cache memory to use for NTFS files. Especially as many folders can be opened and closed this tool performance-enhancing work. It is this tool, it's important that you have enough internal memory. I would tweak with less than 2 gigabytes of internal memory does not apply.
For the Microsoft TechNet page where this topic is described click the link
this can be done with command prompt. We will be as follows:
1. Start -> Run -> Type "cmd" (enter)
2. The command prompt window opens and we fill it in: fsutil behavior set memoryusage 2 (enter)
to give us permission to Windows Vista(Win7) more (cache) memory to use for NTFS files.
4. You can check whether it actually went well with the following code to execute: fsutil behavior query memoryusage (enter)
5. The default setting back in place gives you the following code: fsutil behavior set memoryusage 1 (enter)
memoryusage Value
Configures the internal cache levels of NTFS paged pool and NTFS non-paged pool memory. Set to 1 or 2. When set to 1 (the default), NTFS uses the default amount of paged pool memory. When set to 2, NTFS increases the size of its lookaside lists and memory thresholds. A lookaside list is a pool of fixed-size kernel memory buffers that the kernel and device drivers create as private memory caches for file system operations, such as reading a file.
Using memoryusageValue
Increasing physical memory does not always increase the amount of paged pool memory available to NTFS. Setting memoryusage to 2 raises the limit of paged pool memory. This might improve performance if your system is opening and closing many files in the same file set and is not already using large amounts of system memory for other applications or for cache memory. If your computer is already using large amounts of system memory for other applications or for cache memory, increasing the limit of NTFS paged and non-paged pool memory reduces the available pool memory for other processes. This might reduce overall system performance.
This parameter updates the HKLM\SYSTEM\CurrentControlSet\Control\FileSystem\NtfsMemoryUsage registry key.
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Actually all they should do is make a 64bit version and use the ram properly like it should be in 2009 ;)I agree 101%.
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@ ViperaTry another browser. Some have with specific versions a problem.
If it works, you see a green and red arrow to cast your vote.
Thanks! It helps. I have voted.
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You can vote it here:How can I vote for this feature? I have created account on tracker website but can't find how to vote.
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We have a big cheat now when people with a scope veiw shoot people in a distance because there is now grass for optic view (sniper rifles, APC, tanks, etc). Since optic view has a small FOV i think it would be possible to draw grass for more distance to compare with the regular view.
Also it would be great if AI won't be able to see people laying on the ground. I think it's not so difficult to program. It could be implemented by adding ground level for AI on length of grass or check grass density or somehow else.




God awful muzzle flashes..how about fixing THOSE eh?
in ARMA 2 & OA - BETA PATCH TESTING
Posted
If you look through Night Vision than it looks like white circle. All light sources in NV look like circles. If you look without NV than flash is fine. But I agree that muzzle flashes need more randomness.