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Fcn

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Posts posted by Fcn


  1. So, I play on a serious server, and we have a problem with people placing random markers as if it's the height of comedy. Is there any way to output the player's name to global chat whenever a marker is placed, that can run before the briefing?

    This would also be useful for wounded infantry placing markers to show where they are, or for a commander placing recon markers if it could check the marker text.

    So for example if the marker text was 'Infantry', it could output 'LEAD has marked the location of enemy infantry, check your maps!'


  2. So, as the object ID is: 276454

    A Gamelogic named 'GameLogic', with this in the init field:

    276454 addEventHandler["Hit",{_this select 0 setdammage 0}];
    276454 addEventHandler["Dammaged",{_this select 0 setdammage 0}];
    276454 addEventHandler["Killed",{_this select 0 setdammage 0}];

    Is that right?

    This is confusing.

    Except that doesn't tie it properly does it. Would the stuff above go in a repeating trigger while _house = nearestObject [myGameLogic, "House"]; goes in the gamelogic?

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