EMERY
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Posts posted by EMERY
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I have a questionOn the city map will there be ditches and hills? or is it just a flat area without diffrent heights?
I mean it looks ok so far but there is almost no landscape cover possible without ditches and stuff.
yep i will put lost of cover in, i just finished putting in piles of rubbish and made roadblock's out of rubbish piles and we will make ditches to hide in the side of some roads :)
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mopp gear is a lot baggier and thicker than that. i suggest you do an actual model edit if you're serious about this. otherwise, it's just a run of the mill reskin.i suggest you keep you comments to your self
some more pics of the map after i fixed my opx pbo problem:blush




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myself and ebanks are tackling this map its being a bitch but we are getting there

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yea sorry guys i have had some problems with my pc and have not been online for a week or so but the project is still safe and still a "go" thanks to Ruben and his incredible pc tec skills.I will be working hard on the Baghdad map whilst the other mod members work on the hummers,guns and unit's then we still have to get a campaign together i will get a update on everything with the next few days
stay frosty Emz
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EMERY: I have many photo's of Baghdad locations not just the landmarks, probably compatible satellite terrain data, maps and first hand knowledge.If anything is of use, let me know as I'd love to see an accurate and detailed map.
Protegimus
thaks mate but i have heeps of pics
and i don't think i will be making all the landmarks only the swords and he tomb of the unknown solder
it will just take to long other wise
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I know exactly how it'll be. Just saying that if NOT using turrets it'll lag like *beep* due to having to constantly move the player by script :)yea screw scripts but now what ya saying tho:bounce3:
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just add more turrets,the guns will be mounted we are working on ways to make it so only when the player is in the gunner seat the guns will be seen by all
as for
quote Inkompetent
unfortunately. Not if it is to be multiplayer-compatible at least (will jerk and bounce too much to hit anything)
it will be just like shooting a 50cal mg on the top of a humvee but you will be shooting a m4 or a saw out of the window
So basiclly the hummer will have 3 gunner positions
GUNNER1 mk19
GUNNER2 Brads shotgun seat M4
GUNNER3 Trombley's back seat left saw
this will also only be on the mk19 hummer the lead gun car
the real worry if the loss of vision the you will loose by having the guns there and the butt of the gun will be in the players head (like on the MHQ gun)and you will only have a small degree of movement
so we will test and maybe release them in a beta to see what ppl think
but as for now the map is taking up most of the time we wont to release the map with the rest of the mod so have been concentrating on that, for now the hummers can wait
still heeps to do so stay frosty gents
Emz
Baghdad wip pic
http://i254.photobucket.com/albums/hh95/EMERY9966/baghdad-2.jpg
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Generation kill wont be the same if we cant shoot out thw humvees! :(Unfortunetally I think its not too easy to mod, though I heard PR mod is making such feature in their ArmA2 mod.
we can and will be shooting out of humvees
its just a matter configure more turrets on the vehicle in question just takes time to get it right
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hi all i just uploaded a move showing the size of the map check it out as for now there are only buildings and the roads in im about to start adding the side walk and the walls its going to take some time but i will keep you all updated
note this is very alpha stage
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see the size of this big bastard lol
http://i254.photobucket.com/albums/hh95/EMERY9966/baghdadbig.jpg
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im going hard on this map so the thread might be quiet but we are working hard progress is just a tad slow because of real life gets in the way
1st suburb still needs wall and other objects but you can see the size of just one suburb on the map its going to be biggenz:D

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cool, in the back will there be computers/radios or something?yep it will be packed full of goodies
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lovely. Any chance of a command 2 door?yep i will be swapping them out soon
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ok so i made the 2 door version for the hummers even after i sead i would not change it but meh i all so sead i would quit smoking
http://i254.photobucket.com/albums/hh95/EMERY9966/newhummer2.jpg
http://i254.photobucket.com/albums/hh95/EMERY9966/newhummer.jpg
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Schweeet.Where are you getting those trees from? They look different. :o
Havent seen them before I dont think.
opx plants mate
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alpha pic of the map

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looks great lennerd
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Do I see captain Americas AK in that Hummer? :)yep;)
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swweeeeeeeeeeet!!!!
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we will try to release all togeter
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we will be making 2 maps one of central Baghdad and another but the location has yet to be decided
we will be using arma1 buildings and some arma2 buildings as the arma2 buildings are not relay the kind of buildings you would find in Baghdad we will be also using opx buildings and objects and some buildings that i have made i will post screen shots of these soon
because the Baghdad map will have lots of objects; we will have to keep some of the detail down to a minim but i ashore you that i wont to make the Baghdad map tactility efficient (ie on rooftops in buildings FOB's)
i am making a hole bunch of new objects to enhance the Baghdad experience
Ruben have started to work his mojo on the hummers animating them and looking into the option to create the camp
i made a movie so we can show you all where we are at with the hummers sit back and take a look at what we got to offer thanks for watching and keep a eye on this thread for more updates:D
see movie @ armaholics
http://www.armaholic.com/forums.php?m=posts&q=8723&n=last#bottom
The GK mod team would like to welcome ebanks to the team
ebanks is making the terrain of Baghdad and the desert map which location is to be decided
Generation kill mod
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
sweet!